I'm surprised there are ANY 32X supporters. That system had NO good games. Yeah, there are a few DECENT ones, but decent is all they are. The Sega CD, on the other hand, has a very rich, albeit small, library and several classic titles.
I'm surprised there are ANY 32X supporters. That system had NO good games. Yeah, there are a few DECENT ones, but decent is all they are. The Sega CD, on the other hand, has a very rich, albeit small, library and several classic titles.
Much of what I was going to say has already been said. The 32X 'doesn't even compare' to the Saturn. It's basically like a generational difference in released game quality. Whether or not the 32X was a good idea or could've done well under different circumstances, I'm still glad that it exists and appreciate it for what it is.
The Saturn's 3D is just fine for the time. Even in the hands of poor developers, there wasn't that much difference between it and the average PSX game (I won't get into the N64). The difference is smaller than that between the Genesis and SNES. Sure Sega should've helped third parties more, but the end result overall turned out good enough and there are plenty of Saturn games with amazing 3D for the time.
I've noticed that discussions about the Saturn and/or Sega failing are always based around Sega. No one seems to give Sony any credit for the PSX or entertain the idea that no matter what Sega did, they might have still died out in the console market. Even Nintendo has been beat until recently. Which makes it kinda crazy that many people say that the Saturn should've been more like the N64.
The failure is put on Sega because Sony wanted to team up with Sega in the beginning, but Sega pushed them away. They also had the chance to get Silicon Graphics for the Saturn, but again, Sega snubbed out SoA like the assholes they were. So they could've gotten both their competitors early on, but they were too stupid. Not to mention Bernie Stolar killing the US Saturn library with his "3D is the future, no 2D games" policy, since the Japanese Saturn library could've saved the Saturn due to how many good games it had. But it wasn't all his fault, the blame should be put more on SoJ.
So yeah, it really is all Sega's fault.
Last edited by Baloo; 07-04-2009 at 12:43 PM.
Sega snubbing Sony is still about Sony and Sega having the chance to have had N64-like graphics is still about the N64, which still failed against the PSX.
Hypotheticals are still just that. Sure if Sega had merged with Sony and Nintendo and there was no competition they would've come out on top. But even if they did most things right (like they did with the Dreamcast), they still could've done just as bad/less-good or worse.
If NEC had included SuperGrafx hardware in the Duo systems, would they have automatically beat the Super Famicom? The SMS was a beast compared to the NES. Nintendo may have used business style to win the 8-bit generation, but so did Sony later on.
I'm not saying that Sony would've won in any scenario, but Sega wouldn't have automatically won if they'd done a few things different either. Plus, if they had, they wouldn't have been the Sega that everyone loves.
I don't buy the fact that lack of 2D support in the US had any real impact. 2D was a dieing genre, 3D was the next hottest/greatest thing according to gamers. It was in demand. The 2D titles on the PSX didn't have much to do with its success. And it's still a wide ratio at that on the PSX. If Symphony of the Night never came out to the US on PSX, it would have still been just as popular of a system.
Same with specs. Saturn looked fine compared to the PSX. There wasn't a huge difference and as history's showed - many "inferrior" systems had beaten out the competition in their day.
Also, Sega had a HUGE existing fan base compared to Sony starting from scratch, going into the 32bit generation.
It isn't the fact that there were no 2D games, it was the fact that early 3D games and the Playsation/Saturn SUCKED ASS, and all the 2D games on Saturn from Japan were fucking gold. Radiant Silvergun? X-men Vs. Street Fighter? Street Fighter Alpha 3? Guardian Heroes? THIS IS WHY SATURN DID WELL IN JAPAN!
If Saturn got good 3D games like Nintendo 64 did, it's quite possible that it could've survived. But all we got was NiGHTS...there's not a single other memorable game in the US Saturn library except for my personal favorite Sonic R.
The Saturn did survive, it just wasn't number one. It's no big deal. What's important is that we got so many great games from it.
Since NiGHTs is a 2D game, I guess that by "3D" you mean simply games that use some 3D graphics? Here are some that were released in North America-
Virtua Fighter 2
Shining Force
Daytona's
Sega Rally's
Virtual On's
Virtua Cop's
House of the Dead
Duke Nukem 3D
Powerslave
Quake
Shining the Holy Ark
Panzer Dragoon's
Fighting Vipers
Fighters Megamix
Die Hard Arcade
Iron Storm
I'd rather have a Saturn for the Shining Force III games alone. I'd also take the Saturn's 3D games over the N64's. But my tastes aren't popular (I like pre-current gen games for one thing).
Do you think that the Dreamcast's has "good" 3D games? The Saturn has a similar library.
Both the Dreamcast and the Saturn had great games but here is the difference. The Saturn was released too soon and it wasnt developer friendly or as visually impressive as the PlayStation games were post-launch. By the mid 1990s, I believe north americans expected more bang for their buck and they saw the flow of titles and the visual elegance heading towards Sony so they bought along those lines. By the time the Saturn dropped low in price and got some really excellent titles, it was already considered the misfit third and buried here. The Dreamcast was released at a time of stagnancy in the gaming market. The PlayStation was whooping butt with the N64 chugging along far behind and it seems people wanted to look towards a new, more impressive console to get into and it was the Dreamcast. Unfortunately Sony did what Sega didnt and added DVD playback which was really a shot in the arm for them. The Dreamcast had an amazing library, like the Saturn, but it could not stand against the sheer power of the PlayStation fanbase.
All in all. Saturn and Dreamcast got their poor, nondeserving asses kicked by Sony. I think the gaming market will always have a vast empty hole that Sega left in 2001 that wont heal. Cheap, in depth, amazing quality games for everyone. Not like now. You either have super-violent FPS/horror, RPG games or a big box of waggleing shovelware.
Last edited by Sonicwolf; 07-05-2009 at 02:07 AM.
DERP
where would i get a modded model 2 gen with the 32x inside?
Twitter - GEEZUZKANE
Nintendo: NESx3, SNES, N64x2, NGCx2, WIIx2, GB, GBP, GBCx2, GBASPx2, NDSLx2,
Sega: SMS, GENx3, SATx2, DCx3
Sony: PS1, PS1 moddedx2, PS1 Jap, PS1 Slim, PS2x2, PS2 Slim, PSP Go, PS3 Fat, PS3 Slim
Others: XBOXx2, XBOX w/ hard mod, XBOX w/xbmc and 80gb HDD, X360, X360 Slim MW3 Edition, TG16, INTV, COLV, 2600 JR-broken, Wonderswanx2
Well I'm working on one. Might be for sale after
I like the 32x myself for a couple of games, Star Wars Arcade and Knuckles Chaotix in particular. Both haven't been re-released and you can't play them anywhere else...so yeah. And I LOVE me some Knuckles Chaotix. One of my favorite Sonic games ever, it's so underrated IMO. There's also Fred Couples Golf, Mortal Kombat II, and Shadow Squadron. A couple of US exclusives for the 32x really suck though. T-mek, Cosmic Carnage, ugh... I also love NBA Jam T.E. on 32x, no load times and much better graphics than on Genesis.
Last edited by Baloo; 07-04-2009 at 12:42 PM.