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Thread: FX chip compatible SNES Game Genie

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  1. #1
    Pac-Man (Level 10) theclaw's Avatar
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    Quote Originally Posted by Satoshi_Matrix View Post
    this is pretty damn cool! I'd love to do this myself. Gotta get me a cheap, bad SNES game that uses the extra pins. Is there a master list of games on the SNES that used more pins than usual?
    BS-X Satellaview
    Mega Man X2
    Mega Man X3
    Super Game Boy
    Yoshi's Island
    Kirby Super Star
    Kirby's Dream Land 3
    Doom
    Star Fox
    RPG Tsukuru 2
    Sound Novel Tsukuru
    Mini-Yonku Shining Scorpion: Let's & Go!!
    Super Mario RPG
    Power Rangers Zeo Battle Racers
    Dirt Trax FX
    Dragon Ball Z Hyper Dimension
    Star Ocean

    A few protos and promo games it'd be shameful to gut. Super Starfox Weekend, etc.
    Lum fan.

  2. #2
    Shmup Hooligan Custom rank graphic
    Icarus Moonsight's Avatar
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    It'd be cool to have some Star Fox GG codes to mess with.
    I swapped roms from a Star Fox board to a Stunt Race board so Star Fox would work with my passthru adapters. Got a mild overclocking out of the deal also.

    No, I didn't have a Doom cart to do it that way either. Got another Star Fox though, should that change.

    Looks like you'd need to Frankenstein a Genie and rom swap with Doom to get the best of both.


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  3. #3
    Key (Level 9) wiggyx's Avatar
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    Quote Originally Posted by badinsults View Post
    Unfortunately, the GGCCC's website vanished years ago. They even had codes for Star Fox.
    Well damn. That's probably where I saw it those many years ago. There really isn't much of anything on the web about this sort of mod at this point (at least not that I could find). I hunted around for a bit before giving it a go with pretty much no luck. It'd be great to have codes too. Oh well.

    Quote Originally Posted by theclaw View Post
    BS-X Satellaview
    Mega Man X2
    Mega Man X3
    Super Game Boy
    Yoshi's Island
    Kirby Super Star
    Kirby's Dream Land 3
    Doom
    Star Fox
    RPG Tsukuru 2
    Sound Novel Tsukuru
    Mini-Yonku Shining Scorpion: Let's & Go!!
    Super Mario RPG
    Power Rangers Zeo Battle Racers
    Dirt Trax FX
    Dragon Ball Z Hyper Dimension
    Star Ocean

    A few protos and promo games it'd be shameful to gut. Super Starfox Weekend, etc.
    There's a few others too as I recall. Vortex, Winter Gold, & Metal Combat immediately come to mind (although they aren't all "FX" chip games, they do all have the extra pins for whatever extra chipset they're using).

    Stunt Race carts are the way to go. They're dirt cheap and plentiful. I don't think too many people will cry over seeing a few of them being butchered. It's crazy to think that I paid 60 bucks for that game 15 or so years ago...

  4. #4
    Cherry (Level 1)
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    Quote Originally Posted by wiggyx View Post
    It'd be great to have codes too. Oh well.
    The homebrew code sites like GSHI and GSCentral have plenty of codes for special chip games. Even though the actual GG hardware wasn't compatible with most of them, people were still able to create codes for use on emulators.

    Here's a helpful link with a full special chip game list:

    http://en.wikipedia.org/wiki/List_of...ancement_chips

    The exception is the DSP games. The GG works with most, if not all, of them AFAIK.

  5. #5
    Pac-Man (Level 10) theclaw's Avatar
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    Right. Pretty much anything with a cartridge slot, uses the extra pins too. Not that there's really a benefit to use GG codes on the SGB menu. (most emulators don't support SGB's 16bit features anyway)
    Lum fan.

  6. #6
    Key (Level 9) wiggyx's Avatar
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    Quote Originally Posted by markusman64ds View Post
    You forgot about the Wayback Machine!

    http://archive.org/web/web.php

    Just type in the old URL and you shall be amazed!
    I don't know the original URL, so I can't find anything (still)


    However, I DID find a site with an archive of the GGCCC codes. If anyone else is interested, here you go!

    http://bsfree.shadowflareindustries.com/?s=4&d=2

    Quote Originally Posted by JLukas View Post
    The homebrew code sites like GSHI and GSCentral have plenty of codes for special chip games. Even though the actual GG hardware wasn't compatible with most of them, people were still able to create codes for use on emulators.

    Here's a helpful link with a full special chip game list:

    http://en.wikipedia.org/wiki/List_of...ancement_chips

    The exception is the DSP games. The GG works with most, if not all, of them AFAIK.
    The GG works on most SNES versions with most FX chip games (based on my tests), but the big issue is performance loss more than anything. Some games, like MMX2, don't utilize their special chipset until a specific point in the game. MMX2 only makes use of it at the end of the game, which leads many folks to erroneously report 100% GG compatibility having not played through the entire game with the GG in place.

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    ServBot (Level 11) MarioMania's Avatar
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    Wow,

    Street Fighter Alpha 2 is one of them

  8. #8
    Insert Coin (Level 0) Zoe F's Avatar
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    The Game Genie Code Creators Club's site is still around. It's here: http://videogamesource.com/genie/

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