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    Key (Level 9) Satoshi_Matrix's Avatar
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    Quote Originally Posted by treismac View Post
    How would the price of the Gameboy Player for the Gamecube compare to the price to this?
    Typically for between $30-60. I've seen them sell recently for wild ranges. There are cheaper ones on ebay, but many without the boot disc. A GameBoy Player without the boot disc is little more than a paper weight, and finding boot discs by themselves is a near impossible task.

    Quote Originally Posted by Rickstilwell1 View Post
    For me it's just that when playing games that require you to hold down a run button i.e. Mario and Donkey Kong, the B, A placement on SNES is just too awkward to do that with. You have to angle your thumb way up in the opposite direction. The NES dogbone controller was pushing it but still not too bad, but SNES is way at an angle.
    I honestly don't think its a problem, but if you're the kind of person to complain about the excellent NES-101 'dogbone' controller, then I suppose an OEM controller will not satisfy you. You may want to consider alternative Japanese controllers that would solve the problem.


    The first is the Super GameBoy Commander, a controller designed with the SNES B and A buttons in mind as the primary buttons. This creates a problem of playing some games that require the shoulder triggers as they are moved to the face, but I think it's a great solution.


    The other alternative I can think of is the Hori Fighting Commander, which uses a six button Genesis style layout. Again, the triggers are moved to the face, making some GBA games too awkward to play using this, but it sounds perfect for games like Mario vs Donkey Kong, which you complained about.


    Quote Originally Posted by wiggyx View Post
    They go for like 30-40 bucks, making this completely pointless. Why play gba on some cheesy aftermarket player when there's an excellent OEM option? They shoulda spent their time on something unique instead of this.
    I like the GameBoy Player. It's the primary reason I keep a GameCube around, since my modded Wii can play all GameCube games from any region. But there's a couple reasons why the GameBoy Player does not make the Super Retro Advance pointless.

    First of all, the video output of the GameBoy Player is quite blurry, using a softening filter that is present even though component video.Using the same games and the same tv, I can tell you the video output of the Super Retro Advance is cleaner, clearer, and the colors more vivid. When I get a chance, I will take side by side comparison screenshots if you'd like.

    Moving on to audio, this is another case where the Super Retro Advance outclasses the GameBoy Player. When compared, the GameBoy Player audio output is much more muffled and softer sounding to the audio output form an actual GameBoy Advance or the Super Retro Advance.

    Although I'm not an audio expert by any means, I was told by ace9921:

    On the GameBoy Advance's CPU, there are two analog audio outputs, one for the left channel, the other for the right.
    But on the GameCube's Parallel port where the GameBoy Player plugs into, there are no analog audio inputs!
    So what's done instead is to pass the audio through an ADC to make it digital, then it gets converted to analog again with the DAC inside the GameCube along with its RIDICULOUS low-pass filtering.
    Analog to digital, and then back to analog.

    Leaving the larger screen filling video output of the SRA vs the windowed GameBoy Player up to presonal preference and not something I'm going to argue for or against, the other big negative the GameBoy Player has is the controller.

    Even with the Hori Digital Controller, the GameCube controller is NOT well suited for GameBoy Advance games, with its massive A and undersized B buttons. The SNES controller is a much more natural fit.


    The one advantage the GB Player has is the ability to play GB and GBC games which the SRA does not, which is unfortunate. However, examining the motherboard, it says the revsion is only 1.0. It is possible GB/GBC support may be added in later.



    Anyhow, I'll be testing games and give a report of a list of games I've tried and the outcomes of each.
    check out my classic gaming review site: http://satoshimatrix.wordpress.com/

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    Here is a full report of everything that I have tried with the Super Retro Advance Adapter so far, and the results.


