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Thread: Neo-Geo after SNK/SNKP, still going

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    Quote Originally Posted by vincewy View Post
    Oh god.

    Of all the games they could've been inspired on, they chose fucking Turrican?! Those jump physics seem off...
    Quote Originally Posted by Edmond Dantes View Post
    I can't tell if we're discussing My Little Pony or Neon Genesis Evangelion anymore.
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    Quote Originally Posted by Kitsune Sniper View Post
    Oh god.

    Of all the games they could've been inspired on, they chose fucking Turrican?! Those jump physics seem off...
    Are you dissing Turrican?

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    Speaking of, my question is, how is this not Super Turrican 2 for the SNES? It actually looks like they peeled the game engine from that very game. The enemies look the same, the physics looks the same, the 360 degree laser, and the rolling dodge all look the same. The only thing that looks different is the level design. Am I out of my mind, or did they borrow the game engine from this game?

    Look for yourself: http://www.youtube.com/watch?v=5EvIIdLWLYY

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    Quote Originally Posted by cheesystick View Post
    Speaking of, my question is, how is this not Super Turrican 2 for the SNES? It actually looks like they peeled the game engine from that very game. The enemies look the same, the physics looks the same, the 360 degree laser, and the rolling dodge all look the same. The only thing that looks different is the level design. Am I out of my mind, or did they borrow the game engine from this game?

    Look for yourself: http://www.youtube.com/watch?v=5EvIIdLWLYY

    -Chris
    Exactly, they ripped off EVERYTHING, even the physics, it's ridiculous! Instead of making their own original gameplay style they chose to copy this?

    And yes, I AM DISSING TURRICAN. The movement and jump physics are atrocious!
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    I can't tell if we're discussing My Little Pony or Neon Genesis Evangelion anymore.
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    Quote Originally Posted by Kitsune Sniper View Post
    Exactly, they ripped off EVERYTHING, even the physics, it's ridiculous! Instead of making their own original gameplay style they chose to copy this?

    And yes, I AM DISSING TURRICAN. The movement and jump physics are atrocious!
    The funny thing is that this is exactly why I put in an order for this. Its more turrican-style run a gun action, I love this genera and the later Turricans were always super fun.

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    Quote Originally Posted by substantial_snake View Post
    The funny thing is that this is exactly why I put in an order for this. Its more turrican-style run a gun action, I love this genera and the later Turricans were always super fun.
    To each their own. I didn't get the appeal of a game with such bad controls, so whatever.
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    Just for a quick update email from NGDEV, but their message can be viewed here

    http://www.neo-geo.com/forums/showth...=1#post3275650

    Pre-orders for Fast Strikers and Last Hope:Pink Bullet will open soon.

    I'm only surprised by the low numbers of productions, AES should be at least 200, MVS 100. I guess for small companies like NGDEV, they need to recoup the cost quickly and can't afford to sit around stocks of games.

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    Quote Originally Posted by cheesystick View Post
    Speaking of, my question is, how is this not Super Turrican 2 for the SNES? It actually looks like they peeled the game engine from that very game. The enemies look the same, the physics looks the same, the 360 degree laser, and the rolling dodge all look the same. The only thing that looks different is the level design. Am I out of my mind, or did they borrow the game engine from this game?

    Look for yourself: http://www.youtube.com/watch?v=5EvIIdLWLYY

    -Chris
    The game clearly was designed to basically be as much like Turrican as possible without actually using copyrighted content, yeah... but the 16-bit Turrican games are some of the best run & gun games ever, so why's that so bad?

    And no, it's not literally using Turrican music and graphics, just new stuff that looks and sounds very, very similar. For instance, this music is good, but it's just not at Chris Huelsbeck's level of greatness. Graphically it's closer (it does have better hardware than the SNES or Genesis, to have more and more detailed sprites, after all), but no, it's not literally Turrican sprites. Does it pretty much copy the gameplay, though, based on that video? Clearly yes.

    I do see one new thing, though -- I'm pretty sure that you can't jump in ball form in any of the Turrican games, but you can in Gunlord. Also, there's no sign of a grappling hook like Super Turrican 2 or a whip-grapple thing like Mega Turrican. Though of course, the other Turrican games don't have such a thing either... they do have a beam attack (Turrican 1 and 2) or freeze ray (both Super Turricans) though. GunLord seems to have a Turrican 1 or 2 style beam attack.

    Oh, as for the normal weapons, they all look like modified versions of Turrican weapons, so far, but several haven't been revealed yet.

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    Quote Originally Posted by Amon_Re View Post
    Are you dissing Turrican?
    I know, right!?

    At least they copied a good game, unlike the trend of major developers who xerox crap year after year.


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