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    Default New Start Up Video Game Retailer Will Share 10% of Used Game Profits With Publishers

    It's actually a new online retailer but I couldn't get enough characters to type that out. So anyway, this is what publishers have been crying about the last few years. While I don't expect this new venture to put a dent in Gamestop it can atleast be used as a small gauge as to how publishers might adjust their game content when they get alittle more money back. Or maybe it will mean they can buy a Ferrari instead of having to settle for a Porshe because of the big bad Gamestop and it's evil customers that they sometimes liken to pirates. How do you guys see this scenario being played out(if this start up actually gets launched)?
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    If publishers are really losing that much money on their games because of used sales, maybe they should lower development costs. Not every game needs to be Assassin's Creed or Call of Duty.

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    I think it could lead to publishers favoring the company in special deals and promotions, and then Gamestop or Game would follow suit.

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    Yeah, it's the guy from Gamegavel. The thing he seems to have forgotten is that giving publishers and developers 10% of his revenue does nothing to help his customers and frankly, is another poorly thought out business angle. I would expect this to go nowhere as he won't be able to turn a profit by both paying more for trade-ins (he claims he will pay $20 less than MSRP for used games or $40 for a $60 game) and giving 10% back to developers. Where does that leave buyers? It sounds like he will be at the same price levels as Gamestop without the advantage of a larger selection or all the coupons and other gimmicks they give to encourage people to get sucked into their used game cycle.

    Quote Originally Posted by The 1 2 P View Post
    It's actually a new online retailer but I couldn't get enough characters to type that out. So anyway, this is what publishers have been crying about the last few years. While I don't expect this new venture to put a dent in Gamestop it can atleast be used as a small gauge as to how publishers might adjust their game content when they get alittle more money back. Or maybe it will mean they can buy a Ferrari instead of having to settle for a Porshe because of the big bad Gamestop and it's evil customers that they sometimes liken to pirates. How do you guys see this scenario being played out(if this start up actually gets launched)?

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    This kind of plan won't make game corporations any less the privileged @ssholes they are, in fact, it's makes it worse because it's legitimizes a falsehood. What's killing the video game industry isn't lil Billy giving 10 bucks to his neighbor Jimmy for his copy of Madden '12. What's killing the industry is every idea is anchored down by bean counting and it has taken something birthed by imagination and wonder broken down to cold, stoic profit formulas.
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    Quote Originally Posted by Press_Start View Post
    This kind of plan won't make game corporations any less the privileged @ssholes they are, in fact, it's makes it worse because it's legitimizes a falsehood. What's killing the video game industry isn't lil Billy giving 10 bucks to his neighbor Jimmy for his copy of Madden '12. What's killing the industry is every idea is anchored down by bean counting and it has taken something birthed by imagination and wonder broken down to cold, stoic profit formulas.
    You seem to raise this same point in every video game industry thread and yet you have still failed to ever provide any support for your contention that used sales don't impact game publishers and developers. While I agree with you that used sales alone aren't the entire story, there is no doubt that they shift revenue from the publishers and developers to third party profiteers like Gamestop and other used game resellers who take their product and buy it for pennies only to resell it for nearly MSRP all the while screwing customers on both sides of the transaction. Video games are a business just like any other business that sells creative expression in the form of entertainment and trying to blame the fact that the people who invest in game developers and publishers actually expect a return on their investment for damaging the industry is a pretty weak position to take. I agree that game companies will need to get more creative and explore other models to remain successful, but as much as you might hate it, the next model is likely going to be restricted direct sales to consumers on an individual license basis, not some open source or user supported shareware model.

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    Quote Originally Posted by Press_Start View Post
    What's killing the video game industry isn't lil Billy giving 10 bucks to his neighbor Jimmy for his copy of Madden '12.
    Nope, it's Gamestop pushing Jimmy and everyone else to buy a used copy of the game instead of the new one that he had in his hands.

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    Is the store even getting anything in return, or are they just sending publishers money out of the goodness of their hearts? This doesn't sound like a good plan.

    If game publishers want to profit off used games, there is nothing stopping them from getting into that business and competing with Gamestop. Hell, one of the bigger publishers could probably buy out Gamestop outright.
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    ...

    Even if this retailer blows up big somehow publishers aren't going to roll back all of the methods they've used lately to combat used game sales. It was too late as soon as DLC and paid subscription services started gaining widespread customer support. I see this as wasted effort on their part unless they are getting some massive behind the scenes deal from publishers who participate...which will benefit them and not the consumer...again.

    So yay?

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    Quote Originally Posted by j_factor View Post
    If game publishers want to profit off used games, there is nothing stopping them from getting into that business and competing with Gamestop. Hell, one of the bigger publishers could probably buy out Gamestop outright.
    I'm not sure why more people don't use this argument. If you want money for these sales, set up the store yourself. Or, as you mentioned, buy those Gamestop "thieves" and put them out of business. Companies need to stop bitching and complaining that other people are making money on used products. That's capitalism.

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    Quote Originally Posted by Griking View Post
    Nope, it's Gamestop pushing Jimmy and everyone else to buy a used copy of the game instead of the new one that he had in his hands.
    Click image for larger version. 

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    Oh yeah! Gamestop's really robbing EA blind.

    Quote Originally Posted by Bojay1997 View Post
    ......the next model is likely going to be restricted direct sales to consumers on an individual license basis, not some open source or user supported shareware model.
    If they want to go down that route, have at it hoss! Just don't expect me or anyone else dropping $60 to rent their game.
    Last edited by Press_Start; 04-25-2012 at 02:32 AM.
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    There are other issues here as well:

    All quotes from the ekgaming.com Trade-In Page

    First, we are only extending credit towards console games with a "new" retail value of at least $30. If a game's value drops below that you aren't going to get much credit and would be better off selling yourself online or on our sister auction site, http://www.GameGavel.com.
    So in case we can't take your game, please sell it on our rival to eBay. An auction site where the publisher will not see a dime. EKG seems more like an extensive ad campaign for gamegavel rather than helping publishers.

    Mail your used games to us today, get your new games in about 1 1/2 weeks.
    Trading in games is usually about spur of the moment / instant gratification. Why would you go through the same process that selling it yourself takes and take a lower value since there's now a middle man involved?

    3) Mail us your games along with a note displaying your Name, Phone # and Email Address. Mail your games to us using United States Postal Service 1st Class Mail (bubble envelope recommended). We will refund your shipping costs up to $3 per envelope for 1-2 games or up to $8 for boxed multiple games. We will add this refund to your credit amount.
    As stated by someone else, I don't understand where the profit margin is coming in. If he's selling MW3 for $50 (just to use a number that's "cheaper than the competition"). That means the following:

    a) He pays you $40 trade in credit for MW3 = - 40
    b) He gives 10% Of the *SALE* to Activision = - 5
    c) He refunds you the cost of shipping your game in = - 3

    That means he's $48 in the hole before he sells the used game. A $2 profit remains, and that's before the overhead of any employee / supplies / rent / bills is factored in. If he's selling the game for $55 or so, then he's no better than the competition and it defeats the purpose.

    Something is a amiss...

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    By this point I imagine the mindset of these publishers must be not unlike that of the high roller in Casino: they won't see it as gaining 10% from that used game, they'll see it as losing 90% by not having made that game download-only in the first place.

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