Street Smart. Never have I played a more boring game in my life. On top of that, the game was in a converted Tron cabinet...
Street Smart. Never have I played a more boring game in my life. On top of that, the game was in a converted Tron cabinet...
I never played Ballstix.I remember playing A game For the Turbo grafx 16 almost twenty years ago called Battle Royal.It was beyond bad.I think the game was supposed to take advantage of the multi tap.The characters moved like they were cement.I think the programmers of this game,must of spent a whole week making this piece of crap.
AD&D Heroes of the Lance for the NES is pretty much unplayable.
Rascal for the PS1. Thankfully I got it cheap when Costco was clearing out all their PS1 games, way back when.
I know the SNES pretty well so I will stick with that.
Here are some gutter-trash games that really stand out:
Bebe's Kids: HORRIBLE brawler that has to be seen to be believed.
Race Drivin: Amazingly bad, this game has a course you cannot even finish
Pit Fighter: The WORST game I have ever played, bar none. Utterly broken in every way.
Captain Novolin. A game where you play as a diabetic superhero and must avoid bad junk food or die. Funny, though
RapJam: Volume 1: Terrible basketball sim from the makers of Bebe's Kids.
Obitus: Abysmal D and D ripoff effort. Worst RPG on the system
Mario is Missing: Boring educational game starring luigi.
Revolution X: Laugh out loud funny! Play it even though it is bad!
Waynes World: Great game: NOT!!!
Super Noah's Ark 3D: Funny but flawed shooter by the developer who brought you Bible Games.
All of these are pretty bad. I had to suffer through all of them!
NES:
Deadly Towers
Fester's Quest
Rambo
I thought of another terrible game I've played:
The Tick (SNES)
People hate Deadly Towers because it's hard. It probably requires that you get out your graph paper. If the game had auto-mapping it might be seen as a bit repetetive but not unplayable. It's not perfect, and the difficulty when starting the game is a bit extreme, but it's actually got good music and cool visuals for the era.
I grew to love the game when I was a kid by using a cheat code: start the game and kill yourself. Push start to go to the password enter screen. Change the first 2 letters of the password to "FE" or "EF" and hit start. The game will start you with the best armor, swords and gauntlets. You can therefore skip the "searching for items and armor" segment of the game and go straight to the towers.
If you do this, you may find something to enjoy in it.
Adding to the list of worst games:
-Bokosuka Wars for the Famicom--so visually and aurally repugnant that the game becomes a chore to play just to put up with the horrendous audio. And it's not fun. The game over screen is hilarious, however.
-Impossible Mission for the Atari 7800--the game is broken and is missing items in the U.S. release, so it can't be finished. But they published it anyway, and didn't revise it. Europe got a working version.
-Strider for the SMS--When this came out I remember Gamepro raving about what a great port it was. They gave it a REALLY high score if I remember. The truth is, it's absolute shit. The character movement is so sluggish and the collision detection is so dodgy it's almost unplayable. And the music is just nauseating. Most SMS games that arrived on the scene after the Genesis caught on are really shitty, rushed ports. There's not reason to really play any of them becuase there's always a better Genesis version. It's just too bad because in the first few years the SMS had some great games that looked awesome.
Rocket Ranger for the NES was very bad.
I've never played the actual cart, but tested this out on a friend's ROM-filled Xbox. So I'd go along with this as worst.
However, if I were counting only games I'd legitimately played, Suzuka 8 Hours on SNES gets the honor of worst game. Ugly mode 7 effects, simplistic backgrounds, terrible sound and wonky gameplay. I rented this and spent less than 5 minutes on it before tossing it aside for the rest of the rental period.
I've maintained an intense hatred for Amagon on NES for decades now. I simply could not/cannot stand the game and found it beyond stupid. I've gotten more enjoyment from playing Street Fighter: The Movie: The Game (which isn't that bad ).
The DS version of Bust-A-Move is pretty terrible IMO. I thought it silly that I had to use the stylus to play and the cannon was replaced with a quasi-slingshot. I don't understand why motion controls HAVE to be implement just because it's on a system that uses a stylus. Games like Little Red Riding Hood's Zombie BBQ and Underwater Attack would have been fine if they DIDN'T have special controls.
"Ai Oboete Imasu Ka?"
Ikki for the Famicom is fairly bad. For starters, you have to press your farmer character to the very edge of the screen to move him, giving you no idea of where you are going. Pure kusoge (Japanese for "shit game"). Even if enemies didn't pop out of nowhere on occasion, killing you without giving you the slimmest chance of avoiding their shurikens, you would grow so bored of collecting coins that you'd wish they would go ahead and end your turn as cheaply as they could.
It does, however, have ninjas, which covers over a multitude of gaming sins.
King Arthur and the Knights of Justice on Super NES. Horrid.
Data East's Werewolf on NES is another one. They even switched around the attack and jump buttons, brilliant...
P.S. I, too, hated Deadly Towers with a passion. Amagon and Predator on NES are masterpieces compared to this abortion of a game.
Last edited by Canadian Psycho; 11-24-2011 at 08:13 PM.