Are there any visual differences between Psone disc games played on the PS3 versus Psone games downloaded through the PSN Store?
Do purchased games look better?
Are there any visual differences between Psone disc games played on the PS3 versus Psone games downloaded through the PSN Store?
Do purchased games look better?
Sounds like wishes from fans rather than truth. I doubt this rumor has any basis in reality.
Wouldn't be surprised if a game or two was translated by a developer and published though. Sony, no doubt, could care less if a PSOne release going up on PSN was never before released in the states.
There shouldn't be, they're just disc images running in the same emulator disc do.
But there does seem to be the occasional differences, Silent Hill for example has supposedly been reworked a bit to resolve some issues the game had when the disc was running in Sony's PSOne emulator.
I don't have a ps3 but is it true that these games come with a scan of the original instruction manual? Or is that only on the japanese side (or neither side)?
Yes with every page intact, and you can view it either on the PS3 or PSP.
I only bought Suikoden so far, just to be lazy and not get up and get my disc, to play it on PSP and to show support for the service so I can say with my wallet "I want more RPGs like this downloadable"
I only bought one other game off PSN and that was Beats for PSP, the best portable rhythm game ever made.
Sure, I found one within 30 seconds of quickly glancing over a list of PSOne releases. Hardcore 4X4, which was published by American Softworks Corporation, a company that went under quite a few years back. Granted it has only seen a European release so far on PSN, but I don't see why that matters.
I assure you that Sony has no rule regarding PSOne releases only being submitted by the original publisher. Many of these games no longer have any relation to their original publishers since those contracts have lapsed and rights have returned to the original developer (Including this example I provided, which is fully owned by Gremlin Interactive, whom developed it). Barring titles that were self published by large development houses, such as Konami, you'd be hard pressed to find a game being published for rerelease by the same company that did it 10-15 years earlier on a different console.
Another set of examples are the recent rush of Command & Conquer games, which were developed by Westwood and published by Virgin. Westwood no longer even exist, having been brought out and then dissolved by EA years ago. And Virgin had nothing to do with these rereleases. Those facts didn't affect EA's ability to release these on PSN at all, Sony will accept submissions for consideration from any company that has ownership. I have no doubt there are many other examples if we were to closely look at what has been released worldwide so far on PSN for PSOne classics.
And I imagine excising any signs of a original publisher could be fairly easily done even without the source code, which I suspect would exist anyways for most any decent company in recent years. That data isn't neglected at every company like it is at Sega...
What made you think Sony had a policy like that?
Last edited by Leo_A; 12-04-2009 at 06:59 PM.
Uh huh
I'm not sure I understand your last message, but I assure you, no such policy exists. Who has ownership is all that Sony is concerned about.
i didnt see Call of Duty classic w/ online play on the list. i thought it was added on the 2nd of Dec?
For starters, there is no shortage of examples on PSN of PSOne titles from publishers that are defunct, have been dissolved after acquisition by a larger firm, or companies that have merged to form a new firm (Such as Square Co. and Square EA, both of which technically don't exist now).
Secondly, I'm privileged to know some of the inner workings of this process when the two Oddworld titles were recently released on PSN.
May I ask where your statement originates from?
This list is for PSOne rereleases on PSN. There was never a Call of Duty title on the PSOne, and the original Call of Duty has never had a console release until now on XBLA and PSN. You'll find it with the other original releases on PSN, not in the PSOne section.
Probably a dumb question, but I've not bought off it, so I don't know.
You don't need a PS3 to get these do you? I have a PSP, but not a PS3. I really just want Ten Pin Alley on my PSP.
gamesandgrub.blogspot.com - My blog about boardgames, and sometimes food.
roomwithaviewmaster.tumblr.com - My blog about Viewmaster collecting
You can buy them directly from the PSN store on your PSP, or purchase them on your PC and transfer them to your PSP via a USB cable.
thanks Leo. I'll be a happy boy soon.
gamesandgrub.blogspot.com - My blog about boardgames, and sometimes food.
roomwithaviewmaster.tumblr.com - My blog about Viewmaster collecting
Analog left is L2 and analog right is R2. You can also reconfigure each game however you want. So for example. Armored Core Master of Arena uses L2 and R2 for aiming upwards and downwards. It's not used too often though so just use it when specifically needed. Hitting both L2 and R2 went back to a level view though so that right there would be impossible(without doing it manually) if the option of L2+R2 isn't there for a button combo.
Another is Mega Man Legends. Whenever you shoot it's partially homing as long as you're aiming in the same direction, so without lock on it's fine. However you can always press the analog and shoot if you wanted. It's not really the best thing in the world, but it's really not difficult and easy to get used to it. Another thing is that you could always switch it to O for lock on and the dash boots to R2. So there are a few changes that could be done to make the gameplay work.
Games that have no control reconfig you can go into the home menu and reconfigure the PSX controls to be whatever buttons you wish.