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Thread: Biggest failure of a console

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    Default Biggest failure of a console

    I was just thinking the other day, what console, of all of them, was the biggest failure for a company.

    You can answer that if you want, and you can answer these too if you want.

    Biggest failures in the 1970's, 1980's, 1990's...
    Biggest failures for Nintendo, Sega, Sony, Atari, NEC, Commodore.........etc...

    By failure I mean, ruined the reputation, caused a great deal of financial trouble, sold horribly compared to the competition...

    My personal opinion, I think the worst disaster for any system ever, would probably have to be either the Sega 32X or the Jaguar. Both hurt their respecitve companies' reputation.
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    The Jaguar killed Atari's already damaged reputation AND ruined the company once and for all. I would have to say, because of that, the Jaguar is the single biggest company-affecting failure in the industry, ever.
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    Retro game console modder bacteria's Avatar
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    (I think these are correct)?...

    DreamCast was the straw that broke the camel's back for developers when Sega dropped the DreamCast after a couple of years, like they did with their previous consoles.

    The VirtualBoy destroyed the career of the GameBoy inventor at Nintendo.

    Adam computer killed Coleco.

    The popular Atari 2600 which gained great profits originally, bankrupted Atari after the '83 crash, which was mainly due to such bad 2600 titles being churned out in the first place - so it brought about its greatness, and own defeat.

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    [QUOTE=bacteria;1729216](I think these are correct)?...

    DreamCast was the straw that broke the camel's back for developers when Sega dropped the DreamCast after a couple of years, like they did with their previous consoles.
    QUOTE]

    Dreamcast wasn't a failure, it has an awesome library and was way ahead of its time.

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    The Konix Multisystem was such a failure that it didn't even come out.

    The Pippin was a rare failure for Apple.

    The 32X did little but piss off the populace.

    The 5200 was Atari's first real misstep.

    The Jaguar CD killed not only itself, but the Jaguar too.

    The Phillips CDI was a massive failure for everyone involved.

    With Nintendo it's a tie between the Famicom Disc Drive, the Virtual Boy, and the N64 CD add-on.

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    Quote Originally Posted by bacteria View Post
    Adam computer killed Coleco.
    Not quite. Adam killed Colecovision, but not Coleco itself. They had Cabbage Patch Kids to fall back on.
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    The Atari 5200. This console could have been something very special but the bad controllers, the lack of support from Atari and the some other odd design quirks doomed it. I thought the graphics and sound were good and some games were better on the 5200 than the CV but all its flaws killed it.

    That's my pick. The 5200 was expected to be a contender. A console like the 3D0, the Atari Jaguar or the Virtual Boy was destined to fail even before it hit the market.

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    5200 and Colecovision had a lot of potential, got killed by the crash. Both systems have large followings now though, and still sold a large number of units, accessories and games at that time. They are like the Dreamcast, short life span, but they have lived on gloriously for sure.

    The 7800 was more a failure than the 5200 or Colecovision if you ask me. It got trounced by the SMS and NES, and people were still buying well more 2600 games than 7800 as the 80's moved to the 90's.

    32X was a failure, yes.

    Hard for me to say things like the 3DO, Amiga 32CD, Turbo Grafx CD, CD-i are big failures simply because I don't think anybody really expected much of them. You could go into most toy stores and never even see them. We hardly knew they existed.

    Jaguar was a failure, big time, CD or not. We all were thinking, woah 64 bit this thing will look incredible! Then saw it and had quite the chuckle.
    Virtual Boy was a failure for sure in the same vein. We all expected something incredible, and got something lousy. Actually, Neo Geo also, because the price was so expensive it was a complete joke. My friends and I had yet another chuckle on that one.
    Last edited by Greg2600; 06-02-2010 at 08:20 PM.
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    I think the RCA Studio II was one of the biggest flops of all time. The Fairchild was far more advanced and people saw it as a joke.
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    [QUOTE=bacteria;1729216](I think these are correct)?...

    DreamCast was the straw that broke the camel's back for developers when Sega dropped the DreamCast after a couple of years, like they did with their previous consoles./QUOTE]



    The statement is not accurate. Sega had no intention of bringing out another console after the Dreamcast. Sega was done with consoles, why would developers be bitter? Sega's relationship with developers died with the Dreamcast.

    It makes more sense that developers would be more bitter about the Sega CD, 32x and Saturn.

    "The Pippin was a rare failure for Apple."

    I could be mistaken here but I believe the the Pippin was a failure for Bandai.

    If I am not mistaken Apple merely licensed the tech, and had no role in manufacture. I think Apple walked away unscathed financially and Bandai only got burned. But I could be wrong here..

