Ever since I can remember I have had a habit of studying games while I played them. I always find the technology, programming skills, and creative game designs to be fascinating.
I remember Metal Storm on the NES being the first game I ever played that had parralax scrolling (even though I think it was faked) it was the first time I saw the effect.
The overworld in Final Fantasy III on the SNES was the first time I had ever seen Mode 7 used in a non-3d perspective and my eyes freaked out for the first few minutes.
I loved the level design in the first Croc game. I like how they designed large multi layered levels, but divided them up into bite size sections. This allowed for a steady frame rate, with a great level of detail and minimal pop-up.
But nothing could prepare me for the day I bought Amok for my Saturn. I had read several reviews and no one mentioned the tech behind it and the fact that the game had a world designed from voxels. I had never seen them before and had no idea what I was looking at but I knew they weren't polygons. I assumed that since the Saturn was a 2-D powerhouse they built a world out of thousands of little sprites.
It wasn't until a few years later when I was at Tech School and we bogged the network down playing endless matches of Delta Force 1 and 2 that I started hearing the term "Voxel". It was then I finally realized exactly what I had been staring at in Amok those past several years.
Since then I have seen plenty of PC games that use Voxels to generate landscapes and such but it seems a rare sight on consoles. Can anyone give me a list of other console games of the era (Saturn, PSOne, N64) that use Voxels?