    Activision Anthology - completely glitch free, works 100%
    Advance Wars - completely glitch free, works 100%
    Advance Wars 2 Black Hole Rising - very minor graphic glitch during the capture a city animation. Doesn't affect gameplay.
    Alien Hominid - completely glitch free, works 100%
    Asterix & Obelix XXL - completely glitch free, works 100%
    AstroBoy Omega Factor - completely glitch free, works 100%
    Ballistic - Ecks vs Sever - completely glitch free, works 100%
    Bubble Bobble Old & New - completely glitch free, works 100%
    Capcom Classics Collection Mini Mix - Mighty Final Fight seems to have some slight slowdown. I'm not sure if this is caused by the game or the SRA.
    Castlevania Circle of the Moon - completely glitch free, works 100%
    Castlevania Harmony of Dissidence - completely glitch free, works 100%
    Castlevania Aria of Sorrow - completely glitch free, works 100%
    Classic NES Series Super Mario Bros. - completely glitch free, works 100%
    Classic NES Series Legend of Zelda - completely glitch free, works 100%
    Classic NES Series Zelda II - completely glitch free, works 100%
    Dr. Mario & Panel De Pon - completely glitch free, works 100%
    Drill Dozer - completely glitch free, works 100%
    Doom II - completely glitch free, works 100%
    Donkey Kong Country 2 - completely glitch free, works 100%
    Dragonball Z Legacy of Goku II - completely glitch free, works 100%
    Dragonball Z Buu's Fury - completely glitch free, works 100%
    Famicom Classics Balloon Fight - completely glitch free, works 100%
    Famicom Classics Famicom Detective Club Part II - Graphical issues that case portions of menus to disappear occasionally. The music plays in slow motion.
    Famicom Classics Super Mario Bros. 2 (J) - Top left corner of the scoreboard where it displays MARIO x05 is black. There is noticeable slowdown when there are more than five sprites on screen at once.
    Famicom Classics Zelda II Link no Bouken completely glitch free, works 100%. FDS FM Audio intact, sounds perfect
    Final Fantasy I & II Dawn of Souls - completely glitch free, works 100%
    Final Fantasy IV Advance - completely glitch free, works 100%
    Final Fantasy V Advance - completely glitch free, works 100%
    Final Fantasy VI Advance - completely glitch free, works 100%
    GameBoy Advance Video Vol. 1 Pokemon - works perfectly. Also proclaims "NOT compatible with GameBoy Player". The video quality is pretty low, subpar compared to what the Play-Yan can do, but it does work.
    Golden Sun - completely glitch free, works 100%
    Golden Sun The Lost Age - completely glitch free, works 100%
    Gradius Galaxaies - completely glitch free, works 100%
    Hudson Collections 1-6 - All games work but the sound is really awful. Confirmed that the sound is awful on a real GBA too, so this has nothing to do with the adapter. Princess Tomato in Salad Kingdom text hard to read, as it is a bit blurry for some reason, much like Phantasy Stat 1 on the Phantasy Star Collection.
    Ice Nine - completely glitch free, works 100%
    Iridion 3D - completely glitch free, works 100%
    Iridion II - On real cart, completely glitch free, works 100% on M3 Perfect, it crashes during boss battles
    Kunio-Kun Collection Vol 1-3 [Famicom games] - all work, but Super Dodgeball has sprite flickering and slowdown. Not sure if this is the adapter's fault as this was the case in the original game.
    Kirby - Nightmare in Dreamland - completely glitch free, works 100%
    Klonoa Empire of Dreams - completely glitch free, works 100%
    Konami Krazy Racers - completely glitch free, works 100%
    Legend of Zelda LTTP & Four Swords - completely glitch free, works 100%
    Legend of Zelda Minish Cap - completely glitch free, works 100%
    Lunar Legend - completely glitch free, works 100%
    Mario Kart Advance - completely glitch free, works 100%
    Mario Vs Donkey Kong - completely glitch free, works 100%
    Megaman & Bass - completely glitch free, works 100%
    Megaman Battle Network - completely glitch free, works 100%
    Megaman Battle Network 2 - completely glitch free, works 100%
    Megaman Battle Network 3 - completely glitch free, works 100%
    Megaman Battle Network 4 - completely glitch free, works 100%
    Megaman Battle Network 5 - completely glitch free, works 100%
    Megaman Battle Network 6 - completely glitch free, works 100%
    Megaman Zero - completely glitch free, works 100%
    Megaman Zero 2 - completely glitch free, works 100%
    Megaman Zero 3 - completely glitch free, works 100%
    Megaman Zero 4 - completely glitch free, works 100%
    Metal Slug Advance - completely glitch free, works 100%
    Metroid Fusion - completely glitch free, works 100%
    Metroid Zero Mission - completely glitch free, works 100%
    Mother 3 - completely glitch free, works 100%
    Need for Speed Most Wanted - completely glitch free, works 100%
    Ninja Five-O - completely glitch free, works 100%
    Pac-Man Collection - completely glitch free, works 100%
    Play-Yan Micro - Does not work at all.
    Phantasy Star Collection - everything works, but Phantasy Stat 1 SMS is blurry for some reason.
    Pocky & Rocky with Becky - completely glitch free, works 100%
    Pokemon Ruby - The sound effect when you bang into something is muffled. Otherwise, completely glitch free, works 100%
    Pokemon Emerald The sound effect when you bang into something is muffled. Otherwise, completely glitch free, works 100%
    Pokemon Fire Red - The sound effect when you bang into something is muffled. Otherwise, completely glitch free, works 100%
    Riviera - the Promised Land - completely glitch free, works 100%
    Sonic Advance - completely glitch free, works 100%
    Sonic Advance 2 - completely glitch free, works 100%
    Sonic Advance 3 - completely glitch free, works 100%
    Star Wars Flight of the Falcon - completely glitch free, works 100%
    Super Mario Advance: Super Mario Bros. 2 - completely glitch free, works 100%
    Super Mario Advance 2: Super Mario World - completely glitch free, works 100%
    Super Mario Advance 3: Yoshi's Island - Transition fade out effects do not display properly when going down a warp pipe or selecting a stage. does not affect gameplay in any way.
    Super Mario Advance 4: Super Mario Bros. 3 - completely glitch free, works 100%
    Tales of Phantasia - completely glitch free, works 100%
    WarioWare - completely glitch free, works 100%
    WarioWare Twisted - completely glitch free, works 100%. Gryoscope functions properly


