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Thread: OK, now let's do imports where the US versions are better!

  1. #1
    Crono (Level 14) Kroogah's Avatar
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    Default OK, now let's do imports where the US versions are better!

    Tekken Tag Tournament for PS2.

    The graphics were actually improved for the U.S. release. It's ever-so-slightly noticeable in the backgrounds.

    Strangely enough, the U.S. was the first to get a home version of Dance Dance Revolution with the ever-popular Oni Mode.


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    Bell (Level 8) GaijinPunch's Avatar
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    Jet Set Radio for the DC, although they re-released at De La Jet Set Radio for Japan. I like the flow of the original better, but I must admit - the audio tracks and stages they added in the US release were good.

    Virtua Fighter 4 Evolution PS2 - comes w/ anniversary disc that isn't in the JPN release, which is weird, since VF in America is almost unheard of these days, where it's a way of life in Japan.

    Japanese R-Type I & II for PC-Engine (2 Hucards) = R-Type in America.

    I guess after screwing up the box art for virtually every other game in existence, the west is entitled to a few extras.

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    Keeper of the Terror Mask Dire 51's Avatar
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    Hmmm... can't think of a one off the top of my head. I know of a few games that we got that the Japanese didn't, like Rolling Thunder 3, Strider (NES) and Monster Party, but that's it.

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    Peach (Level 3)
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    Gran Turismo. Every magazine i've ever game across said that the speed was bumped up for the U.S. release.
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    DDR Max. There were roughly 30 more songs, plus Oni mode. And if anybody whines about Bye Bye Baby Balloon, Ghosts, or So Deep, I'll fucking kill you. Hopefully Max 2 will continue the trend.

    And Animal Crossing got some slight improvements. It's compatible with the e-reader. I'm not sure if the Japanese version lets you play the NES games on your GBA, but the US version sure does.

  6. #6
    Peach (Level 3) Tetsu's Avatar
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    Nes Castlevania 2 had better music in the US than the Japanese version. Daytona USA for Dreamcast had a glitch where the second player was controlled by the first player's analog controller in 2 player mode fixed in the American version. Although it was censored, the American Castlevania 4 had less slowdown than the Japanese version. Can't think of anything else right off the bat.

  7. #7
    ServBot (Level 11) WiseSalesman's Avatar
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    Wasn't Crazy Taxi DC USA better as well?

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    Great Puma (Level 12)
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    Silpheed: The Lost Planet was reworked for the U.S. release to remove persistent slowdown.
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    ServBot (Level 11) WiseSalesman's Avatar
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    But Dave, what about Bye Bye Baby Balloon, Ghosts and So Deep?!

  10. #10
    Insert Coin (Level 0)
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    they werent better

  11. #11
    ServBot (Level 11) WiseSalesman's Avatar
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    Quote Originally Posted by Anonymous
    they werent better
    huh?

  12. #12
    Great Puma (Level 12) Bratwurst's Avatar
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    The US got Sonic the Hedgehog before Japan did, although they did get an extra layer of paralax scrolling in the first level's background... whoop de doo. x_x

    As a personal preference, the domestic Contra Hard Corps retains the one hit life rule of the series. Makes you play BETTER.

  13. #13
    Crono (Level 14) Kroogah's Avatar
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    Quote Originally Posted by WiseSalesman
    But Dave, what about Bye Bye Baby Balloon, Ghosts and So Deep?!
    You're getting Ghosts and So Deep in DDRMAX2. IT TWUE I READ IT AT BEMANISTYLE FORUMS


  14. #14
    ServBot (Level 11) WiseSalesman's Avatar
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    Quote Originally Posted by Captain Yashiro
    Quote Originally Posted by WiseSalesman
    But Dave, what about Bye Bye Baby Balloon, Ghosts and So Deep?!
    You're getting Ghosts and So Deep in DDRMAX2. IT TWUE I READ IT AT BEMANISTYLE FORUMS
    Modded or not, no way will I be able to pass So Deep on my home pads.

  15. #15
    Cherry (Level 1)
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    One game I can think of where the US version is better was Konami's Jackal on Nes. The Japanese version "Akai Yousai" was an FDS game, and because of limitations on the disk format, the game could only scroll in two directions, up and down. So all the levels in the game are shorter, are only one screen wide, and the only real direction you go is up, as opposed to scrolling in all 4 directions like the US version.

    Jackal also features an extra level not in the FDS version, (level 1) and there are even new enemies that appear throughout the game that are also not present in the FDS version. There are also little cutscenes that appear after you beat levels in Jackal. The game seems a bit more difficult than it's Japanese counterpart as well.

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