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    Strawberry (Level 2)
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    Default Most technically advanced NES & Super NES games?

    Games that push the consoles to the limits?
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    NES Super Mario Bros 3.
    SNES DK Country.

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    drowning in medals Ed Oscuro's Avatar
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    Default Re: Most technically advanced NES & Super NES games?

    Hm. Akumajo Densetsu, Shin Megami Tensei II and other chip-extended FC games "cheat" in a way by using special mappers, but I guess they can be said to count. Recca/Summer Carnival '92/whatever it's called, that's one. SMB3 is great stuff too.

    Super NES? Holy cow. DOOM and Yoshi's Island push that Super FX chip big time, and in terms of awesome amounts of detail (even for a later release) Demon's Blazon is not anything to laugh at, either. I found Takara's Maten Densetsu pretty darn interesting; Otogiriso's successor - er - is certainly a contender as well.

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    Yoshi's Story on SNES gets my vote....I could not believe the amount fo stuff they crammed into that game graphically. I always felt DK and KI 'cheated' with their graphics.

    NES? Hmm...

    Mike Tyson's Punch Out for the huge characters....

    Man I am just drawing blanks....I guess SMB3 for the huge ship levels...

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    Dirt Trax FX pushes around a lot of polygons for a SNES game... I'd guess that any game with a built-in chip to speed up processing is going to be more technologically advanced than a game that is chip-free. It looks like crap now, but it was way cool back in 1995 or whenever it was. Confuses the hell out of emulators, too.

    Street Fighter Alpha 2 has great animation (something about a built-in chip again, this time doing something with the memory compression) but there's a lot of slowdown.

    Wasn't Ultimate Stuntman for the NES pretty near early 16-bit in terms of graphics, or was I high at the time?

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    Akumajo Densetsu by a land slide...(CV3)

    but Super Mario Bros. 3 as well

    Ninja Gaiden I thought pushed the limit, to have an excellent storyline, cut scenes like a movie...


    SNES.

    Stunt Race FX, Star Fox, Chrono Trigger (Look at those colors!), DOOM...I still dunno how they did that..F-Zero's usage of the Mode 7 graphics
    These cartridges are dirty as hell and I'm not going to take it anymore!

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    Default Re: yes

    Quote Originally Posted by fishsandwich
    Wasn't Ultimate Stuntman for the NES pretty near early 16-bit in terms of graphics, or was I high at the time?
    No you weren't high. It was great, graphics wise.

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    Recca was incredible in terms of what the NES can offer. That's almost a constant on my GBA Flashcard.

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    Default Re: yes

    Quote Originally Posted by TRM
    Quote Originally Posted by fishsandwich
    Wasn't Ultimate Stuntman for the NES pretty near early 16-bit in terms of graphics, or was I high at the time?
    No you weren't high. It was great, graphics wise.
    The playability factor is equally so.

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    Super Mario RPG, along with Donkey Kong series.

    Super Ghouls and Ghosts soo much lag!
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    Gotta give a nod to Kirby's Adventure on the NES.

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    Quote Originally Posted by TheRedEye
    Gotta give a nod to Kirby's Adventure on the NES.
    Game has one of the largest licensed circuit boards for the NES doesn't it?

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    Kirby's adventure and SMB3

    Kirby's dreamland 3, yohi's island, mario rpg

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    Quote Originally Posted by TheRedEye
    Gotta give a nod to Kirby's Adventure on the NES.
    my sentiments exactly.

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    I echo pretty much everything else others have said, and would give a nod to Space Megaforce on SNES (a shmup). I don't know if I'd call it the most technically impressive game, but it's got TONS of stuff moving on screen at once with very little slowdown.

    @Fish Sandwich: Ultimate Stuntman is really impressive. Not quite 16-bit-looking IIRC, but good, and maybe the game with the most varied gameplay I've ever seen. Each and every level seems to play differently. For some reason, I have a hard time getting it to work in my toploader.
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    Quote Originally Posted by Dangerboy
    Man I am just drawing blanks....I guess SMB3 for the huge ship levels...
    Every time I'll come up with another title I'll forget it again, just as quickly

    Holy Diver is decent enough, but I wouldn't call it "pushing the limits." Recca, and anything 3D, are somewhat closer to my definition.

    Little side note - a while back somebody mentioned Shadow of the Ninja (yeah, I already posted that) as being nearly a 16-bit game. I look and go, "What? That's classic NES. Five color sprites. Well, sprites are supposed to be three colors, but you can cheat." Anyhow. I suppose it might look like a bad early TG-16 or Genesis game, but it looks brilliant on the NES all the same.

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    For NES, I'd say either Super Mario Bros. 3 or Battletoads.

    For the SNES, I'd say Final Fantasy III for 2-D games and Super Mario RPG for the 3-D ones.

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    Judging by the amount of lag; Super R-Type.

    "I never should the games I sold and I have replaced them but they are not the game just a hollow shell of the same game." -RugalSizzler

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    The original Star Ocean for the Super Famicom get's my vote. Never released statewise, but you can get an english patch for a rom...

    Anyways, the effects in it are very impressive. Very nice shadowing and there are even water reflections! I wish it was released here. :/ C'mon SquareEnix... port to GBA!
    Mwerp.

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    NES: Battletoads, Super Mario Bros. 3, Shadow of the Ninja

    SNES: DK country 1-3, Actraiser´s graphics still amaze me too

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