Yes, and add Mindscape, Broderbund, Penguin, Microprose, SSI, Synapse, Databyte...
Telenet:Yeah sunsoft has there games now but nothing at all currently.
Compile
Technos
Dataeast
Miss,
Sega when they had Sega Hardware (home and arcade)
Irem (R-Type, In the Hunt, etc)
Hudson Soft (from the TG 16 days)
Did I mean Databyte? I think I meant Datasoft (The Dallas Quest, Zaxxon etc...)
also missed: Spinnaker, Access, SSG, Accolade, Absolute Entertainment, Sirius Software, Sir-Tech, Tsunami, Legend
Some UKs: Level 9, Thalamus, Magnetic Scrolls, Robico, System 4, Freescape
and of course we miss most of all*:
*nowadays Atari is NOT Atari
.
Last edited by tom; 01-23-2012 at 04:41 AM.
My experience with Okami was mashing the X button for half an hour while being drip fed the story, then playing a thoroughly average action game for another ten minutes, then returning it to the store for something that's actually fun.
Godhand, however, is pure awesome.
Core Design
Originally Posted by TheShawn
The world of Okami sucked me in right from the start, which is not surprising in light of my love of Japanese culture and its mythology and folklore. Undoubtedly, this colored my perception of the game. I doubt I'd be as enamored with it if the story had a medieval French setting. With that said, I think the story was pretty damn good by (cliched) video game standards. The long intro didn't bother me. I wanted an experience that reached beyond the average game, and I felt the story's intro with the waterbrush styled graphics helped establish that. As far as you not enjoying playing the game, kedawa, if you only played it for ten minutes, what did you expect? I am not even sure if you can discover the first brush technique within the first ten minutes, and apart from the brush techniques in Okami, the game has nothing revolutionary to offer gamers right off the bat. If memory serves me well, the game starts off in a dream-like world of the gods where there isn't much action going on at first.
Out of curiosity, did you pick up Okami on a whim or recommendation or did you anticipate the release of the game before its actual release, kedawa?
Rareware, but they were getting bad by the time they left Nintendo anyway. Working Designs, for all of their great games we otherwise wouldn't have gotten. Midway is one people forget happened, but they made awesome arcade games. Sierra and Interplay both had awesome franchises.
Hudson, obviously. Broderbund did so much more than Carmen Sandiego, but no one seems to remember that.
Hey, losing all of these developers is worth is so we don't have to have LJN, Acclaim, Ocean, 3DO, or Titus anymore.
I'll second this.
And this.
Whether he came in his pants while waiting for the game or didn't know anything about the game prior to getting it wouldn't matter. If a game is good, it'd be good regardless of interest in it.
*edit*
The only thing is if you paid $60 for it, you'd probably be biased over the game as you'd want to feel you made a good decision. So if you were hyped for the game, paid $60 for it, and then you still hate it, then it must have been a huge steaming pile of horseshit.
Don't think Working Designs should be included since I don't think they developed any games. Praise them for publishing games that others wouldn't touch, but please don't confuse them with the guys who actually developed the games they published.
As for me, I have a soft-spot for the failed developers studios that ex-Squaresoft employees founded, like Love-de-lic, Sacnoth... and I think that's all of em?
Surprised no one's mentioned LJN, lol.
I don't believe that LJN actually developed many, if any, of the games that people (i.e. AVGN) bash them for. The only times I've ever seen LJN credited as a developer are with The Uncanny X-Men and NFL Football on NES but that info might deserve a closer bit of snooping. LJN may have been a prolific publisher of crap but not a developer of it, as far as I know.
So I did the very thing I accused others of doing? *facepalm*
That is true actually, he's talking about developers, many publishers didn't develop, eg Pokemon was not developed by Nintendo....but maybe he meant publishers too....who knows.
Ayway, I think Infocom also cared lots about packaging, more so than Working Designs?
Last edited by tom; 01-23-2012 at 04:42 AM.
Activision, specifically their games for the 2600. Definitely not the same company now. I lost touch with them in the SNES days, but I knew they were still making games. I was surprised (and a little sad) to see how much hatred gamers have for the company now.
"Where my finger goes is none of your goddamn business." -Metropolisforever
"my house is burning down as I type this because of a Sega AC adapter" -Oobgarm
Yep, Activision, Atari, Electronic Arts, three of the greatest software houses are nothing like the original.
Can I add Synapse? While more of a publisher rather than a developer, You knew Synapse games had that 'oddball but awesome' feel to their games. And I loved the opening fanfare to their early games. I can still blow through Shamus Case 2 inside a half-hour.
I'm also gonna add Access from the C64 Pantheon; Beach Head, Raid Over Moscow, Neutral Zone.... loved Access games.
Lick me! LICK ME!!
One of the hopeless idiots that runs SC3; (Southern California Classic Collectors):
www.sc3videogames.com