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    I don't think the virtul boy helped nintendo any..

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    Ehhh, the Atari 7800 was never going to amount to anything once the Tramiels pulled the plug on it in 1984. I doubt it was going to sell in 1984 anyway. Nothing like having a next gen console with sound effects straight outta 1979.

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    Quote Originally Posted by retroman View Post
    I don't think the virtul boy helped nintendo any..

    Interesting about the Virtual Boy is Gunpei Yoko did not want it released at the time. He felt it was not ready.

    Nintendo go ahead and realease it anyway and Yoko is basically so shamed he left the company.

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    One thing the Virtual Boy had was a bitchin' Terminator-style commercial, though.

    http://www.youtube.com/watch?v=FhbpBMzjE1A

    That bit alone was enough to get me excited for it. Too bad the actual product was kind of underwhelming..

    Edit: Just noticed this was during their 'Play it Loud' catchphrase days.. That was my favorite one for some reason. Loved seeing their ads along those lines plastered over issues of Nintendo Power.
    Last edited by Red Baron; 06-02-2010 at 09:40 PM.

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    Quote Originally Posted by Astrocade View Post
    With Nintendo it's a tie between the Famicom Disc Drive, the Virtual Boy, and the N64 CD add-on.
    The FDS wasn't a failure, it sold quite well even though piracy became a problem with it. Also the N64 never had a CD add-on, your thinking of the 64DD which was a disk drive add-on like the FDS but used basically Zip disk's for software.

    As for biggest failure of a console I'd say the Jaguar even though I do like the system. I think it was just too little too late for Atari at that point to make a comeback.

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    easy, The Phantom

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    a powercut

    But seriously, compared to sales in Asia and USA, the NES was a huge failure in Europe, with only 1.5 mill units sold here by 1992 (source: Game Over)
    Last edited by tom; 06-02-2010 at 11:38 PM.

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    Quote Originally Posted by Astrocade View Post
    With Nintendo it's a tie between the Famicom Disc Drive, the Virtual Boy, and the N64 CD add-on.
    The Famicom Disk System was a modest financial success for Nintendo before piracy and things like battery-backed saves and 128K (and greater) games came out for the NES and Famicom. Also, a great deal of the more popular games started life on the FDS. Both NES Zeldas, Metroid, Castlevanias 1 and 2, SMB2j, Doki Doki Panic, the Lolo series, and Zanac all started out on the FDS.
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    I am going to have to go with the Jaguar and it's meager library, stupid controller, crapshit CD attachment, and cheesy marketing.

    not to mention its pretend powerful hardware.
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    70s
    Fairchild F

    80s
    Microvision
    Entrex Adventurevision

    00's
    Nokia N-Gage
    Nuon

    90s
    Apple Pippin
    Philips CD-i
    Last edited by buzz_n64; 06-03-2010 at 01:36 AM.

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    Did the Halcyon ever see widespread release? If I'm not mistaken there were only 2 games made for it I think that qualifies as a failure

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    I figured there would be a lot of Jaguar responses. I wouldn't completely disagree, but for some reason I've grown to like the system and it's one of the retro consoles I enjoy the most these days. Something quirky about it, I guess. And Jaguar collectors have that Atari brand name working in their favor, it's likely fueled their desire for more games via indie development not to mention unfinished protos that have garnered indie releases as well. You don't really see that with something comparable like the 3DO.

    Speaking of the 3DO, I would vote for either that or the CD-i. Because the CD-i wasn't trying to be just a game console (it wanted to spread the love of bad FMV to all forms of video entertainment), I'll go with 3DO. At least the Jaguar catalog isn't wrought with FMV all over the place. The 3DO was trying to be huge, the marketing campaign was much larger than the Jag's. The M2 was going to take 3DO to bigger heights. None of that happened and all of a sudden the 3DO was nowhere to be found. All old consoles have their followers as well, but I'd also argue the 3DO probably has the least collector support of the mainstream console releases in the last 25 years.

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    Quote Originally Posted by Bunnibear View Post
    Did the Halcyon ever see widespread release? If I'm not mistaken there were only 2 games made for it I think that qualifies as a failure
    It also cost something like $3,000. Apparently it had voice recognition, but beyond "Yes" and "No", I'm not sure. Two games, yes, and one of them was NFL licensed. "Chargers vs. Raiders". Someone has it on ebay now for $500 I believe. It can be watched on a LD player, but you need the halcyon to "play" it. I wish someone had some video of it, I"m curious.

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    Nuon.

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    Game.com

    Insulting potential customers in their add was not a great way to make them buy the unit.
    Game Wants: http://www.digitpress.com/forum/showthread.php?t=121467
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