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Thread: Steven's Obscure Super Famicom Impressions Thread (Top 50 countdown + closing remarks)

  1. #41
    ServBot (Level 11) Steven's Avatar
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    Default HIT & MISS

    I can never get enough of the early-mid 90s fighting games. The pre-Super Special moves era where fighters only had 3 to 5 special moves each -- there's just something beautiful about that, and I thought BATTLE MASTER would fit right in. Shame the controls aren't responsive, the animation choppy and frames lacking. It leads to a disappointing fighter for me. Oddly, the fight in the video is pretty cool, go figure.



    Toshiba EMI's other SFC game, SUPER BACK TO THE FUTURE II, is thankfully much more playable and enjoyable. It's no masterpiece but it's a fun little diversion. I was surprised at how decent it actually is. GAMEFAN magazine ABSOLUTELY slammed it.



    They're right that the game does suffer from bouts of slowdown, but nothing severe nor anything that hinders the overall outcome of the game. Also, SBTTF II is liked by many SFC players on the net, so what does that tell you? Super Back to the Future II deserves a 12% about as much as (Saturn) Skeleton Warriors deserved a 98% !

    So whats the deal with the game?


    Doc tells you some jibberish about righting the time periods

    You control Marty McFly on his hoverboard, pouncing on all sorts of bizarre enemies as you travel through time. The game has a very pleasant SD look and the classic BTTF overture was ported over flawlessly. The game provides 4-character password.

    Let's look at some of the levels...

    1-1



    BOSS - GRIFF (1-2)


    Really simple boss. To hurt him just touch the buttons which sends the TV's flying at him

    2-1



    BOSS - GRIFF 2 (2-2)


    Very familiar scene for those of you who watched the movie. Touch the buttons to splash the water.

    3-1



    Love this night stage, and I told ya the enemies are bizarre. Look at that slobbering weirdo!

    3-2



    I just dig this stage... great soft yellow backdrop and the BTTF overture from stage 1-1 returns

    BOSS: JAZZMAN (3-3)



    Break open the suspended makeshift floor so the balls can slip through the cracks, crushing Jazzman's skull

    3-4



    Somewhat tricky travels here as you'll be lifted up with plenty of obstacles waiting for you. Thankfully, if hit you'll be flashing and invincible for JUST long enough to go up again and safely make it to the next section. This stage stumped me for a while but ya just gotta gut it through

    BOSS: HAMMERMAN AND RINGMASTER (3-5)



    So incredibly easy you might not believe it yourself

    4-1




    Ooh, spooky. Check out the thunder clouds and creepy looking trees splattered across this ghoulish graveyard level. Be on your toes for the Sunday drivers

    4-2




    The rain is a nice touch. A very tricky stage as seen in the last 2 pics. This is another one of those repeat-and-gut-it-through levels. Took me several attempts to beat it.

    4-3



    This foor is littered with knife-wielding goons. Be particularly weary of doors as these foot soldiers love to surprise ya

    BOSS: 1985 BIFF (4-4)



    Gotta love the cool backdrop here. 4 buttons when pressed releases sparks. Only the lower buttons will the spark hurt Biff. The upper two can only harm you. Like all boss fights up to this point, it's another cakewalk.

    Well the game has several more levels but I won't spoil the rest. It's a fun little platformer that all Back to the Future fans should enjoy.

    Lastly, the password screen allow for some pathetic sophomoric jokes, luckily I'm just not that kind of guy....





    *cue ALAN SILVESTRI overture*

    TO BE
    CONCLUDED...

    no not really but you know....


    Battle Master (that arm attack is ridiculously powerful!)
    Super Back to the Future II

  2. #42
    ServBot (Level 11) Steven's Avatar
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    Default TRILOGY WITH "SOUL"

    Ah halfway to Halloween. Today we look at a platforming trilogy by the folks at Banpresto. Based on the 1993 manga by Akira Toriyama, the GO GO ACKMAN games definitely have some good things going for them. You control Ackman, supposedly Satan's lackey, and as you slay enemies your winged companion captures their souls in a little jar (100 granting you an extra life). It's all quite bizarre; from the sense of humor to the bosses, Go Go Ackman does nothing new but does it well.

    GO GO ACKMAN

    The original is my favorite of the 3. One of those I liked so much I kept playing until I finished it. That's when you know a game is A) short and B) good. You punch, kick, run, jump, slide, climb, even have bombs -- all the quintessential platforming features. What's really nice is Ackman can jump on an angel's head and send it sliding across the screen taking out others caught in the path of destruction. (a la the koopa shells)

    And of course what hero, or in this case, anti-hero, would be complete without the powerup shot?


    Making the game extra fun is the ability to pick up three weapons along the journey: sword


    boomerang


    and my favorite, the gun


    The weapon will be forfeited upon 1st hit, but on the upside a health bar is not deducted, only the weapon is. (the sequels you start with a sword, and weapons collected will not be wiped out after receiving damage)

    Level 1 is your standard easy plain-ish stage, but I really like its look and early on I could tell this was a nice little game


    The 2nd level introduces a darker brown tone with lots of hills to jump from, and plenty of instant death pitfalls


    Like DoReMi there's even the force-scroller thrown in for good measure. This one being a car ride. Of course, Ackman has his own advertising splashed on the vehicle.


    Boss 1 is really simple. Just a big fancy suit-and-tie corporate fiend


    Boss 2 -- my what big teeth you have...


    On to Stage 2 we move toward a more tropical setting. As my man Flavor Flav once said, "PEACE IN BELIZE!"


    Keep an eye out for 'hidden' passages that may appear on first glance to be a pitfall, but actually leads to a plethora of goodness


    Boss 3 is a karate bully on steroids


    The next level sends Ackman on another force-scroller, this time he hits the high seas


    Boss 4 has bombs of his own but no worries; like the others he's a piece of cake


    The next level has sections of water with sharks and other nasties.

    the mermaids can give Ackman one big ole headache

    Boss 5 is the epitome of the game: very offbeat and goofy. You gotta dig the goggles


    And that's stage 2. Onto 3, which is a pyramid-sand theme. Here the game takes on an extra graphical punch, with scrolls that stretch on... pretty amazing in a simple kind of way

    don't stand on the quickstand too long, sonny!

    The 1st mid-boss of this world (boss 6 for those keeping count at home) is ridiculously easy. And way bizarre-o


    Next you enter a pyramid and new obstacles stand in your way... including...

    this big son-of-a-gun takes 2 hits to vanquish


    NO NO ACKMAN!!


    Right out of an Indiana Jones movie, run bitch run

    Boss 7 burrows a lot


    And this one... perhaps the 1st boss that'll give you some fits, thanks in part to the quicksand. He reminds me ever so slightly of MUMM-RA from THUNDERCATS fame


    While the levels are short as well as the boss battles in comparison with others of this genre, the game is a blast while it lasts. More levels await but I'll let you discover the rest. Now let's look at the sequels. Worthy... or no?

    GO GO ACKMAN 2

    I couldn't get into it. After enjoying, pardon the pun, the hell out of the original, the sequel did disappoint as it felt like a cheap cash-in. It didn't have the sweet feel or look of the original, and although old faces return (like some of the mid-bosses) the game just never came together for me. It is however the hardest of the trilogy by far. Maybe you'll like it, I didn't. Not to say it's a bad game, it just doesn't compare to the original.



    GO GO ACKMAN 3

    GGA 3 to me is the classic "Oh wow we really messed up the last sequel didn't we let's make another and get back to basics" kind of sequel. Playing this you really feel like it's part 1 in terms of spirit. It had some ace layouts like the booby trap-filled prison. New features like shops within levels. Heck the game even has a nice prelude battle where you duke it out with your infamous angel rival... and his incompetence offsets the end boss so much, he has banished the angel on your side. Thus, in certain levels you play as the angel. With his propensity for flight it only further enhances the game playing experience.

