The Castlevania Dungeon has scans of the new 'play' magazine article. I wasn't initially too hopeful, but looking at some of it now - there's a lot of good points here. Indeed, I started off making fun of Dave H (I don't think I've ever read anything of his before! LOL ) sometimes quirky English, but he makes some very good requests. Here's the lowdown:
1.) It takes three years after Castlevania III; no interaction between the main character (see artwork: very similar to Juste's poster but this guy's more gaunt looking) and Alucard
2.) It's a revenge story, but not against Dracula in particular - one guy leaves his job with Dracula (that's essentially it) and his former buddies have his wife reported as a witch and killed (one quibble; why are folks burning all the witches they can find but not taking on the Demon Castle itself? Hmm). Obviously our lead man Hector takes issue with that.
3.) One friendly NPC has been confirmed; not too different from LoI here yet...
4.) Free camera system, the emphasis of the game team will be on textures
5.) There will be outdoor areas. (The screenshot with a wyvern reminds me a great deal of an early fight in Dracula X: Chi no Rondo.)
6.) The gameplay seems to borrow more from Chaos Legion than, say, Pokemon (as did AoS). It revolves around so-called "Innocent Devils" and "devil forgery;" i.e. building up these critters that follow you around like happy puppies. Instead of collecting souls to do better things, you build up your Devils - like a suit of armor - to do things like open heavy doors for you.
7.) Requests from Halverson: Put some magic into the character's step, like the classic Alucard animation from SotN; include levels from Resurrection (Hmm! The maps probably aren't too great, and in any case these seem better suited to a later date CV game as the baroque to Jacobean styles didn't exist at this date in time).
8.) With this many people able to whip Drac's ass around, why don't all his henchmen simply do it to claim his spot? Seems logical. :P