I tested Donkey Kong Country 2 and I get the piracy protection screen.
I tested Donkey Kong Country 2 and I get the piracy protection screen.
hm. I would recommend trying it again. The DKC trilogy does have anti piracy bootscreen if it detects latency with the pin connector, but that shouldn't happen when you plug it directly into the Supaboy without the use of any other adapter. My copy of all three games works fine with the Supaboy. it's possible you have a later revision, but I still haven't heard of any such issues. Do you own any other Super Famiclones? If your copy of DKC2 doesn't work on your Supaboy it shouldn't work on any other clones either.
I have two copies of Super Mario RPG - los dos hecho en Mexico - one works on the Supaboy, the other doesn't.
Also, I haven't heard back from Hyperkin in several days re: the status of my Supaboy. I'm not worried, just annoyed that their customer service doesn't respond to my emails. I mean, I'm always incredibly polite...should I start being a dick?
Whether the game was made in Mexico or Japan has little to do with SA-1 games running on clones. All revisions of the game were made in both countries. The determining factor is the board revision, which you can't tell apart aside from directly looking at it. There is no external way to tell the revision.
As for your problems contacting Hyperkin, try to be patient. I can't imagine Hyperkin is a very large company. They probably have twenty employees, tops. There's probably only a single person to address all custom relations. I'm not defending Hyperkin, but you should try to appreciate their situation.
There's a reason there are templates in Outlook.
After trying to take videos and not being able to capture the sound issue properly with my camera I decided to give up and return the item to the seller.
Hyperkin has not been open enough about acknowledging the flaws of this system to the public. We still don't even have clarity regarding what to expect from the final product this long after it's release. This is bad business plain and simple.
The Pokefami DX and the upcoming Retro Duo Portable appear to be much better alternatives.
I finally got around to trying it again and DKC2 works.
glad to hear it. DKC2 should work as long as its clean. The only games that will refuse to boot are 1.1+ revisions of SA-1 games like Super Mario RPG and Kirby Super Star.
change 8 pin sound amplifier TDA2822M by Njm2073d
Just last week received my Supaboy! Ordered from a seller on Amazon.
+ + + Yay.. Portable SNES! Very rad that companies are doing this.
+ Looks like a large SNES controller! Cool.
+Seems to work when plugged into an external TV and used with original SNES controllers, cool!
+Not very heavy at all
=Fairly tight cartridge slot can be scary to push a cart into because of how tight it is. I guess it's better than a loose one, but I fear for my cart's life some times.
=The LCD screen acceptable. Decent color, brightness, about as nice as an early DS screen. Still has blur and some motion issues, but not as bad as I was expecting.
= I've heard complaints about the position of Start/Select, and I'm fine with it. Quickly adapted.
- - - - Many of my games will randomly freeze and then loose their saves. Yoshi Island, Zelda LTTP, Super Metroid, and a few others do it often. Even Super Mario All Stars + World froze randomly and lost my saves! These games work fine on my SNES, are super clean, and don't have battery issues.
- Tried to be sure I wasn't bumping the system or anything by playing through a TV with the supaboy on a table, and yoshi would still randomly crash and loose saves. In he last 2 days, went through most of the game twice on my SNES just to test the cart, and it's fine.
- - Straight out of the box the screen had many fine scratches on the top of the screen, and a few stains on the underside of the screen. While these are generally unnoticeable while playing, it's still not indicative of a quality product when you open a box to find that.
- - The sound really is pretty bad. Quiet volume would be fine if they couldn't fit larger speakers into the system, but there is a distracting buzzing that worsens already poor sound. It goes away if you plug it into the tv, but I want to use my portable system AS a portable.
- - As the battery runs down from fullly charged, more and more problems occur. More screen flicker, more freezing, etc. And this starts after only 30 min or so, and the quality degrades as battery level approaches zero. Of which there is no indicator (even though there is an LED on the front of the system), so the system just glitches and turns off when it runs out.
- - I'm not really going to discuss the average-poor quality of materials, buttons, dpad, etc. Those don't seem to matter if I can't really play games properly on the thing.
It sucks to say the Super Mario RPG barely works with my supaboy. It started up the first time I put it in, but froze shortly after. And now it starts about 1/20 times, but not without erasing all my saves.... again. *Sigh* Maybe a Japanese copy will work better?
Does anybody know of any issues with Earthbound? I don't want to pay the $100-150 unless it works like a game should.
Last edited by ShakeyOwnz; 01-14-2012 at 11:01 PM.
If you want to play EarthBound, the only system that's suited for it is a real SNES or Super Famicom.
For more on the Supaboy, check out my video review. http://www.youtube.com/watch?v=RAxAu6kx7Zg
Maybe he plat EB on Flashcart? There's a rom that has disabled anti-piratcy measures.
I also was not playing on a flash cart.
does your supaboy have the horrible audio screech? You might have a different revision than the one I do. Doubtful, but possible.
Why would any developer code their game to not function on clone hardware?
Clones didn't even exist when the game was programmed, and even if they did, why would they care what sort of hardware it was used on?
Clones didn't exist, but copying devices did. At the time, there were many third party copying devices that would dump any SNES or Super Famicom game that didn't require special chips to a floppy disk and therefore allow for illegal copies, sort of the predecessor to burning CD based games.
To get around this, many later SNES games began to include anti-piracy measures into their games if they detected any latency from the lockout chip to the system. For example, this happens with Killer Instinct, Donkey Kong Country 2, Megaman 7 and many others.
In the case of EarthBound, Nintendo was heavily promoting the game, and since Final Fantasy II and III were common targets of copying devices, they wanted to ensure EarthBound wouldn't be in the similar position. So rather than refusing to boot, EarthBound would place 2-4x more enemies in EVERY AREA making the game no fun to play, and if you did manage to get your way through the whole game, you'd have your game save erased by the final boss. Nintendo: the original trollface.
I see. So it does some kind of timing check, and if the result is anything other than the expected value, it sets off the anti-piracy measures. Is that about right?
I guess none of these clone systems are cycle exact.