    Here's a quick glance at some of the happenings:

    Immediately when you play level 1 you just feel right


    The 1st boss is (again) a return of old faces from the original. You joust with the trio in succession and the time lapse between each is handled brilliantly.

    Take a look:





    Now that's good stuff

    After you knock these re-tread bozo's off their high horses, you have the choice of any 1 of their vehicles -- the next section is a shooter or action racer... pretty dope



    The 2nd boss packs a mean punch, and you know I love good ole school boss flashing when they take a hit. GGA 3 takes "boss flashing" to a whole new spectacular level. Check it out

    My favorite boss-flash of all time? Rocksteady from NES TMNT 2, but this one is up there

    Bear in mind this trilogy can be very off-beat. Look no further than this major freakish cutscene...

    Mode 7 zooming in his mouth... how delightful

    The next level is one of my favorite of the entire series. I just love the different booby traps and riding in elevators to eventually reach the top floor. The backdrops where you can see far into the background is an EXCELLENT touch.


    Well there ya have it.

    Some folks I'm sure prefer part 3 to 1 and 2. In my opinion, if you want to try Ackman, go with 1 first and then 3. If you only try one game however, play the 1st one. The 1st one is the best, the second iffy and the third solid.

    Finally, there's a smattering of JP dialogue after each level in all 3 games; it doesn't really affect your enjoyment, but I hear the text is quite amusing for those who can follow it.

    I give kudos to Banpresto for making a good enough trilogy worth checking out.... since they butchered what could have been a great sleeper in HYPER IRIA (Iria is still alright but it could have been great). Hey, at least they got this one right, right?

    Hmmm, I wonder if my local Halloween store has an Ackman costume in storage...


    GGA
    GGA car ride
    GGA 2
    GGA 3

  3. #43
    Cherry (Level 1) Lord_Magus's Avatar
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    Default

    Got nothing really to contribute here, but I needed to jump in and say that this thread kicks incomparable amounts of ass. Keep up the great work Steven!

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    ServBot (Level 11) Cauterize's Avatar
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    Default

    Steven, keep up this amazing work!
    Youre introducing me to some absolute classics

    From the looks of it, we have quite similar game taste, so all your recommendations ive loved!
    I so so want DO RE MI FANTASY: MILON NO DOKIDOKI DAIBOUKEN badly....
    Shame its quite scarce and pricey, i want a hard copy

    Once again, keep up the awesome work!!!!

    RetroCollect - PAL Rarity Guides, News, Reviews, Community & Forum
    View my Retro Game Collection: Click here
    My Trade List: Click here
    My Want List: Click here

  5. #45
    Pear (Level 6) Simply Dave's Avatar
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    Default

    Quote Originally Posted by Lord_Magus
    Got nothing really to contribute here, but I needed to jump in and say that this thread kicks incomparable amounts of ass. Keep up the great work Steven!
    Yeah, I agree. This is one hell of a great topic. Keep it going bro, I love reading about all of these games!
    3,582 games and counting! Pics of tons of stuff!
    Come visit and sign the guestbook:


    http://smg.photobucket.com/albums/v48/SimplyDave/

  6. #46
    ServBot (Level 11) Steven's Avatar
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    Default Grand "SLAM"

    ^ Thanks. I appreciate it. Donations will not be denied (just kidding... well, sorta )

    ---

    BAKUTO! DOCHERS

    Bomberman, meet Dodgeball. Dodgeball, Bomberman. You have a choice of 8 animals to select from, each with their own strengths and weaknesses. There's a 1P mode and a battle mode where up to 4 human players can duke it out. You throw a ball with limited range, and along the way there are bumpers that when bounced off of, redirects your ball, some may even deflect. You have 3 hits to make do with, and by destroying blocks power up's (or down's) can be unveiled.

    This game reminds me heavily of Hansha de Spark! (Sega Saturn)

    There are 5 different worlds to pick as your battle ground, with each world consisting of 4 different stages, making a total of 20 maps. Even in the battle mode, there are baddies on the playing field




    I'm sad to say this one just didn't stack up. It feels a bit clunky and some times, battles can end in 20 seconds, even though everyone needs THREE hits to die. It's not a horrible game, but it could have used some fine tuning. Something's just missing with the game(play). I play it and leave feeling "That's it?"

    An acquired taste.

    -------

    I've always enjoyed a quality 2D baseball game. Had a blast with Bad News Baseball, Basewars, the Baseball Star games and of course, the best one ever -- the original Ken Griffey Jr. on Super Nintendo. With the Fall Classic approaching us in about 24 hours, let's check in with Culture Brain's 1997 title PRO YAKYUU STAR

    Although there are only 12 teams and 6 stadiums, it doesn't matter because it does well where many fail: the gameplay. Unlike far too many baseball games, outfielders don't move like turtles. Throws from the outfield don't skip a ridiculous 4 times to home plate. You can swipe bags with the speedier players. Home runs don't happen 5 times in one game. etc.

    It's similar in looks to Konami's Jikkyou series, but plays so much better. Baseball fans be sure to check this out.



    ----


    Growing up in the late 80s, a kid only needed two things really: Nintendo and Hulk Hogan. I still remember how my uncle, before father time got the best of him, would watch Saturday Night's Main Event with me and my brother. How he took us to the mall to get autographs from visiting WWF superstars.

    Like baseball, I've always got a kick out of a quality wrestling game. Sure Fire Pro games exist on SNES, but forget that the Saturn/PSX versions were the best. Well, there were two other series on Super Famicom that doesn't get the hype Fire Pro does... and one at least, is very very good.

    ZEN NIPPON PRO WRESTLING (July '93) is an excellent wrestling game. In '94 Natsume released a similar version in the States and called it Natsume Championship Wrestling. My brother and I loved NCW; we played the tag team mode to death for a couple years.

    The grapple system relies on timing, not speed. You have weak, medium and power attacks during grapple. The energy bar is maybe my favorite thing about these games. (The "whiplash rope" trick is pretty damn cool too...)

    Your energy bar starts out BLUE.

    The bar decreases as damage is taken, revealing these colors in sequence:

    GREEN
    YELLOW
    RED
    DARK RED
    BLACK

    Like Capcom's stellar 2D fighter Vampire Savior health is recoverable. In a tag match when you're not in you recover. In a singles match, when you take a move, you lose the proper amount of health, but it immediately recovers at a decent pace. However, the more damage you take, the slower your energy heals. Ace concept.


    Japanese wrestling legend Giant BABA in the house. But he's no match for the younger and quicker Patriot

    And of course I can't dismiss the ability to knock the opponent's tag team partner off the apron with a well-placed clothesline. If the chap attempts a tag, you can also clobber him silly. Good good stuff



    There's just too many cool little things about the gameplay that make this so good. I could go on and on. SOLID game

    ZEN NIPPON PRO WRESTLING DASH (Dec '93) was released only five months after the 1st one. So you know it's not a "full-blown" sequel. Again you have 16 wrestlers to pick from, some minor roster changes... so what's new? Game focuses more on tag team play, though the 1st had tag team modes as well. The difference here? Tag team moves


    that'll re-arrange his furniture


    C.O.D -- Concussion on Delivery

    OK. Tag team combo moves. BIG DEAL! Tell me about it. That's why, to save Dash from being simply a hack cash-in, they included...

    The Fatal 4-Way Battle Royale!



    This mode is a wild free-for-all and provides great multiplayer action. There are no energy bars cluttering the screen, and the only way to win is via pinfall or submission. Over-the-top-rope doesn't matter here -- hell take the battle outside if you wish!



