I'd say Juggernaught is like Myst on Acid.
Nothing like D. D is one story, but Juggernaught is comprised of many sub stories that tie in together. Very clever in my opinion.
As for D, those 2 rooms are not total time wasters. You need to play those rooms to get the secret ending. Witch ties into the never released/scrapped D2 for the 3D0.
D2 for the Dreamcast was a different game though brillant.
Last edited by lagartija_nick; 08-03-2010 at 10:21 AM.
The rooms I mean are: 1) where you have to keep pulling a lever or something to try to get the numbers on the dial to stop at the right place but they always roll backwards after you stop. Yes, I know, there's a "solution" to this puzzle, but you'll only find it after screwing around for awhile doing this AND that doesn't mean you'll actually be able to land on the correct number even after you figure out how to do it. 2) the room with the wheel that you turn and it makes the room turn. This is completely random. There IS no solution. You just keep doing it until you get the room you want. And then go do what you need to do, and come back, and turn the wheel some more. I think you have to visit this stupid room like three or four times? Unbelievable!
I'll agree tho, D2 is friggin awesome! It's like an adventure/RPG hybrid with action battles.
I'd say Juggernaught is like Myst on Acid.
Nothing like D. D is one story, but Juggernaught is comprised of many sub stories that tie in together. Very clever in my opinion.
As for D, those 2 rooms are not total time wasters. You need to play those rooms to get the secret ending. Witch ties into the never released/scrapped D2 for the also never released 3DO M2.
D2 for the Dreamcast was a different game though brillant.
Last edited by lagartija_nick; 08-03-2010 at 10:22 AM.