Honestly, the FTP model is great for MMORPGs. It removes the pressure for me to have to play all the time to get my $15 worth per month, and when I do pay for something, I'm actually paying for the items/new content I want, rather than the privilege of access to attempt to retrieve said items.

However, for a single player experience, it wouldn't be so bad if the game itself is FTP and you pay for only the features you want that would add up to $60 max. Unfortunately, I will bet that future games will be $60 just for the base experience and the majority of the content will be disk locked. This road sucks, and if the gaming industry does go this route, I'll be joining all the other posters who will just stick with the past generations.

Games today are too ambitious. This is going to collapse eventually because entitled gamers want everything, and there's no way for publishers to reasonably fund stuff like this. Development costs are so high - you look at the simplest of games, and there's still around 10-20 people that worked on programming alone. That can be up to $2 million dollars right there in development costs, much more if the game took more than a year to develop. I can't blame companies like EA for sticking with the same old shit. One misstep and poof - they're 2 billion dollars in the hole.

I honestly hope the gaming industry does crash. A complete reset is desperately needed and I want so badly for all the new generation entitled gamer punks to be put in their place and STFU.