    These games are really great wrestling titles. Fire Pro gets all the hoop-la and deservedly so, but don't overlook these gems.

    MOVING ON TO OUR NEXT WRESTLING SERIES NOW....

    SHIN NIPPON PRO WRESTLING: CHOUSENSHI IN TOKYO DOME is the first of Varie's SFC wrestling trilogy. It features impressive big sprites and has famous wrestlers like LYGER and big Van VADER (10 in all). The grapple system also relies on timing. I bought this in hopes it would be a slick playing game much like the Natsume/Zen series. Unfortunately I think Varie spent too much time on graphics, because the frame rate for this 1993 brawler is a huge letdown. It's not as smooth as it should have been.




    late great Gorilla Monsoon: "It's reasons like this I'm glad I'm retired"

    Never fear SHIN NIPPON PRO WRESTLING '94: BATTLEFIELD IN TOKYO DOME is here. Would it improve on the original which failed to meet its potential? The sprites have been downsized and as a result the frame rate is better. The roster doubled from 10 to 20 (including the Legion of Doom and a very young Chris Benoit) but it still doesn't come together. Nice effort however.


    Bobby "The Brain" Heenan: Boy, I wish I could do that to my partner...
    Gorilla Monsoon: Enough already
    Bobby Heenan: I got carried away
    Gorilla Monsoon: I wish you would



    SHIN NIPPON PRO WRESTLING KOUNIN '95: TOKYO DOME BATTLE 7 completes the trilogy. Some roster changes were made though 20 remains the count. Say good-bye to the Great Muta and hello to the Great Sasuke. The frame rate is the best of the 3 and the graphics were not sacrificed either. Weapons are introduced. But what really MAKES this game is the new FATAL FOUR WAY BATTLE ROYALE mode. It's good fun and reminiscent of the cult arcade multiplayer WWF WrestleFest and Capcom's SATURAY NIGHT SLAM MASTERS

    Let me hand it over now to my two all-time favorite commentators from the late 80s/early 90s: the late great Gorilla Monsoon and Bobby "The Brain" Heenan... they'll call the action


    L to R: Roddy Piper, Gorilla, Vince McMahon, Heenan and the late great Curt Hennig AKA Mr. Perfect

    Tonight's main event is a FATAL FOUR-WAY!

    *music plays*

    Introducing... The Great Sasuke! Scott Steiner! (they come out at the same time to save money on pyro you know)


    Their opponents... Jushin "Thunder" Lyger! Rick Steiner!


    Bobby: You know Monsoon, the Steiner's are brothers
    Gorilla: Give me a break
    Bobby: I hate all four of these guys. I hope they all cripple each other
    Gorilla: Will you stop! How do you sleep at night?
    Bobby: Oh, on my side, usually...
    Gorilla: [ignoring the Brain] Ladies and gentlemen history will be made here tonight. Capacity crowd, jammed packed to the rafters, the electricity is so thick you can cut it with a knife
    Bobby: I have to give the edge here to Lyger, much as I can't stand his guts Monsoon. He's the quickest of them all
    Gorilla: Rick Steiner might be at a distinct disadvantage here because he's the most lethargic of the four
    Bobby: And he's slow too



    Gorilla: WHAT A PEARL HARBOR JOB!
    Bobby: I told you Monsoon! Sasuke was my guy all along!
    Gorilla: Will you be serious? The guys with the white coat and the net are going to be looking for you
    Bobby: I rather not see your family again



    Gorilla: The irresistible force is meeting the immovable object
    Bobby: So much for that theory



    Gorilla: Sasuke is really stretching out those lateral colateral ligaments in the knee
    Bobby: IN ENGLISH PLEASE!



    Gorilla: Ouch! That's excedrin headache number 2,182. Makes me glad I retired
    Bobby: [Mocking Gorilla] There's one to the cervial dervial part of the neck!



    Gorilla: Sasuke just pinned and eliminated Rick Steiner! We now have a triple threat match! Pandemonium has broken out!
    Bobby: I told you Monsoon, he was just too slow for this type of match
    Gorilla: [Mockingly] And lethargic too, right?
    Bobby: Yeah, that too



    Gorilla: Good night nurse!
    Bobby: Not if she spent it with you!
    Gorilla: Grow up, Brain
    Bobby: Hey Monsoon, you know why the Great Sasuke wears a mask?
    Gorilla: No, why?
    Bobby: Have you looked in the mirror lately?
    Gorilla: Will you please!



    Gorilla: Sasuke has taken over this match! The arena is deafening!
    Bobby: Get that Benjamin ready for me Monsoon!
    Gorilla: Will you stop! What type of broadcast journalist are you?
    Bobby: The type that takes cash only!



    You can see this match in its entirety and who comes out victorious a bit below. Tokyo Battle Dome 7 isn't a shabby wrestling title. It's not as good as the Zen games, but TDB 7's Battle Royale mode is a bit more chaotic than Dash's, it definitely gets the edge there in my opinion. I say if you're a wrestling fan, set your sights on TDB 7 and Zen Dash; especially the latter. They're the best in their respective series, rendering the other games a bit useless unless you're a collector or uber diehard wrestling fan who must see the 'evolution' of these series. If I had known this earlier, I wouldn't have bought them all. But now, hey might as well keep 'em all =p

    The Zen games are far more common. The first Varie one is easy to find as well. '94 and '95 I believe are somewhat hard to find. '94 is not worth the effort. '95... yeah it's worth hunting down just for the crazy 4 player battle royale.


    Top L to R: Zen, Zen Dash, Natsume Championship Wrestling
    Bottom L to R: Shin Nippon 1, SN 2, SN 3


    Bakuto! Dochers
    Pro Yakyuu Star
    Zen Nippon (BABA vs. Patriot)
    Shin Nippon 1 Vader crushes Lyger
    Shin Nippon FATAL FOUR WAY

  7. #47
    ServBot (Level 11) Steven's Avatar
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    Default RANMA-GICAL

    I remember Ranma ½ Hard Battle on SNES fondly. It was a big guilty pleasure. Earlier this year I learned a sequel was released in Japan only.



    RANMA ½: CHOUGI RANBU HEN is pretty cool. The crazy combo video is a riot. It was because of this video that I found out about the game. I'll let the video do the talking!



    ------

    RANMA ½: OUGI JAANKEN is not your average run-of-the-mill puzzler. Featuring a rock paper scissor (RPS) theme, you can pick from six Ranma characters; each with their own strengths and weaknesses.



    3 pieces, aligned horizontally, descend (you can only switch them horizontally) and to dispense with a piece, you must place its proper destroyer on top. For example, if you have five scissor pieces stacked on top of each other, a rock will dispose of them one by one, dropping each time. The more pieces you clear in one move, the more debris you send over (which come in the form of colored blocks)



    Side to side connection has no effect by the way.

    In addition to RPS pieces dropping, you get the garbage ones mixed in as well. They obviously work differently from RPS. You rid of these garbage blocks by clearing adjacent RPS pieces, or lining them in a straight line of the same color.

