Hardware Collection
Nintendo: NES, SNES (Model 1 and 2), N64, GCN, Wii, Gameboy Classic, Gameboy Pocket (Model 1 and 2), Gameboy Color, GBA, SP (Model 1), DS, DS Lite, DSI
Sega: SMS (Model 1), Genesis (Model 1, 1.5, 2, 3), 32X, Saturn (Model 2), Dreamcast, Nomad, Game Gear
Atari: 2600 (Heavy Sixer, Sixer, Four Switch, Sunnyvalle, Vader, JR Short rainbow, JR, Sears Four, Sears Sixer), 5200 (4 Port), 7800 PRO
MIS.: Magnavox CD-I, 3DO FZ-1, 3DO Goldstar, TG 16, Intellivision, Action Max, XBox, 360, PSX, PS3, PSP, Wonderswan B/W, Game Com, NEO GEO Pocket Color
Basically, when you plugged Space Invaders into the Super Gameboy, you could play a version of Space Invaders full screen on your TV.
http://www.youtube.com/watch?v=1jXimwkRS-I
Most people don't know Super Gameboy can utilize the SNES. It's said that special mode in Space Invaders even runs an NTSC/PAL check due to being SNES data.
Accordingly to emulate Super Gameboy how real hardware behaves, you must run SNES and Gameboy simultaneously. Few authors bother with this. Instead usually loading just the border graphics tiles in a GB/GBC environment. Which loses access to all 16-bit specific features. But has the small benefit of letting borders load in GBC mode, against Nintendo specifications as there never was a Super Gameboy Color.
Lum fan.
Using the Super GameBoy is the only way I play my OG GameBoy games. Here are some fun, maybe somewhat obscure games to play. *NOTE - not all of these are SGB enhanced.
Rolan's Curse II
Operation C
Kid Icarus: Of Myths and Monsters
Sword of Hope
Bonk's Revenge
Great Greed
Final Fantasy Adventure
Ninja Taro
Gargoyle's Quest
Feedback Thread: http://www.digitpress.com/forum/showthread.php?t=105526
Mega Man V on SGB has a nice border, it's also quite fun to play. It too was built with the SGB in mind.