When people think about Sega Genesis RPGs, Sorcerer's Kingdom isn't typically one that leaps to the forefront, but that doesn't necessarily mean it's a bad one. Actually, it's fairly unique in that it brings together a lot of ideas from different games and stitches them together in a fun, if somewhat brief, little cartridge.
Moving around in town and the various sections of the world feels pretty typical, but when you're in an area with enemies, you have options on how to approach your situation. You can choose to walk around like an action RPG, opening chests and exploring. When an enemy touches you, a battle sequence will begin between you and any on-screen enemies, and they play out like a grid-based strategy game. However, you can also at any time select the Battle command from your menu and initiate a battle sequence with any enemies on-screen, allowing you to act on your own terms for starting position or enemy count, which can prevent you from being ambushed by many quick-moving enemies.
You also level up by using skills, not unlike Tactics Ogre or Legend of Xanadu, which is pretty neat, as it is implemented very intuitively, and is an uncommon approach in design for an RPG in 1993. The music is decent, and the graphics are serviceable if unimpressive.
I've finished this one, and found it to be a nice diversion after having played the Phantasy Stars, Shining Forces, Sword of Vermillion, etc. Anybody have an opinion on this one?