    By pressing "Y" you'll send down the water bucket. This not only takes out whatever piece and its army you decide to drop it on -- but it also "curses" your opponent, making their attacks not as strong as status quo during this temporary state. Each player starts with 1 to use at their own discretion, and may gain another by filling the bar with cleared pieces. Multiple can be stored.


    wash bucket on top of purple block

    The game takes some getting used to -- I came in expecting 2 pieces to fall at a time, a la Puzzle Fighter. The horizontal restriction of the pieces and vertical restriction of the elimination system perplexed me initially, but the more I play it the more I like it. Fun little puzzler. Don't overlook it. The chains you can create are astonishing!


    you're looking at a 15-hit chain, minimum

    Shoot... I never seen Ranma, read Ranma, or cared for Ranma. Yet I can't help but love these silly games. OUGI has colorful graphics that's easy-going on the eyes as a bonus. Good stuff all-around



    ------

    MAGICAL TARURUUTO-KUN

    This early 1992 platformer is simple. For me at least, that's part of the charm. Sporting bright cheerful graphics, you control a little dude who loves to gobble up blocks. When he isn't doing that he uses his long tongue to bat away enemies.


    the pipes remind me of another platformer, hmm


    I can't shake this deja vu feeling...

    The main screen is a map. Along the way you play mini games such as a card game SPEED as we old kids used to call it.


    have we met before?

    This game definitely has the SNES look/style down pat



    he doesn't actually eat them, don't worry

    Plus... you can't beat "The Three C's"

    Cheap
    Common
    Competent


    All which apply to this delightfully basic platformer



    ----

    MAGICAL POP'N was one of three SFC games I credit for really intriguing me to start importing. (Godzilla Dai Kessen I knew for years so I don't count it) The other two were DoReMi Fantasy and Majyuuou. They are actually quite well known in SFC circles, especially Majyuuou and Magical Pop'n. I've heard the immense praise for Magical Pop'n, and was very thrilled the day the game arrived in the mail.

    It's a platformer with traits that are more or less reminiscent of timeless classics such as Metroid, Zelda, Castlevania, Megaman etc. You attack with a sword but have subweapons, each requiring a certain amount of stars (your 1st one eats up two)

    Here's a look at the game's first two levels...

    Sensing something foul in Denmark, your quest begins one dark rainy night atop a roof


    A stroke of lightning reveals in the distance endless and ominous-looking hills


    You fall through a chimney where danger aplenty still lurks


    A healthy boost sends you sky high to the next floor


    As you navigate the mansion you uncover creepy dungeons


    Your 1st mid-boss encounter comes with this occult heathen

    I bet he has no problems moving *rimshot* *crickets*

    Eventually you head back up, with this dirty little goblin trying to impede your expedition


    Prepare for battle with level 1's end guardian


    Level 2's setting is the woods... on the surface at least... literally


    Not before long our heroine must enter a dank cave filled with critters of all shapes and sizes

    Where have I seen those before...

    You must cross this to meet the mid-boss of the cave and claim your next sub-weapon


    It's not quite as tricky as it may appear


    Here she is. First blow her limbs off, then be careful as she spazzes like a crackhead




    Now you may claim your Bionic Commando-like extension grappler

    NOW WHERE HAVE I SEEN THIS BEFORE?!?!

    Swing with the greatest of ease

    it has unlimited use, but is used strictly for swinging purposes

    Magical Pop'n has six stages and no password/save feature. Therefore you must beat it in one sitting. It gets pretty damn tough later on. I know it may sound weird but the underground section reminds me slightly of the recent horror movie THE DESCENT. I kept expecting to find a pile of bones. But seriously, it does have some strange creatures underground...

    Honestly, I couldn't help but come in expecting a masterpiece gem... a 9 plus out of 10 video game. I was a little disappointed but don't get me wrong, it's a fine game. I know those who absolutely LOVE it. Some prefer it over DoReMi. Here's my personal ranking of "the big three"

    1. DoReMi Fantasy
    2. Magical Pop'n
    3. Majyuuou

    For me DoReMi was just... almost as good (and charming) as a platformer can get. Magical Pop'n has some nifty things working in its favor, and I like it. But in my book, it's not in DoReMi's class. Since these three games for me are "linked together" for eternity, I can't help but compare them just a little bit.

    Having said that, all serious SNES owners should have Magical Pop'n in their collection. It's slightly hard to find from what I understand but doesn't fetch as high a figure as DoReMi


    BEST COMBO VID EVER
    Ranma Puzzle How-To-Play
    Ranma Puzzle sample
    Magical Taruruuto Kun 1-1
    Magical Pop'n gameplay

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    Peach (Level 3) dairugger's Avatar
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    isnt MAGICAL TARURUUTO-KUN's character the same one from magical troll for the mega drive??

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    ServBot (Level 11) Steven's Avatar
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    Quote Originally Posted by dairugger
    isnt MAGICAL TARURUUTO-KUN's character the same one from magical troll for the mega drive??
    yup... there was also a Game Gear version

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    Peach (Level 3) dairugger's Avatar
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    cool! a series i didnt know about!

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    ServBot (Level 11) Steven's Avatar
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    Default MICKEY-MANIA

    Magical Quest Starring Mickey Mouse was one of the SNES titles that received much fanfare for its smooth gameplay, graphics and polished feel during the system's infancy. It was yet another Capcom smash. In '94 Capcom released the sequel The Great Circus Mystery which added a 2-player mode with Minnie. The next year Japan gamers were graced by the last in the trilogy: MICKEY & DONALD: MAGICAL ADVENTURE 3

    Today we examine the game that sadly never was in the US (though Capcom ported the trilogy to GBA in 2005)

    If you liked the first two you'll like this too. You still get suits with different abilities as you advance through the game, it still employs the "snatch-a-block-out-of-the-air-and-toss-it-at-the-baddie" system, and it's still all quite easy. A password system is included to make your life even easier. Animation, as always, is top-notch.

    You won't find anything new here, but perhaps, that's just as well.

    The game opens up with Mickey visiting Donald. Huey, Duey and Luey, being bored, decided to venture upstairs to the attic. They find an ancient book and, well, curiosity killed the cat, er, duck? (Ed. What am I paying you again?)


    Lights emanating from book: usually a bad thing


    Oh shoot, I reckon that not be too good a thing either

    And so you're off with the choice of Mickey or Donald in the 1P game, or 2P game if you can conjure a friend to play along. Mickey and Donald have different suits which is a plus. There are 7 stages, with multiple levels in each. Here's a quick peek

    Stage 1




    1st mid-boss


    1st boss

    Stage 2


    Donald displays the power of this particular garment


    the poor chap hasn't grown into it quite yet

    Stage 3


    Mid-boss is "dying" to meet you (Ed. Oh dear)

    Stage 4


    This costume packs a mean wallop!

    Stage 5


    The wavy blocks here are a nice touch. Those bubbles act as breathing points

    Stage 6




    Sheesh, talk about getting cold feet


    And you wonder why he carries such a big hammer...

    Stage 7


    This is just the opening, and already things are heating up...

    CLOSING THOUGHTS

    It's Mickey. It's Capcom. It's Mickey BY Capcom. It's good.


    Donald: 1, 2, 3!

    ----

    Sadly I missed out on going to DisneyLand as a youth. I didn't get to experience the "Happiest Place on Earth" (haha, sure, tell that to the Pink Poodle..) until my Senior year in high school where we celebrated our SENIOR GRAD NIGHT. We had the park closed off to the Class of 2001 from Midnight to 6 AM -- it was ours to run... and ours to rule. *maniacal laughter*

    My friends and I immediately hitched on the first ride we could... the pirate water thing... I still recall going under the cave for the 1st time, with that WHOOSH sound echoing throughout the cool crisp night air as darkness devoured us. Awesome

    I remember the park being lit up... the dance room bumping with carefree to-be-high-school graduates.. the free food... all the rides you could go on. By 4:30 AM you could see numerous couples passed out on the benches. But not us... no, we were wide awake and determined to squeeze the park for all it was worth.

    This next game definitely brings back memories of that night.

    MICKEY NO TOKYO DISNEYLAND DAIBOUKEN

    Not by Capcom, but TOMY. Despite less-than-stellar control which makes the game harder in spots than it should be... this is a very nice platformer. And indeed, a pleasant surprise as I had never heard of it before, yet found in it a very enjoyable game featuring a timeless household icon.

