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Thread: Tilt Functionality in a PS3 Controller, does anyone care?

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    Default Tilt Functionality in a PS3 Controller, does anyone care?

    Does anyone care or use this functionality? Do you think it is important?

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    I haven't had a good game that utilizes it. I'm holding back judgement on my part until the smoke clears although I do think it was thrown in late to compete with the wii. I am not sure if the baterang the original ps3 one had that function.
    neo geo system

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    Not really, same goes for the Wii. Its probly fun and all, but for most games i prefer the old classic control style. Montion sensoring havnt catched my interest, yet

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    .....
    Last edited by Nintendo Gamer; 01-24-2016 at 05:58 PM.

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    I could be put to good use in the future.Who knows I havent used it yet on my PS3.Flow cost too much to try it out.

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    Tilt is necessary in Blast Factor if you wish to survive and score well. It allows you to swoosh the enemies to one side of the screen and attempt to chain them easier.

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    i dont really care for it , if anyone tried it on the demo of motorstorm it is really something you have to practice at . i dont wanna move around when i play games , i wanna sit back and relax , ya feel me

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    they haven't really done much with it for PS3. It works well for flow and blast factor. The wii is headed in the right direction with Wario Ware, Wii Sports, and even Trauma Center works well.

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    While there is no doubt in my mind that this was thrown in just to compete with Wii, I think it may be fun if used properly.

    What I have in mind is a PS3 version of Wipeout. Tilting the controller to tile your hoversled might be fun

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    The biggest problem for me in regards to the tilt functionality of the Sixaxis, is the fact that it's shaped like a regular controller. I think Nintendo had the right idea with a their wii-mote looking like a TV remote control or "wand". The fact that the Sixaxis looks exactly like a regular dualshock, just seems to go against the whole motion control idea. Maybe I'm completely off base with that, but that's just my personal take on it.

    I mean, just imagine trying to play Wii Sports with the Sixaxis. As goofy as people look playing that game with the Wii-mote, you would look 10 times more goofy playing it with the sixaxis, and it wouldn't be as comfortable. The shape of the Sixaxis naturally suggests that you hold it with two hands, but motion controlled games would seem to work better with a one hand device. It's pretty easy to imagine the Wii-mote as the handle of a tennis racket or a baseball bat, but trying to imagine the Sixaxis as the handle for a tennis racket or baseball bat is just a hard thing to do. I'm sure you could hold the Sixaxis with one hand, but it wouldn't be very comfortable, and you most likely wouldn't have access to the necessary buttons.

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