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Thread: PC Engine/Famicom/Super Famicom reviews & manuals

  1. #161
    Strawberry (Level 2) lkermel's Avatar
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    New review and manual:

    Contra - Famicom

  2. #162
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    New review and manual:

    Splatterhouse - PC Engine

  3. #163
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  4. #164
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    New review and manual:

    Air Fortress - Famicom

  5. #165
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    Hi and thank you for filling my request of Dungeon Master manual

    If you are still taking requests can you please upload the manual for Bio Miracle Upa?

    Thanks and I really like your website

  6. #166
    Strawberry (Level 2) lkermel's Avatar
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    Sure goatse ! I still take requests, and I have a pretty long list now. But I'm slooooowly going through it
    I'll add Bio Miracle Upa in the future. I'll try to find another copy of the game though, mine is fairly clean and I don't want to damage it. These FDS manuals are so compact, scanning them usually ruins them

  7. #167
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    New review and manual:

    Terra Cresta - Famicom

  8. #168
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    Quote Originally Posted by lkermel View Post
    No problem LongDi, I think these games are already in my 'to-do' list, I'll get to them very soon
    I remember the Super Mario World manual being a pain to scan though - it's a large fold-out manual, right ? I wonder if this is why I put that one on hold back then...
    My best effort at scanning and Photoshopping Panel de Pon's manual. I couldn't make it perfectly line up, but it is hopefully adequate.
    5 MB, 300 dpi JPG.
    http://www.mediafire.com/i/?nyou7emkld6mtlw
    And the quick reference card.
    http://www.mediafire.com/?edp263zz531h0p7

    I saved the scans in PNG as well and will probably try to edit those into a "book" type scan for my own SNES/SFC manual scan collection.
    I don't mind if you want to use my scans if you'd like.

  9. #169
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    Thanks SparTonberry

    Actually, I have already scanned Panel de Pon, but thanks a lot for the scans - I still have a few more games to update from my to-do list before I get to Panel and the other games LongDi wanted. Sorry for the delay mate, I've received a LOT of requests for manual scans and reviews, and I'm slowly (but surely) going through the list. Nearly there, nearly there

  10. #170
    Strawberry (Level 2) lkermel's Avatar
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    Update and manual:

    Sparkster - Super Famicom

  11. #171
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    New review and manual:

    Contra Spirits - Super Famicom

  12. #172
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    I've never been able to do the Contra Spirits cheats myself. I even disassembled the code that checks button presses (yes, in Contra Spirits and not Contra III) and only found it checking the normally-used buttons (Up, Down, Select, Start, and also explicitly for the L+R+Select+Start soft-reset combination).
    (so if it is indeed checking for Left/Right to make the codes work, must be in some unusual way)

    Any one else been able to do it? (No offense. )

  13. #173
    Strawberry (Level 2) lkermel's Avatar
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    Quote Originally Posted by SparTonberry View Post
    I've never been able to do the Contra Spirits cheats myself. I even disassembled the code that checks button presses (yes, in Contra Spirits and not Contra III) and only found it checking the normally-used buttons (Up, Down, Select, Start, and also explicitly for the L+R+Select+Start soft-reset combination).
    (so if it is indeed checking for Left/Right to make the codes work, must be in some unusual way)

    Any one else been able to do it? (No offense. )
    They are really tricky to do, but they do work. Because you have to press 'start', then I find it easier to position the cursor on 'option' before you start. But you're right, they are really hard to enter, and it took me several tries each time... the 'stage select' is the hardest, because if you land on 1 player, then you start the selected level in one player mode, but if you land on two players, then the two player mode starts... I hope this helps

  14. #174
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    New review and manual:

    Battle Lode Runner - PC Engine

    Also added American Turbografx-16 manuals for Deep Blue, Galaga'88, Gunhed, PC Genjin, Space Harrier & Tiger Road.

  15. #175
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    Update and manual:

    Kirby Bowl - Super Famicom

    Ya !

  16. #176
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    I recall hearing there was some difference between the Special Tee Shot proto and the BS version.
    But as the proto ROM has not been released to the public (if even dumped), we'll never know for sure.

  17. #177
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    Quote Originally Posted by SparTonberry View Post
    I recall hearing there was some difference between the Special Tee Shot proto and the BS version.
    But as the proto ROM has not been released to the public (if even dumped), we'll never know for sure.
    I remember reading that too, the person who found the proto mentioned that there were differences between the two releases... but as far as I know it has never been dumped...

  18. #178
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    Anyone else own a manual for Super Snakey for the Super Famicom? (released in North America as WildSnake)
    I was scanning mine and noticed the pages are stapled in the wrong order. I wonder if they're all like that or if I just got an "error" manual.

  19. #179
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    Quote Originally Posted by SparTonberry View Post
    Anyone else own a manual for Super Snakey for the Super Famicom? (released in North America as WildSnake)
    I was scanning mine and noticed the pages are stapled in the wrong order. I wonder if they're all like that or if I just got an "error" manual.
    I just checked mine and the pages are stapled in the right order... looks like you got a manual with an error

  20. #180
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    Update and manual:

    Panel de Pon - Super Famicom

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