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    Great Puma (Level 12) skaar's Avatar
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    Quote Originally Posted by parallaxscroll View Post
    Here's a prototype of one of the SNES CD-ROM addons,
    I do not know which of the 3 formats this is...

    It looks like someone was beaten to death for/with that one or something - is that blood?

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    Pear (Level 6) Sabz5150's Avatar
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    Quote Originally Posted by skaar View Post
    It looks like someone was beaten to death for/with that one or something - is that blood?
    Yes, it is the blood of its now deceased previous owner.
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    Peach (Level 3) parallaxscroll's Avatar
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    Quote Originally Posted by skaar View Post
    It looks like someone was beaten to death for/with that one or something - is that blood?
    yeah I know, lol

    Quote Originally Posted by dr101z View Post
    The prototype SNES CD unit (the one with the red stuff) is the Sony version.

    okay cool, i wasn't really sure.

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    Kirby (Level 13) Buyatari's Avatar
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    People don't often show handheld protos so here are a couple of Sega handheld prototypes I have.










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    BuyAtari, very cool protos... do you have any background info on those?

    Also, was almost expecting you to chime in re the SNES CD judging from that semi-controversial thread on assemblergames' forum
    Sony, we will NEVER forget nor forgive. http://www.youtube.com/watch?v=0G0LlXv-nyI

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    Kirby (Level 13) Buyatari's Avatar
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    Quote Originally Posted by poloplayr View Post
    BuyAtari, very cool protos... do you have any background info on those?

    Also, was almost expecting you to chime in re the SNES CD judging from that semi-controversial thread on assemblergames' forum
    I got them from Clint Dyer an old time big handheld collector he used to work at Sega. They were rescued from the trash.

    I've said all I have to say about the SNES CD. There are far too many "experts" and in the end people can and will believe what they want to.

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    Peach (Level 3) parallaxscroll's Avatar
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    PSP, 2003




    Atari Panther

    Last edited by parallaxscroll; 12-28-2008 at 10:45 AM.

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    the rumored Namco 16-bit console, 1989






    Could this be what happened to the Namco console,
    was it used as the NA-1 and NA-2 arcade boards?







    Don't know for certain, but I suspect this is the case.

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    Quote Originally Posted by parallaxscroll View Post
    PSP, 2003

    I find that incredibly hard to believe. Early PSP models looked identical to the final model. PSP development was pushed out the door so fast that the door mechanisms on the first million units still had the little arm to slide open the "floppy-style" cover that was removed from the UMDs.

    I particularly like the button on the top left that says "Analog". It's like someone saw a prototype PSP and described it to an artist who interpreted it literally.
    Last edited by ProgrammingAce; 12-29-2008 at 01:17 PM.

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    Peach (Level 3) parallaxscroll's Avatar
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    Early version of the PS-X / PS1 / PlayStation on the left
    Last edited by parallaxscroll; 12-26-2008 at 03:22 PM.

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    Strawberry (Level 2) Hitman Tyler's Avatar
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    not the full image,but what it was gonna look like. (Playstation 3)
    I can confirm this image, due to I read in PSM magazine along time ago what it was going to include and this is it.
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    Peach (Level 3) parallaxscroll's Avatar
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    here's a comparison, lol

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    Quote Originally Posted by parallaxscroll View Post


    here's a comparison, lol
    Was this suppose to be a joke to me or at sony?

    Apparently your pic is wrong for the "new" ps3 due to it has a HDMI input in the back. Well at least my 60Gb does, don't know about the newer ones.

    Also that's why my picture is of the prototype sony advertised with; at E3,magazines,etc.
    Last edited by Hitman Tyler; 12-26-2008 at 07:49 PM.
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    The Konix Multisystem was a pretty neat machine for it's time, although the odd design might have limited it to mostly driving games/flight sims. I can't imagine playing a Defender clone with a steering wheel. Although they did make joysticks too (which makes me wonder if they were going to make the Konix joysticks Atari compatible).

    According to info from Retro Gamer, Lucasfilm was interested in buying into the Multisystem console, but the company owner wanted to keep it British. It's a shame that it never came out, although I can't see it doing well against Nintendo here in the US. Especially with it's steering wheel design making it seem like it has limited gameplay control. But who knows how things might have gone if LucasArts had bought the design. Imagine higher quality first person flight/driving games like Ballblazer, Rescue on Fractalus, The Eidolon, and all the Star Wars games they would have put out on the newly christened LucasArts Multisystem. Woo! Brain melt!

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    Quote Originally Posted by Hitman Tyler View Post
    Was this suppose to be a joke to me or at sony?

    Apparently your pic is wrong for the "new" ps3 due to it has a HDMI input in the back. Well at least my 60Gb does, don't know about the newer ones.

    Also that's why my picture is of the prototype sony advertised with; at E3,magazines,etc.
    The "Lie" is the fact that sony promised the PS3 could push 120 frames per second out of duel HDMI ports. One was cut from the final model.

