Like the Final Fantasy series, each new Grand Theft Auto is a fresh start for the franchise: new worlds to conquer, new stories, and new experiences. Because of this, much of the speculation regarding the next iteration of GTA has been regarding it's setting. Where could Rockstar North take the saga next? Early speculation had it that the game would be subtitled "Sin City" and set in an ersatz Las Vegas. Then, after it was officially confirmed that the next chapter would be named Grand Theft Auto: San Andreas, rumor soon spread that the title would take place in a fictionalized Los Angeles.
So, who's right? Well, as is often the case in the world of Rockstar, the truth is considerably more complex than we could have dreamed. Because, as it turns out, everybody was right - and that's only half the story. If this is all a bit confusing, we suggest you read on, because we can guarantee one thing: You have no idea what Grand Theft Auto: San Andreas has in store.
Perhaps sensing our anticipation, Rockstar's Dan Houser, the game's vice president of creative and one of the people most centrally involved in crafting the GTA universe, cuts through months of innuendo and gossip regarding the direction of San Andreas with a simple statement.
"San Andreas is not a city - it's a state," declares Houser. "Probably the most interesting thing you [need to] think about for a second is that we're not setting the game in a version of Los Angeles or San Francisco or Las Vegas, but in all three - and with the countryside in between."
While Vice City demonstrated remarkable progress in several key areas, the level of improvement being implemented in San Andreas might be best described as exponential. As Houser stated, the state of San Andreas incorporates three distinct urban areas: Los Santos (Los Angeles), San Fierro (San Francisco), and Las Venturra (Las Vegas). Each of these cities is relatively the same size as Vice City, and will be fully open to the player at different points in the story arc - all in all, Houser estimates that the entire game area is approximately four to six times as large as the entirety of either of the previous entries in the series. Add to this the fact that you'll actually travel between cities over roadways that stretch through a vast countryside, which are home to their own unique characters and gameplay sequences. In essence, Rockstar finally seems to be closing in on it's goal of crafting GTA as a living, breathing world.
Just as the game is constantly evolving, so will your character. In fact, you'll see the results of your character's lifestyle right before your eyes. We've mentioned the fact that there are now numerous restraunts throughout San Andreas - and they are not a mere novelty. Adding a new dimension of realism, Carl will now have to eat in order to maintain his physical state - which is also reflected in a Stamina meter, something Rockstar North experimented with in Manhunt. And, as the saying goes, you are what you eat.
Consuming fast food and avoiding exercise will actually make Carl gain weight, which affects everything from your speed to the character's physics - to humorous effect.
"Playing a mission where you're a fat bastard and everyone is calling you a 'fat bastard' in the game world is an amazing experience," said Houser. Unfortunately, becoming overweight will frequently make missions either more difficult or outright impossible, forcing you to seek another very real-world solution to your problem.
"So, you eat your donuts, you get fat, you gain weight, you reduce your stamina and speed - how do you sort that out?" questions Houser. "You go to the gym, you work out, you gain muscle, and you gain a lot more strength, a lot more speed. The [character] model actually changes and he looks amazing."