Since it was an official release, I doubt it would be missing something as fundamental as hit detection. And ADAM software was generally distributed on tapes.
CHAMP Kong also comes to mind as far as PC recreations go:
http://www.dosgamesarchive.com/download/game/196
"There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)
The order of the levels is different. The Japanese version plays them in logical order, culminating with the intermission scene after Mario removes all the rivets. The US version plays them as listed below.
Levels:
1: ramps
2: factory
3: elevators
4: rivets
Japanese version: 1, 2, 3, 4, 1, 2, 3, 4, etc.
US version: 1, 4, 1, 3, 4, 1, 2, 3, 4, etc.
I have a real donkey kong arcade cabinet and I can say that the NES version is wayyyy different.. Not the levels, but the game play (timing and all that).
Nate
I recently scored the C64 version and I really like it. It is not that rare of a cart, so if you have a c64 handy I would absolutely recommend it
You know, one thing that always bugged me is that when Nintendo does occasionally reissue Donkey Kong (GBA, Wii VC, etc.) the version that they always port over is the inferior NES rom. This has always just baffled the shit out of me, and I've never heard a decent explanation for this other than presumed laziness on their part. Has anybody ever figured this out?
Was the 400/800 version released on cart? I'd have that sucker glued into my XEGS.
It's been a loooong time, but I remember the c64 version being a great port and having all the levels.
If you can't do it with 8 bits, you don't need to do it!
Because the few times they've done it, they were rereleasing NES games (Animal Crossing, NES Classics lineup for the GBA, the NES section of the Virtual Console), and not arcade games. It's as simple as that. I'm sure if they had ever done something like a Classic Arcade line for the GBA, that they'd of gone the extra mile and utilized the arcade original. But the whole point of the other rereleases was to offer emulated versions of classic NES titles, not coinop titles. And that means offerring the NES port.
As far as I've heard, they've made no mention of releasing their classic arcade titles, just releasing those of third parties. So I suspect the fact that haven't decided to do it is holding it up.
That was my point, the reason the NES classic saw the light of day several times is they made the conscious decision to rerelease NES classics, their goal wasn't to rerelease a definitive Donkey Kong. If they ever decide to give their classic arcade line the attention it deserves, I'm sure we'll get a worthwhile emulation or port of the original.
I don't recall, anytime in the last 10 years, Nintendo even acknowledging the fact that they once made arcade games.
Originally Posted by TheShawn
Come now, they referenced practically everything in the Warioware games. Offhand, there was at least Sheriff.
(We surely need more Radar Scope, though. Did Miyamoto really work on that? I remember Sheff's book stating that Miyamoto only arrived at Nintendo after it was completed and failing.)
"There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)
I seem to remember one having to beat the Arcade version of Donkey Kong in order to beat the game, Donkey Kong 64. You have to beat it to get some token to continue or something. I remember all of the levels being present but it was 9 years ago since I last played it so I may be tripping or something...
DERP