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Thread: FF 7 Moment I recall that was different.

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    The closest thing to a variant is the PC version, which gave each character a mouth on their field model and revised the text. Instead of "This guy are sick," Aeris says "This guy is sick." Also, a lot of profanity is replaced with punctuation, comic style. "It's cuz Shinra keep suckin the life out with those #%#$ machines!" FF7PC also runs at 2x resolution (640x480, higher with hacks), but the videos are just stretched, making them look like crap.

    I have both. My ideal version to play is the PC version with the videos converted uncompressed from the PSX disks.

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    Quote Originally Posted by NayusDante View Post
    The closest thing to a variant is the PC version, which gave each character a mouth on their field model and revised the text. Instead of "This guy are sick," Aeris says "This guy is sick." Also, a lot of profanity is replaced with punctuation, comic style. "It's cuz Shinra keep suckin the life out with those #%#$ machines!" FF7PC also runs at 2x resolution (640x480, higher with hacks), but the videos are just stretched, making them look like crap.

    I have both. My ideal version to play is the PC version with the videos converted uncompressed from the PSX disks.
    The ideal would (should) be to play the PSX version on the ePSXe emulator. And boost up the resolution and other graphics.
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    Boosted resolution in an emulator looks like crap. Something about the PSX renderer makes polygons look wavy and distorted, especially at higher resolutions.

    The PC version also allows for modification, such as the NPC Reconstruction Patch. Imagine high quality, non-SD models everywhere.

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    I remember playing FF9 with boosted resolution and stuff on epsxe before i got my ps2 and I cant recall that the polygons were messed up.
    Hmm, gotta try it out.
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    Quote Originally Posted by NayusDante View Post
    Boosted resolution in an emulator looks like crap. Something about the PSX renderer makes polygons look wavy and distorted, especially at higher resolutions.

    The PC version also allows for modification, such as the NPC Reconstruction Patch. Imagine high quality, non-SD models everywhere.
    I'm assuming you're speaking from hands on experience here?

    Last time I fired up my copy of ePSXe, the games I played (Front Mission 3, Grandia, Xenogears, Rival Schools, etc.) had no such distortion on the polygon models. In fact, the games looked absolutely fantastic with the higher resolution and smoothed/cleaned up textures.

    But then again, I guess it's all about which video pack you get.

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    Quote Originally Posted by Damaramu View Post
    I'm assuming you're speaking from hands on experience here?

    Last time I fired up my copy of ePSXe, the games I played (Front Mission 3, Grandia, Xenogears, Rival Schools, etc.) had no such distortion on the polygon models. In fact, the games looked absolutely fantastic with the higher resolution and smoothed/cleaned up textures.

    But then again, I guess it's all about which video pack you get.
    I'm certainly no expert on things like this, but it could be that it employed things that his graphics card at the time didn't support.
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    I think you're confusing the bomb sequence at Sector 1 with the bomb sequence at Sector 5. The first one has a timer. The second one doesn't.

    You killed him in one hit because the boss is weak when attacking him from behind. The Big Shot does a lot of damage, and the boss doesn't have much HP. It's early in the game, and they're throwing easy stuff at you.

    As for emulation, I haven't had problems. I prefer psxemulator to ePSXe now, but I can run FF7 on both without distortion.

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    Did some research...

    Here is FF7 for PC with the high resolution patch in 1280x960 (looks damn nice!):
    http://savvygeek.com/wp-content/uplo.../10/ff7pc5.PNG

    And here is FF7 for PSX (PAL version) in ePSXe, 1024x768
    http://www.bildbox.se/1093.html

    And finally FF7 PSX PAL in ePSXe 1280x960 (my laptop screen didnt fit the whole image but you get the point)
    http://www.bildbox.se/1095.html

    Think I get some qualityloss when saving it as a jpg tho, its not THAT blurry... ah well screw it.

    Here is a guide for the FF7 high resolution, better sound etc patches.
    So for you guys who dont play FF7 for the crappy graphics. Check this out!

    http://savvygeek.com/2007/10/05/fina...estored-glory/
    Last edited by Krook; 04-17-2008 at 05:14 PM.
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    Quote Originally Posted by Moo Cow View Post
    I'm certainly no expert on things like this, but it could be that it employed things that his graphics card at the time didn't support.
    About two years ago, I tried FF8 and Chrono Cross with many different video plugins, and they all looked warped. I was using a GF6600GT at the time. I tried ePSXE or whatever that was, and several others that supported the same plugin type (AdriPSX, etc). I tried FF7, and the 2d graphics looked awful. The games were designed to output at probably 320x240, maybe 640x480.

    Then again, I personally never liked the way PSX handled 3D. To me, the wavy textures and the somewhat abnormal polygon movement REALLY bugged me. I only own a handful of fully 3D games for PSX, as I mainly bought one for Megaman. The 3D rendering winner of that era was N64, but the lack of texture storage space somewhat hindered it.

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