Beyond that, yes, I'm very much in Lendelin's camp of thinking here for the most part. The comment "It's amazing to me how easily national borders are drawn for a medium like games which have a remarkably universal appeal..."
However, I would point out the finish of the sentence -
Quote:
(like music, and unlike literature). That's one of the strenghths of games, despite cultural differences.
While visual works such as games are more readily understood than translated literature, it's true that there is a cultural barrier for BOTH games and literature. Literature also tends to deal with issues which can be boiled down into the more classic themes of love, politics, war, technology and culture; its range is much wider - unlimited, in fact, since a computer/video game has certain expectations of construction and performance it must meet to actually be usable to a player. Books may be terribly written, but it's hard to mess them up completely. That said, we aren't talking about buggy games, we're talking about games vs. literature in general - and I feel that comparing the two isn't quite fair since games as we think of them are quite restricted by design. Games tend to have rigorous systems ensuring that effects have causes by design or user input; literature usually does not.
Literature can discuss three, two, one, or ZERO dimensional worlds (one and zero dimensions indicate an infinite line and a point, respectively), so right there we have a case where games simply must not break expected rules of design.