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Thread: Quick question about the Turbografx 16.

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    Default Quick question about the Turbografx 16.

    If I buy a PCengine 6 button controller, and swap the cords. Can I use the 6 button controller as my primary Turbografx 16 controller? or will games freak out with the extra input buttons?
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    Quote Originally Posted by Urzu402 View Post
    If I buy a PCengine 6 button controller, and swap the cords. Can I use the 6 button controller as my primary Turbografx 16 controller? or will games freak out with the extra input buttons?
    Not sure about others, but the Avenue 6 pad has an A/B switch for 2 vs 6 button play. I use mine as my primary controller. Yes, some games will freak out if you try playing them in 6-button mode.

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    What's this about "swapping the cords" now? If you're talking about wiring the Avenue 6 to plug into a TG16, you're better off using an adapter.

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    Quote Originally Posted by Edmond Dantes View Post
    What's this about "swapping the cords" now? If you're talking about wiring the Avenue 6 to plug into a TG16, you're better off using an adapter.
    I thought someone told me that, the controller cables aren't hard wired into the controller, and that it would just be as simple as unscrewing the controllers and swapping the wires.
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    Quote Originally Posted by Urzu402 View Post
    I thought someone told me that, the controller cables aren't hard wired into the controller, and that it would just be as simple as unscrewing the controllers and swapping the wires.
    That is not the case in any of my controllers.

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    Quote Originally Posted by Edmond Dantes View Post
    What's this about "swapping the cords" now? If you're talking about wiring the Avenue 6 to plug into a TG16, you're better off using an adapter.
    An adapter would be the way to go. Or just go with a modded PC Engine. I need to mod my Duo-R so I can save some space.

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    Quote Originally Posted by sheath View Post
    That is not the case in any of my controllers.
    I'll admit it's been forever since I've looked inside a PCE controller, but don't the 9 or so wires terminate on a clip which can be removed from the board and theoretically swapped with another? Or am I thinking of SNES pads?

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    So, that won't work. The pinout is different for the duo controllers and the original tg16 pads. In a us duo the avenue 6 pad works fine without an adaptor, but you need one if you're gonna use it on a tg-16.


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    Quote Originally Posted by jperryss View Post
    I'll admit it's been forever since I've looked inside a PCE controller, but don't the 9 or so wires terminate on a clip which can be removed from the board and theoretically swapped with another? Or am I thinking of SNES pads?
    This is what I've heard with Turbo pads, people were switching them with either Duo cords or PCE cords either to change the connectors on them or to have longer cords. I forget exactly where I saw this but I remember the cords being removable, I'm not sure if all of the controllers were like this though.

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    Quote Originally Posted by jperryss View Post
    I'll admit it's been forever since I've looked inside a PCE controller, but don't the 9 or so wires terminate on a clip which can be removed from the board and theoretically swapped with another? Or am I thinking of SNES pads?
    Yes, it's SNES pads that have a clip. Useful if you have an ASCIIpad, because it uses the same clip, so you can swap out the short cord on the ASCIIpad with the long cord from a stock SNES controller.

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    Reminds me that as a kid, I got in a fight with my sister and ended up yanking out the cord on my ASCIIpad. I put it back in and it seems to still work.
    However, I had forgotten until recently it had developed another problem, likely after that incident: occasionally the Start button would fire on its own. Would that likely be solved by swapping the cord?

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    Another question

    is this:
    http://www.radioshack.com/product/in...ductId=2103252

    the right crimp pin connectors to make this:
    http://www.cgquarterly.com/articles/tg16_cable.htm
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    It might make sense to mod or use an adapter with, the PCengine multiplayer tap. I think that would convert up to five at once.
    Lum fan.

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    Theclaw has the best answer. If anything needs to be modded, the DuoTap would be what I would pick. Keeps your controllers stock, and is a nifty little piece of tech to sock away for a rainy day.

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    TG16 controllers do have a clipped on cord inside. So do Turbo Taps. I don't know about if they're compatible with Duo/Japanese controllers or taps, though... I definitely think I've heard that the taps, atl east, are compatible, and that you just need to swap the cords and presto, reverse turbotap and reverse duo tap. Going by this thread though, maybe that isn't true for the controllers? DO the Japanese/Duo controllers use different wiring orders?

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    Oh man, I didn't think it would be this bad, but trying to play Street Fighter II with the stock turbografx controller is bad. It's like playing it with an NES controller. I just got my Chopsado today and I can now play it.
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    Quote Originally Posted by Urzu402 View Post
    Oh man, I didn't think it would be this bad, but trying to play Street Fighter II with the stock turbografx controller is bad. It's like playing it with an NES controller. I just got my Chopsado today and I can now play it.
    Technically SFII doesn't "require" a 6-button pad, but as you've learned, it's pretty much unplayable without one.

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    Quote Originally Posted by jperryss View Post
    Technically SFII doesn't "require" a 6-button pad, but as you've learned, it's pretty much unplayable without one.
    It's not just the lack of buttons, the controller's D Pad makes it real hard to pull off special moves, like Ryu and Ken's Hadoken. I don't know if it is my controller or not.
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    It's your controller.

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    Quote Originally Posted by Edmond Dantes View Post
    It's your controller.
    Is there anyway I can fix it?

    See what happens is it doesn't register the QCF for the hadoken and the character just throws a normal punch. but a lot of the time I can pull the move off but some times it doesn't work. It's like 75% work 25% don't work
    What's up with islands? Get more land.
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