    Mickey must rescue his friends, entrapped by the evil Pete, and to do so he must conquer each section of the park. He faces Pete at the end of the worlds, and in between there's all manner of traps and minions to thwart your progress.

    Mickey attacks with water balloons. Yes, water balloons. The standard kind is flicked horizontally and may be charged to be of a bigger variety. The other kind is heaved upward, or, if held down will send Mickey in the air. A decreasing meter shows you how long til the balloon pops.



    While in mid-air you may press forward and Mickey will be shot in said direction. In certain areas this is a must. You can even do a diagonal downward/upward dive.



    Another nifty ability of Mickey's... hold Y and kneel down. Mickey will set a water balloon on the ground which he can then jump on to really catch some air, or sometimes this method must be used to create a weight.




    Or it could be used to pick off enemies below! Ace!



    The game has a total of 18 levels, 6 sections of the park with 3 levels each. Like Mickey & Donald 3 passwords are given to make life easier. Here's a quick look at the 6 stages

    Stage 1




    surfs up dude



    This next part is absolutely gorgeous. But before you can enjoy it for too long the treasure chests (all but one) come alive


    oooh


    mandatory platforming fire section


    the infamous dripping part


    don't feed the pigeons -- oy


    This bastard tosses food in the water to attract the biting fish


    when underwater you'll need to come up to breathe, here's a nice little section meant just for that


    the Japanese sure love their night scenes and stars don't they?


    Level 1's boss... just jump over the barrels he flicks and spray him


    He doesn't go down without a dirty fight though, here Pete shows off his best Final Fight boss 1 impression

    Whew, and that's just stage 1! Enjoy it, because it only gets harder from here on out

    Stage 2


    Usually brown is a bland color in games but TOMY made it look exceptional here

    Stage 3


    oh shit

    Stage 4

    Stage 4 is a vertical level that starts off showing bottom to top, top to bottom. Remember the old shooter IN THE HUNT where that giant stone creature constantly stalks you up the screen? There ya go


    notice the change here from the previous pic





    Stage 5



    Stage 6


    this creepy ghost face appears 1st thing in stage 6... it's an easy sitting target though with no attacks of it own

    CLOSING THOUGHTS

    Like Mickey & Donald Magical Adventure 3 this game is not a 1-hit wonder. On easy you have 8 health bars (in the form of balloons), medium 5 and hard 3. As mentioned, the control may cramp your style but it can be worked around, and if you're looking for a Mickey game that actually is CHALLENGING for a change, this one does the job nicely. Mickey Tokyo is a sweet game to kill a couple hours with on those dark rainy Sunday afternoons. It's not in the class of Capcom's SNES Mickey Trilogy, but TOMY did a commendable job of not disgracing the proud name.



    Mickey & Donald 3: Level 1
    Mickey Disneyland: Level 1

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    Apple (Level 5) MrRoboto19XX's Avatar
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    Steven, Id just like to tell you that I continually look forward to your next instalments, your reviews so to speak are well worded and informative.

    Great thread!
    Welcome to Macintosh.


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    ServBot (Level 11) badinsults's Avatar
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    In a somewhat related note, I have written an article on BS F-zero Grand Prix 2, released on the Broadcast Satellaview.

    http://snescentral.edgeemu.com/revie...um=0&fancy=yes


    I am going to try harder to put the reviews up on Snes Central for prosperity Steve, but it takes a while to do it.
    <Evan_G> i keep my games in an inaccessable crate where i can't play them

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    ServBot (Level 11) Steven's Avatar
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    Quote Originally Posted by Evan_G
    I am going to try harder to put the reviews up on Snes Central for prosperity Steve, but it takes a while to do it.
    I understand... no rush. BTW, it seems I can't post on my topic at your site for the moment being, as I've maxed out the word limit -- looks like I'll need someone to reply to my topic over there so I can start a new post, based on your format. When I tried to post the Mickey stuff, I got mumble jumble.

  15. #55
    ServBot (Level 11) Steven's Avatar
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    Default SMASHIN'!

    I'll never forget the day I saw Star Wars: Revenge of the Sith. It was the best movie going experience I've had in some time -- the capacity filled theatre was just so vociferous and, to boot, the film was actually worth cheering for.

    I remember that day fondly for another reason. My spring semester just ended and I wanted a summer job. I scoured the mall looking for an open position an hour before show time.

    I walked past a store that I initially couldn't give two flying you know what about... but then I stopped.... NOW HIRING eh? To quote my friend, the best three words a guy could ever hear from a hot chick: What the Hell

    A cute girl about 19 years old was working. The store was empty.

    "I'd like an application."

    She looked at me as if I were kiddng. Then she gave me one.

    I completed it on the bench outside.

    5 minutes later I placed the application on the counter.

    Cat got her tongue for a second.

    "Steve, there hasn't been a male employee here in five years...."

    I grinned, and then in a surreptitiously confident manner, uttered the rhetoric words that I knew won me the job then and there.

    "I guess the odds are against me then"

    The reaction on her face was priceless. I walked out on that note, leaving her hanging.

    Two days later, I was called in for an interview. I nailed it and was hired on the spot. My first shift the mall was packed like a sardine can, and they assigned me to take care of the "Wheel Game" where I ask customers to pay two dollars to spin for a mystery prize. 3 (most common and cheapest prizes), 2, 1 and Grand Prize were marked on the wheel, so everyone wins something.

    Before I went to it one of the girl employees came over and told me to limit the Grand Prize winners. But if they land on it, how can I change that fact? Then she showed me a little knob on the back of the contraption. When twisted, you could get JUST enough on it to move the arrow indicator 1 or 2 spots over.

    That afternoon a couple people did land on the Grand Prize, and I never once manipulated the knob. This one's for the little guys -- LITERALLY (they were 6-year-old girls using their allowance, I'll be damned if I robbed them of that)

    Anyway, for the next 7 months I was a salesclerk there. On the weekends I took charge of the Wheel game because the boss said I made more $$$ on it than the girls ever did. Being the only male had it ups and downs, of course, and I could go on and on (don't -Ed.) but I won't (good -Ed.). All in all, it was a nice experience.

    Why the HELL am I talking about this, anyway? (You have 3 seconds to explain yourself.... -Ed.)


    SANRIO WORLD SMASH BALL!

    Think Windjammers (Neo Geo)... only, with Sanrio characters. For those not in the know, Windjammers is basically an air hockey type game, some may call it a "Pong for the 90's" where two player are stationed on opposite ends and the key is to smack the disc into their goal line in a best 3 out of 5 format. Blocks and other obstacles stand in the way. Windjammers was horizontal however, whereas Sanrio Smash is vertical.

    Weighing in at a WHOPPIN' TWO MEGS, it's tied with Mr. Do! and Space Invaders as the smallest game on Super Nintendo. Tales of Phantasia -- the biggest game on SNES (48 megs) is a preposterously TWENTY-FOUR times bigger than Sanrio Smash! But as you can see, the graphics here are serviceable enough.


    Super Turrican was 4 megs! It fooled many, this one could too, I suppose, a bit

    It's a simple and fun 2 player game. I know the cutesy nature may be a turnoff to some but don't let that fool you. Sanrio Smash plays a mean addictive competitive game with many different layouts. There are also power-ups inside blocks... one for example will instantly eliminate all blocks protecting the opposition's goal line... making him ripe for the pickings.

    Some stages have X marks, and these serve as a restriction line. There are some stages though that allow you the ability to go where you please.


