Results 1 to 10 of 10

Thread: Director of Tech at Capcom Helps DC Pirating

  1. #1
    Kirby (Level 13) SegaAges's Avatar
    Join Date
    Jan 2004
    Location
    Las Vegas
    Posts
    5,295

    Default Director of Tech at Capcom Helps DC Pirating

    I was browsing the net for a few minutes and ran into something very interesting about one of the old jobs that the Director of Tech at capcom used to do. The dude's name is Gary Lake.

    The last DC game that he worked on was the Sega Smash pack.

    Well, this link explains it all better. Interesting find indeed:

    http://dcemulation.org/phpBB/viewtopic.php?f=34&t=97250

    EDIT: I changed the title. While he is still very crazy, This title really best suits the url I found.

  2. #2
    Insert Coin (Level 0) CastlevaniaDude's Avatar
    Join Date
    Aug 2007
    Posts
    196

    Default

    Quote Originally Posted by SegaAges View Post
    I was browsing the net for a few minutes and ran into something very interesting about one of the old jobs that the Director of Tech at capcom used to do. The dude's name is Gary Lake.

    The last DC game that he worked on was the Sega Smash pack.

    Well, this link explains it all better. Interesting find indeed:

    http://dcemulation.org/phpBB/viewtopic.php?f=34&t=97250
    HAhaha wow, that's pretty cool.

  3. #3
    Peach (Level 3) izarate's Avatar
    Join Date
    Dec 2007
    Location
    Mexico
    Posts
    603

    Default

    I don't think that he helped them willingly. It seems more like a "See what you have done?! Here, take my last game, I just don't care anymore" kind of reaction.

  4. #4
    Kirby (Level 13) SegaAges's Avatar
    Join Date
    Jan 2004
    Location
    Las Vegas
    Posts
    5,295

    Default

    The letter explains how to use the genesis emulator that he used in the pack though

  5. #5
    ServBot (Level 11) MarioMania's Avatar
    Join Date
    Apr 2006
    Posts
    3,498

    Default

    How do you use the Genesis Emulater on the Smash Pack with the Burned ROM's

  6. #6
    Bell (Level 8) darkslime's Avatar
    Join Date
    Apr 2008
    Location
    Tucson, Arizona
    Posts
    1,785
    Xbox LIVE
    b0xwater
    PSN
    is_vigilante

    Default

    That's pretty cool.
    I'm surprised no one noticed it and deleted it before the game was released though.

  7. #7
    Kirby (Level 13) Push Upstairs's Avatar
    Join Date
    Feb 2004
    Location
    somewhere between the past and the future
    Posts
    5,464

    Default

    Too bad the sound emulation on the Smash Pack was horrible.

    Possibility is infinity! You must be satisfied!

    You just can't handle my jawusumness responces. -The Sizz



  8. #8
    Apple (Level 5) MrRoboto19XX's Avatar
    Join Date
    Apr 2005
    Location
    Annapolis, MD
    Posts
    1,120
    Xbox LIVE
    St Aspartame

    Default

    Quote Originally Posted by Push Upstairs View Post
    Too bad the sound emulation on the Smash Pack was horrible.
    And wasn't that done purposefully to prevent piracy?
    Welcome to Macintosh.


  9. #9

    Default

    I could swear that I remember reading a number of years ago that the engine for the PC version of the Sega Smash pack was based on the Kega emulator written by Steve Snake.

    JY

  10. #10
    Kirby (Level 13) Push Upstairs's Avatar
    Join Date
    Feb 2004
    Location
    somewhere between the past and the future
    Posts
    5,464

    Default

    Quote Originally Posted by MrRoboto19XX View Post
    And wasn't that done purposefully to prevent piracy?
    I'm pretty sure that was done to prevent me from buying it.

    And if screwing up the sound emulation is the chosen method to ward off piracy, then someone at SEGA was a complete imbecile.

    Possibility is infinity! You must be satisfied!

    You just can't handle my jawusumness responces. -The Sizz



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •