I just received the premiere issue of "gameSTATE" (what is the deal with the game industry and capitalization abuse, anyway?), a co-production of the UK's Future Publishing and RenderWare, they of the 3D middleware engine as seen in Grand Theft Auto III/Vice City. The cover story was a 2002 year in review that brought up some really depressing facts (which I hadn't seen all in one place before):
"Of all the [publicly traded] US and European companies, only one, Take 2, saw its share price rise during 2002. Even EA...suffered a 10% fall, while the likes of Ubi Soft and Midway were down about 70%, and Infogrames' value was hit a vast 86%."
"Acclaim has taken a beating. It's closed two of its internal studios and is posting significant charges due to its internal reorganization, while its own auditor has suggested current cashflow problems pose a question mark over its ability to continue as a going concern. This was a company that saw its share price rise tenfold during 2001. Similarly, 3DO has only survived thanks to further investment from founder Trip Hawkins, while BAM! fired half its global workforce and shut down all its internal development."
"A string of publishers like Sega and THQ have downgraded their projections for 2003. Activision also lowered its 2003 prediction by 12% citing weaker than expected performance of key brands like Tony Hawk's Pro Skater. It accounted for 44% of revenue last year."
"On average it costs $3-5 million to develop a game, on top of which a publisher typically spends a further $6-10 million on manufacturing, marketing, and distribution."
"Despite the growing mass-market cachet of gaming, the newbies are casual gamers -- they buy fewer units. The average number of games per PS2, called the tie ratio, was 5.5 in September 2002, according to Sony. The comparable figure at a similar point in the PS1's hardware cycle was over seven."
"Analysts establish that while the average cost of developing a game has doubled, sales are only up 50%, and those sales are concentrated within the top 10% of best-selling games."
"EA's control of the big Christmas movie licenses, Lord of the Rings and Harry Potter, all but sucked dry the lucrative December sales period for the the competition."
"There's no question that Sony has dominated the opposition over the past year, leaving Nintendo and Microsoft to fight for the scraps of joint third place."
And then a list of 2002's ten best-selling U.S. games: seven for the PS2 (GTA:VC and GTA3 in 1st and 2nd place), one (Super Mario Advance 2, 4th place!) for the GBA, one (Halo, 9th place) for the Xbox, and one (Super Mario Sunshine, 10th place) for the GameCube.
As a guy who makes his living writing about the game industry, it's no wonder I've come to embrace classic videogames: they help me to forget the effed-up state of modern videogames.
-- Z.