    As you progress the design gets crazier
    Here's one of my faves void of those annoying X marks
    The seesaw continuously rotates, affecting both players' strategy on the fly


    Aside from your standard left and right swats you have the super shot. By holding a button you will charge up a power bar. When full, pressing "X" enables your powershot, sending the disc flying straight ahead at 250 miles per hour. Your guy will swing his arms twice in a circular motion, so it's possible to hit the disc twice in succession if it bounces off a block and right back to you. The bar will only fill up when you're standing still and holding a button. It can be re-filled as many times as you wish.


    Bar's full, my guy's flashing, and I'm gearing up.....


    Using my super shot, the first hit connects and breaks a block
    It immediately ricochets back to me in time before my super shot animation expires
    And this time, he has no answer


    The game has some unique stage designs. It features a 1P mode, password option and 2P mode. In 2P mode you have 20 stages to pick from, and 4 Sanrio characters. Some of the stage gimmicks are really cool.


    this pinball-like stage is ace


    Fans shoot the disc in unpredictable directions


    As the disc shatters the blocks, you'd be wise to power up... watch


    Now powered up, my possessed-looking friend is free to advance upward, ready to unleash hell


    With the boy cornered and a kink in the armor, 1 power shot is all that's left...

    The game has no music whatsoever during the gameplay (hey, it's 2 megs after all...) It's just the sound effects of the disc being hit back and forth. Just pop in your favorite CD and you're good to go.

    I've yet to meet anyone who has played Sanrio Smash and didn't like it. I suspect you'll enjoy it too, if you can look past its license.

    -------

    POP'N SMASH


    Famed for her Bud Light commercial Super Bowl '87

    Based on the canine Bow (who resembles Spuds MacKenzie), star of a popular manga and anime series, Takara gives us, well, a Sanrio Smash clone. The full and proper title is "Heisei Inu Monogatari: Bow Pop'n Smash." It controls and plays just like Sanrio Smash, right down to the charging bar-power shot (which can also hit the ball twice in succession under the right circumstances). Talk about shameless!



    So, what are the differences? Well, Pop'n Smash features more options. In Sanrio 2P mode you have a choice of four characters and 20 stages. Here you have six characters and 30 stages. Not only that but you can even select from 9 different tools, ranging from mallets to baseball bats to brooms to even, a branch! I haven't, however, been able to discern if these various tools have pluses and minuses... or if they merely serve as cosmetics, but nonetheless variety is the spice of life.


    The 1-Player version is limited to a choice of 4
    Here Bow opts for the twig over the tennis racket... wise choice my friend


    The powerups also are very similar. i.e. One eliminates all blocks protecting opposition's goal line, another instantly gives you full power. There is at least one icon that's different though: a bomb rovering around the screen -- if it touches you you're frozen in place for a good 4, 5 seconds. Pretty cool.


    Bomb just released at the top there

    You can also dive to make amazing last second saves and stops. By pressing "Y" and the proper D-Pad command you can dive north, south, east or west. Good stuff I say.



    In the 1P mode you go through each character, with the vs. screen showing the password on bottom much like Sanrio. Hmmmm

    vs.

    Another big difference is in Pop'n Smash you have more freedom to roam as you wish. Many of its stages have no restrictive X marks as Sanrio did.... though there are some stages with restriction points, but most allow each player to go up and down the field as they wish. I only wish you could beat up the opposing player as well, what great fun that would be, sort of a Pong-slash-beat-em-up but alas I digress...


    Oh c'mon you wish you could press-slam her too...
    Or at least smack her upside the head with the mallet


    There's also a "catch-as-many-butterflies-as-you-can-in-40-seconds" mini-game in the 1P mode.




    Sayaka displays the powershot, unforunately for her it is most ill-timed
    The ball will ricochet off the barrier and into her own goal line



    Certain objects are breakable however, such as these flower pots


    Bow dives to perserve his blocks


    Sayaka's helpless expression as the ball goes past her is too cute

    So, which is better? WHAT'S THE VERDICT?

    This was hard a little bit... I did really enjoy the little touches in Pop'n Smash and the additional options that give it perhaps a stronger lifespan than Sanrio... but Sanrio feels a little more "solid" in gameplay. I'd place Pop'n Smash a close second. Both are worth owning and even if Pop'n ripped off Sanrio tremendously, as similar as they are, at the same time they play a bit differently too, if you can fathom that.

    -------

    Some folks will dismiss Sanrio and Pop'n Smash in favor of a game that's more... "mature."

    More violent.

    More masculine.

    More bl -- (Enough -Ed.)

    At the end of the day, gameplay will always reign supreme, no matter the look. Take, for example, Kemco's G2 (Genocide 2)

    G2 was scheduled to be released in the States but never did. Play it and you'll no longer wonder why. I recall seeing a preview in EGM and always thought it looked very cool. In fact, earlier this year I made the grave offense of confusing G2 and R2 (Rendering Ranger) for being one and the same... oh boy... are they ever different.



    G2 is a ho-hum action scroller. There are 15 levels. I beat G2 on my first try in 40 minutes. You go through short levels, killing everything (hence the full name GENOCIDE 2... on a side note the US release was called Generations 2... typical Nintendo) but it's just oh so DULL. There's no variety to it, the controls are cumbersome and the graphics and sound very bland. If you ever seen the GAMERA monster films of Japan, the sound effects of enemies in G2 dying sound exactly like the screams belonging to the villain GYAOS


    sure it looks "cool" but don't let that fool ya

    Furthermore, the bosses don't even exhibit an ounce of imagination. The levels are just as "production line" (a term to describe a job done without care or love). You simply go right, hack and hack (the special weapons aren't worth mentioning much either) and proceed to next level and repeat. It's more shallow than a slip-and-slide. OK, that was a little harsh..



    I know I've been (exceptionally) hard on G2 thus far, but it's not total crap. It's better than a lot of junk out there. But what's worse than an average game besides the obvious? An average game that, by all admissions, should have been very good. I give G2 a pedestrian 5.5 out of 10, maybe 6 on a good day. It shoulda been leagues better, LEAGUES. Proceed with caution.

    Maybe you'll like it but I didn't much.


    such wasted potential



    Sanrio Smash
    -----
    Domination
    Down to the wire
    No Mercy

    Pop'n Smash
    -----
    Sanrio Smash beater? What do you think?

    G2: Genocide 2
    -----
    My friend's vid of G2, up to level 2-3

  16. #56
    Banana (Level 7) pragmatic insanester's Avatar
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    i own Genocide 2 and i thought it was pretty nifty. different strokes i guess.

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    ServBot (Level 11) Steven's Avatar
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    Default HALLOWEEN EDITION

    For the kid in me this will always be my favorite day of the calender year. Darkening days, falling leaves, that cold crisp October night air... it's hard to beat.

    Appropriately, here are 3 "ghostly" SFC games...

    Have a great Halloween


    GEGEGE NO KITAROU (AKA "GHOST OF KITARO")



    This game is very very strange! It's a scrolling shoot em up platformer -- best way to describe it. Based off the manga/anime you control a bloke who sprays bullets out of his hair. Doing the firing? The organism which takes shelter in Kitaro's do, of course. Bizarre? You betcha.

    Unfortunately these bullets don't go full-screen. Kitarou has a shield to block projectiles with, and 3 special weapons he can call upon, but can only use once he's killed a ghost creature and captured its soul. The more souls you've swiped, the more specials you can use.

    1 special is a short cane like whip that I find utterly useless. Another is a sandal-type thing that goes across the bottom of the screen and back. The third is the BFG of the game. Multiple electric blasts are emitted from Kitarou's body. Best saved for bosses.

    There are 19 levels but each stage is VERY short. You deal with a few regular baddies (some can be rather tough) and then you tackle the guardian boss. Some levels have as little as 2 enemies before the boss encounter! What the hell!

