I have never, ever liked RPGs with "skill point" systems in place of good ol' class/level. The reason is because with classes you can generally predict what kind of party you need (Fighter/Thief/MU/Cleric pretty much covers all the bases), but with skill systems where your characters have a number of different skills, you might end up creating a character who has a bunch of skills that sound useful when you read them in the manual but leave the actual character completely useless.

That being said...

I've been attempting to play Interplay's Wasteland. I always heard it was a classic, and I have the Ultimate RPG Archies (which includes it) so I installed it and tried it out. I knew it was a skill-based game so I decided to go with the default party the first time. Long story short I didn't like the default party and now I'm creating my own.

*Sigh*

Anyone wanna give me suggestions, or at least wish me luck?