First, let me say I'm going to wax poetic here a bit, so bear with me. Second, let me say, sorry, I know there is a Shadow of the Colossus thread, but I think this post is about more than just the game, so it may be worthy of it’s own topic. If not, feel free to shut 'er down. And finally, there will be some minor spoilers to this game and others, but nothing that most of us don’t already know.
I just beat Shadow of the Colossus.
There have been exactly three times where television entertainment has caused me to weep openly in front of my wife. Today I had a fourth. Shadow of the Colossus.
Not a single video game in the past had managed to stir this emotion out of me. Not when Nei died. Not when Azel looked across the sands. Not when Aerith died. Not when Yorda carried Ico from the crumbling tower. They all had strong emotional weight, but none could break that barrier in the mind that separates the pixel and the polygon from the soul.
We've all played an endless number of games we sound the trumpets for and herald as being wonderful. These games make us amazed with their graphical prowess, or rich gameplay, or unique styles. But I cannot think of a single game, save this one, where I was so emotionally drained I had to put down the controller because I just couldn't go on. The cost was just too high.
The devout among us constantly point to specific games as "art". We look at titles like Jet Set Radio, Ecco the Dolphin, Panzer Dragoon Saga, and Ico and say, there. There's art. Can't you see it?
And while all of these games are undoubtedly artistic, it's hard for us to quantify what gives them that spark. That essence that makes them different from other games that are nothing more than entertainment regardless of how well executed they are.
I would point to Ico and say, there; there's love made digital. That's what love is. That's what hope is. And most people would just shrug their shoulders and say all that they see is a puzzle game with a girl who won't do what you tell her to.
And while I'd stand baffled at why they can't see the soul of that game, burning so brightly, I would have to just say, "I guess you don't get it."
But with Shadow of the Colossus, the analogies come easy. You can only compare it’s scope to the great Greek and Shakespearean tragedies. Oedipus Rex, Othello, Faustus. Heart wrenching. Terrible. Magnificent. And beautiful. So incredibly beautiful just like the Colossi themselves.
You can point to Colossus and say, see, this is tragedy made digital. No one can argue with it. They may not be as moved by it as others are, but even the most jaded Halo fiends out there could only nod and agree as long as they were kept honest (nothing against Halo players either).
Despite all odds, Shadow of the Colossus is number 1 at gamefaqs right now. And that’s a great thing. The community has embraced this game. And, God willing, we’ll see more developers take this medium more seriously.
I hope that gamers of all ages and all types play this game, if for no other reason then to experience what all the hype is about. I hope they’ll love the singularly unique gameplay. I hope they’ll sit in awe at the unparalleled orchestral score. I hope they’ll stop and marvel at the lush and breathtaking landscapes. I hope they’ll sit, agape, for just a moment, the first time they see the Colossi.
But, for all of this, I'm realistic. No matter how enjoyable Shadow will be to most people, the majority who play won't see through the Shadow of the Colossus. They won't see the beauty and bitterness in that inky void.
But what they WILL do is stare at that screen and wonder what all these reviewers are talking about. What is this non-tangible factor that is making so many people put Shadow on a pedestal over others? Where is that spark?
They'll play it through a second time and wonder what all the posts on all the different forums like this one are talking about. What was that forum regular talking about when he said that this game changed her? Where is that spark?
They'll go and get another copy of Ico, and try it again, staying alert to try and figure out what they missed out on the first time around in this game with the dumb girl, made up language, and weird puzzles. Why would people say this game is about love? Where is that spark?
And one of them; one of them will get it. They'll see the potential of this art form. They'll feel it. Where pixels and polygons break through that last dimension. Where they’ll feel it in their soul. Like music. Like art. They will open up to the Opera of sight, and sound, and feeling. It'll be tactile. And they won't ever look at video games, this disposable pastime we all love, the same way again.