    The game reminds me a bit of a SNES Contra clone REALM in this regard: both games are highly imaginative with some truly bizarre monsterous creations, but the damn thing's just so hard, making it tough to enjoy.


    blasted difficult-to-high-heavens REALM

    Luckily there are two handy codes (one for level select, the other for unlimited specials) and with the latter I was able to "electro shock" my way through the game. What a shame it's so hard, because like Realm some of the later levels are really something else. Alas, even jedi game players probably won't ever see 'em without the aid of cheats.

    Some bosses include: Frankenstein, a witch who can change you into small random objects, a vampire in the form of a giant bat along with his many tiny bat friends, a dark cave set against a waterfall where you square off with ten dragon heads, one at a time etc.

    The game, even though Kitarou and friends are kiddy looking and no blood is featured, isn't exactly rated G. One boss, after you kill her, splits in half! Another impales an innocent bystander through the heart with her makeshift razor-hand!

    Here's an example of how unfair the gameplay is. On certain levels there are very small platforms to jump on, but with spirits on you like bees on honey, it's so hard to avoid them. If hit, you'll fall to your death, thanks to the ridiculously small platforms. Another case-in-point: there are leaps of faith to be made where you can't even see the platform on the right until you jump, forcing the screen to stroll forward. In a game as hard as this, that's just wrong.

    On the upside, the monsters as I mentioned are something else. Level 1's boss is something you might see in Hayao Miyazaki's work (Spirited Away specifically) The graphics are real cartoony and excellent. And the music? Solid. Oriental flare and gets rather creepy-ish at the right moments.



    Another major plus: what is a super-hard 1 player game becomes an absolutely BRILLIANT not-so-rock-hard 2-player affair. The 2nd player controls a character who has a full screen fireball similar to Sagat's. With Kitarou blocking and the 2nd player firing away, the game takes on new life. It's been a while since I seen a game where 2 players made SUCH a drastic difference over the 1 player mode.

    After each level there are pictures and JP text to advance the story.

    GeGeGe no Kitarou is the kind of game that you want to like so badly because of all its quirks, but the difficulty/cheapness ruins it. Can't recommend it whole-heartedly, but as a $5-$10 buy (provided you have a sibling or friend into these old games) you won't regret it.


    "Chip? Monterey? Gadget? Zipper?!"
    "Hey bud wrong tree house wrong show!"
    "Oh, er... love what you done with the place"


    Here's a look at LEVEL 1

    This 1st baddie takes several hits to kill and zips around like no tomorrow



    Then this chick pops from out behind the tree. Don't be seduced...



    For her true colors are soon revealed



    Thinking he was friendly I approached the lard asking for a breath mint, preferably grape



    That's the last time I go to the ****ing woods




    ----


    GHOST CHASER DENSEI

    Where are the ghosts, I've always wondered. It's a beat em up. 3 choices: all around guy, quick girl, or heavy duty robot. There are 6 or 7 different types of baddies, and each "race" has 2 or 3 spinoffs but uses the same sprite. These include the usual: bottom tier bums, the big boys, the fat boys, the annoying females, even large monsters (some of which are named "Monster" or "Creature" -- and who said creativity's dead in video games?)

    2 Player mode is where it's at as you can perform awesome tag team moves with your power meter. You know how beat em ups have special attacks that take away your own energy a little bit? Here, you have a separate meter for those things, so doing 360 whirly kicks or flaming Dragon Punches doesn't sap you of health, ace. There is an amazing array of different special's at your disposal. The game's moveset is larger than your average beat em up, which makes it stand out.

    Not much more I need to say except it's a good one. Again I'm not sure where the "spirits" are, as I don't see any ghosts here... except in the title and maybe one, and I wouldn't want to spoil that for ya.

    Beat em up fans will like it.




    -------

    GHOST SWEEPER MIKAMI

    One chases, the other sweeps. The world we live in. This game is what you might get if Splatterhouse, Castlevania, Ghostbusters and Sailor Moon all jumped into a melting pot. Sorta...

    You control Mikami, a rather sexy-dressing lass, who must rid the levels of spirits with her trusty wand-ish stick. Along the way pots can be broken to reveal powerups such as food or weapon upgrades (projectiles)

    But is it any good?

    Let's go to the tale of the tape shall we...


    LEVEL 1

    Mikami starts at the local mall. Reminiscent of DAWN OF THE DEAD



    Nothing creeps like crummy ole mannequins at night... except for window-crashing zombies



    Once that's sorted you go train-hopping. It scrolls splendidly


    very Ghostbuster-esque wouldn't you say?
    Don't get any ideas here, Samuel L...


    The little details are what make games so fun. Here's a creepy visit with a passenger... (the paper can come alive!)


    "Are you done with the funnies yet?"

    Doors must be blasted down. And quickly! Watch out for them nasty hand thingies



    Mikami can hang and swing herself up to reach new heights. Very cool


    that Flash Kick will take out baddies too

    Zombies? Check. Possessed duffel bags? Check. Boogeymen? Check



    Finally we arrive at boss numero uno. His long arm attack reminds me of the ole cheap sticky long arm things you could buy at supermarkets for 25 cents back in the day



    LEVEL 2

    Watery bit level



    A rock and some bats [You're fired -Ed.]



    Oh, it's the house-at-the-end-of-the-woods bit. They're never good things, ar'they?



    Maybe this is the exception... aw isn't she adorable? WHOA WHAT THE [snip -Ed.]



    Attack her hands and bat away the spirits



    WHO'S BAD!



    I know it's deja vu but grab it and go!



    LEVEL 3

    Here you get shrunk down to size...



    All sorts of evils come your way



    And everyday things we don't think twice of


    you will jump...

    And duck



    This mid-boss packs a deadly punch (or at least, a poison dart)


    game over


    I enjoyed Ghost Sweeper. It's old school platforming fun, controls well and the atmosphere is ace. Based off the manga/anime... no surprise as so many SFC games were based off some sort of manga or anime. At least this one wasn't hastily put together.

    A worthy addition to your Super Famicom collection.


    Kitarou Level 1
    Ghost Sweeper Boss 1

  18. #58
    ServBot (Level 11) Steven's Avatar
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    Default Send In The Clones!

    double post
    Last edited by Steven; 12-04-2006 at 01:56 AM.

  19. #59
    ServBot (Level 11) Steven's Avatar
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    Default SEND IN THE CLONES!

    Whenever a successful formula is found, like Street Fighter II, rival companies clamor to clone it. Ever wonder why Mario Kart didn't have more imitators? Actually, there were quite a few clones... but most of them never made it past Japan. Today we look at five of 'em and see how they fare



    ASTRO GO! GO!



    More of an F-Zero clone, this game is simply nuts. If you're suspectible to motion sickness you may want to pass. Astro Go Go moves so fast your eyes feel like exploding due to the rapid processing of multi-technic colors and scrolling scenery. The graphics themselves aren't particularly impressive, but the speed makes everything look better than what they really are.

    You have a choice of 5 racers, each having their own unique vehicle. SUPER PLAY shows you the way....



    Unfortunately it's only 1-Player, and one look it's easy to see why. The SNES trying to handle this game, split-screen, without severe detail being stripped and lack of slowdown? Shyeah, right. Thus, lifespan is shorter. There is a Grand Prix mode where you race the other 4 drivers, and a time trial mode that saves your best lap and overall times. And... that's it.

    The trickiest part may be the controls. You see, you can move the vehicle 360 degrees. That means, then, that most of us will spin out accidentally a lot until we get the hang of this. Why the 360 degrees control? In certain parts your guy will go left or right... or even INTO THE SCREEN! Observe the various directions, and keep in mind this all happens at an insane velocity:

    The Great Leap Forward... and I'm not talking Mao Zedong



    Landing on some lovely tiles you're warned to turn right



    Diagonal bit (see the 871 KM!)