    I'd hardly consider that system a prototype, it was made by the marketing division, not the engineers.

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    Peach (Level 3) parallaxscroll's Avatar
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    Atari 3200



    Atari Video System X



    Atari MIRAI



    Atari JagDuo
    (Jaguar and Jag CD combined)




    Atari Midsummer Project / Jaguar II





    Atari Jaguar II Spec's

    The following Information was provided to
    the Atari History Site by: Markus Kirschbaum

    Size: 10.5" x 12" x 3.5"
    Controls: Power on/off
    Display: Resolution up to 1600 x 600 pixels (50 Hz/interlace)
    32-bit "Extended True Color" display with 16,777,216
    colors simultaneously (additional 8 bits of supplimental
    graphics data support possible)
    Multiple-resolution, multiple-color depth objects
    (monochrome, 2-bit, 4-bit, 8-bit, 16-bit, 24-bit) can be
    used simultaneously
    Ports: Cartridge slot/expansion port (64 bits)
    RF video output
    Video edge connector (video/audio output)
    (supports NTSC and PAL; provides S-Video, Composite, RGB
    outputs, accessible by optional add-on connector)
    Four controller ports
    Digital Signal Processor port (includes high-speed
    synchronous serial input/output)
    Controllers: Eight-directional joypad
    Size 5" x 4.5" x 1.5", cord 7 feet
    Six fire buttons (A, B, C, D, E, F)
    Pause and Option buttons
    12-key keypad (accepts game-specific overlays)

    The Jaguar 2 has seven processors, which are contained in three chips.
    Two of the chips are proprietary designs, nicknamed "Tom" and "Jerry".
    The third chip is a standard Motorola 68EC020 used as a coprocessor.
    Tom and Jerry are built using an 0.3 micron silicon process. With
    proper programming, all seven processors can run in parallel.

    - "Tom"
    - 1,250,000 transistors, 292 pins
    - Graphics Processing Unit (processor #1)
    - 64-bit RISC architecture (64/128 register processor)
    - 64 registers of 128 bits wide (shadow-buffering)
    - Has access to all 2 x 64 bits of the system bus
    - Can read 128 bits of data in one instruction
    - Rated at 127.902 MIPS (million instructions per second)
    - Runs at 63.951 MHz
    - 2 x 32K bytes of zero wait-state internal SRAM (matrix)
    - Performs a wide range of high-speed graphic effects
    - Programmable
    - Object processor (processor #2)
    - 64-bit RISC architecture
    - Programmable processor that can act as a variety of different
    video architectures, such as a sprite engine, a pixel-mapped
    display, a character-mapped system, and others.
    - Blitter (processor #3)
    - 64 bits read and write at the same time! (multibuffering!)
    - 8K read buffer (fifo)
    - 8K write buffer (lifo)
    - Performs high-speed logical operations
    - Hardware support for Z-buffering and Gouraud shading
    - Texture Mapping Engine (processor #4)
    - 64-bit RISC
    - 64 bits
    - Programmable risc processor
    - 256K "texture-work-ram" of zero wait-state internal CACHE
    - capable of doing about 900000 texture-mapped polyons,
    without textures there can do 2500000 polyons.
    - realtime Gouraud and Phong shading
    - J/MPEG "COMBI" Chip (processor #5)
    - 64 bits
    - not programmable!
    - 8K own data rom (with sinus) table
    - 128K CACHE (fifo)
    - realtime J/MPEG decompression via CACHE (fifo)
    - DRAM memory controller
    - 4 x 64 bits
    - Accesses the DRAM directly

    - "Jerry"
    - 900,000 transistors, 196 pins
    - Digital Signal Processor (processor #6)
    - 32 bits (32-bit registers)
    - Rated at 53,3 MIPS (million instructions per second)
    - Runs at 53.3 MHz
    - Same RISC core as the Graphics Processing Unit
    - Not limited to sound generation
    - 96K bytes of zero wait-state internal SRAM
    - CD-quality sound (16-bit stereo 50KHz)
    - Number of sound channels limited by software (minimum 16!!)
    - Two DACs (stereo) convert digital data to analog sound
    signals
    - Full stereo capabilities
    - Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM
    synthesis
    - A clock control block, incorporating timers, and a UART

    - Motorola 68EC020 (processor #7)
    - Runs at 26.590MHz
    - perfect 68000 emulation
    - General purpose control processor

    Communication is performed with a high speed 64-bit data bus, rated
    at 2400 megabits/second. The 68000 is only able to access 16 bits
    of this bus at a time.

    The Jaguar 2 contains eight megabytes (64 megabits) of fast
    page-mode DRAM, in eight chips with 1024 K each.
    http://www.atarimuseum.com/videogame...guar/jag2.html
    Last edited by parallaxscroll; 12-26-2008 at 07:25 PM.

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