The 32X wasn't properly supported. It seemed that Sega of America were interested in extending the Genesis shelf life before moving to Saturn, while Japan wanted to shelve the Genesis and go with Saturn. It was a pissing match, and obviously nobody won. I think the hope was that developers would create games on 32X, partially to get practice on the SH-2 microprocessors that powered it and Saturn. That didn't happen. Again, Japan was completely unsupportive of the 32X, and killed SOA/SOE by stopping Genesis support and releasing the Saturn early.