    Flying left (891 KM! *falls over and twitches*)



    Screaming DOWNWARD (at 896 KM!! *croaks*)



    So, is it worth getting? Tricky, this. See, I can understand how one might dig this, but for me I never viewed it as a "real" game. It's more of a show-y off-y gimmick racer, that while is cool and fun in 15 minute spurts, doesn't offer much more. The controls get better as you work it out and memorize the layouts of the courses, but it's far too lightweight to be considered a "great racing title."

    On a side note, this was scheduled a US release under the HORRIBLE name Freeway Flyboys

    Oh and if you're wondering, Super Play slagged it with a 51% mark summarizing it as "Engagingly off-beat, but only for a matter of seconds. Then its true color as a lazy attempt to copy F-Zero will shine through, driving you to despair."

    NEXT!




    ------


    BATTLE RACERS

    Ah, did Banpresto milk these fella's or what? One in a long line of "Battle" SFC games, these titles all feature the same four blokes, namely, Ultraman the Great, Radar RX 'The Masked Rider,' Battle Knight Gundam F-91 and Earth Fighter Roah. They've done dodgeball, they've done soccer, now they're slugging it out in a charge-to-the-finish-line duel.



    As you can see, since these are super bad robots they need no stinkin' go-karts or the like. Standard Grand Prix mode, Time Trial (which saves your best lap and overall times of course) and 2P mode. 2 players can battle it out in the Grand Prix mode, or a battle game where the objective is to capture a ball and enter 10 zones, deactivating them, one by one. Meanwhile, your opponent tries his damndest to knock the ball out of your clutches and begin his own 10 zone spree. There are (surprise surprise) four different specific battle courses.

    Power sliding feels just great here. There's nothing like turning the corner without slowing down and brushing past a group of pillars -- speeding your way to the finish line


    this provides a great rush of adrenaline

    In the Grand Prix mode, there are 6 racers. Points are handed out much like Mario Kart


    shameless huh

    Capsules are strewn about the courses. They change colors every few seconds and range from health refills to projectile-based attacks (yes, you have an energy bar). 5 laps per course... some of which are very short -- 11 to 15 second laps are not uncommon! 4 cups are available, with the 4th having to be unlocked. Four courses 1st cup, five 2nd and six 3rd. (total of 15 initial tracks for the mathematically impaired)


    Standard pits and water hazards are present

    The game is fun and feels 'right.' I thought coming in, it was going to be a poor clone. It's a lot better than I expected. In fact, in the end I came away liking it a lot. Give it a shot

    NEXT!


    this sunlight effect is "greatness personified"


    ------


    KAT'S RUN

    Ugh. What a disappointment. An all-girl racer released in summer '95 by ATLUS. 10 females to select from, and 10 cars. Sounds plenty promising, but ends up being just a dull me-too racer.



    Standard 1 and 2 player modes. Courses work oddly here... the screen blacks out as you continue to race, then it lights up and you begin the next course. This means no little breaks in-between, and with the lame CPU AI you find yourself alone driving along the bland scenery. My victory was marked after 18 minutes of non-stop racing. I almost fell asleep.


    Looks cool in'it? The real in-game graphics aren't this good nor the tracks, trust me

    It's not worthless... but save your money. NEXT!


    -----


    RIDER'S SPIRITS
    (Bike Daisuki: Hashiriya Damashii)


    Here's another blatant Mario Kart clone. Yet, like Battle Racers, it's quite enjoyable and worth getting. You have 8 drivers to select from, each with pros and cons. GP, Time Trial, 2P. If you time it right after the 3, 2, 1 bit you can even get a speed burst.



    The 2 Player mode is awesome. Two can play in GP mode, or race against one another just the two of you. You can also opt to include just two extra CPU opponent (total of four for those counting at home). Now that's the kind of customizable power that I love. But what about a 2P battle mode, a la Mario Kart? And Battle Racers?

    It's a little different here, and it's pretty damn cool. Ever heard of a game called CHICKEN? Well, allow someone who has played it to explain it to you. This Will Smith bit here explains it all (with a cameo from Robin -- the black lady on the Howard Stern show). Rider's Spirits' Chicken Race mode is like that... closest biker to the edge wins. If you go over, you lose, however, unlike the bloke in the footage who claims he won though he went over... yet he didn't really win, did he? [Stop confusing the masses -Ed.]

    Just let it be known, this mode though lasts 5 seconds, is a great little brake-at-the-last-possible-moment bit and works brill.

    Here's EGM's take



    Well done... NEXT!


    ----


    SD F-1 GRAND PRIX

    You may remember the regular F-1 Grand Prix games on Super Famicom. Here's their Mario Kart clone version. Pick from 10 different animals each with their own stats


    CHUCK E. CHEESE'S rejects...

    There are many different camera angles to pick from. The default is Mario Kart style. But one allows you to make SD F-1 look just like their earlier F-1 games, from a bird-eye's view point



    1P games include:

    -GP Mode: first you race around bare track for 2 laps to be awarded a starting position (1-10). Then you start the race at your designated spot against the 9 rivals. Icons litter the course, collect enough to fill a bar and you can give yourself a temporary speed burst

    -Crash Mode: None of this 2 laps positioning nonsense. Start out #10 and instead of speed-bar-filling-up icons you get regular weapon icons (projectiles, etc.) I much preferred this traditional Mario Kart mode over GP

    -Time Trial: Duh. Keeps track of best lap and overall times

    2P game (besides obvious GP and whatnot):

    -Dog Fight: Pick one of (surprise surprise) four specific battle arenas, and it's a dog fight to the death. Goal is to zap other driver's energy to zero by blasting them with any means necessary. Groovy

    Like Battle Racers, your guy has a health bar that is reduced any time he falls in a pit, rams into barriers or gets fried by the opposition. Unlike Battle Racers though, instead of finding health refills in capsules, SD F-1 has a healing section along the beginning of each track much like F-Zero


    Mario Kart meets F-Zero?! Sure looks guilty...

    And now, let us gawk at a flurry of pics


    OK they TOOK Mario Kart & replaced it with furry animals


    some tracks contain helpful arrows


    lovely beach level... with a super jump bit


    Northern Lights! Nice detail on the ice as well

    Lava track is arguably the best in terms of oooh-factor


    prepare for the super jump


    over... blue tiles?! Hey, it looks pretty OK?


    love how you can see it twist in the distance


    avoid the muddy spots


    lovely parquet flooring a la old Boston Celtics forum [That's stone -Ed.]



    OK, TO SUM IT UP, WHAT'S GOOD?

    I really like SD F-1, Rider's Spirits and Battle Racers. These games, as far as I'm concerned, are must-haves if you *love* Super Mario Kart (as I do)

    Here's my ranking of today's games:

    5. Kat's Run (quite meh, really)
    4. Astro Go Go (not bad for what it is, but limited lifespan)
    Tie. Rider's Spirits/Battle Racers (love these two)
    1. SD F-1 Grand Prix (by a hair)


    Of course, these clones are NAGA (not as good as) Mario Kart. But as alternatives, I'm sure you'll find at least one here you'll take a bit of a liking to. I know I did (three, in fact)


    MOTION SICKNESS CITY -AKA- Astro Go Go (0:39)
    Battle Racers (1:15)
    SD F-1 Grand Prix (0:30)

  20. #60
    ServBot (Level 11) Steven's Avatar
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    Default

    nevermind
    Last edited by Steven; 12-04-2006 at 01:56 AM.

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