    I'll be happy to amend this list with additional games. Just tell me what you'd like to know if it works and if there's any problems.
    check out my classic gaming review site: http://satoshimatrix.wordpress.com/

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    Key (Level 9) wiggyx's Avatar
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    Quote Originally Posted by Satoshi_Matrix View Post
    Typically for between $30-60. I've seen them sell recently for wild ranges. There are cheaper ones on ebay, but many without the boot disc. A GameBoy Player without the boot disc is little more than a paper weight, and finding boot discs by themselves is a near impossible task.



    I honestly don't think its a problem, but if you're the kind of person to complain about the excellent NES-101 'dogbone' controller, then I suppose an OEM controller will not satisfy you. You may want to consider alternative Japanese controllers that would solve the problem.


    The first is the Super GameBoy Commander, a controller designed with the SNES B and A buttons in mind as the primary buttons. This creates a problem of playing some games that require the shoulder triggers as they are moved to the face, but I think it's a great solution.


    The other alternative I can think of is the Hori Fighting Commander, which uses a six button Genesis style layout. Again, the triggers are moved to the face, making some GBA games too awkward to play using this, but it sounds perfect for games like Mario vs Donkey Kong, which you complained about.




    I like the GameBoy Player. It's the primary reason I keep a GameCube around, since my modded Wii can play all GameCube games from any region. But there's a couple reasons why the GameBoy Player does not make the Super Retro Advance pointless.

    First of all, the video output of the GameBoy Player is quite blurry, using a softening filter that is present even though component video.Using the same games and the same tv, I can tell you the video output of the Super Retro Advance is cleaner, clearer, and the colors more vivid. When I get a chance, I will take side by side comparison screenshots if you'd like.

    Moving on to audio, this is another case where the Super Retro Advance outclasses the GameBoy Player. When compared, the GameBoy Player audio output is much more muffled and softer sounding to the audio output form an actual GameBoy Advance or the Super Retro Advance.

    Although I'm not an audio expert by any means, I was told by ace9921:

    On the GameBoy Advance's CPU, there are two analog audio outputs, one for the left channel, the other for the right.
    But on the GameCube's Parallel port where the GameBoy Player plugs into, there are no analog audio inputs!
    So what's done instead is to pass the audio through an ADC to make it digital, then it gets converted to analog again with the DAC inside the GameCube along with its RIDICULOUS low-pass filtering.
    Analog to digital, and then back to analog.

    Leaving the larger screen filling video output of the SRA vs the windowed GameBoy Player up to presonal preference and not something I'm going to argue for or against, the other big negative the GameBoy Player has is the controller.

    Even with the Hori Digital Controller, the GameCube controller is NOT well suited for GameBoy Advance games, with its massive A and undersized B buttons. The SNES controller is a much more natural fit.


    The one advantage the GB Player has is the ability to play GB and GBC games which the SRA does not, which is unfortunate. However, examining the motherboard, it says the revsion is only 1.0. It is possible GB/GBC support may be added in later.



    Anyhow, I'll be testing games and give a report of a list of games I've tried and the outcomes of each.

    Your own thread, no less

    http://www.digitpress.com/forum/show...r-video-review


    Definitely interested in a side-by-side. Looking forward to it

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    i assume something like this will make it into another all in one thing so you'll end up with one console with like 8 cart slots.
    COMPLETED MY USA SMS SET!!!!

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    wiggy, you know I'm a big fan of your work so I don't want to be arguing with you. The reason I didn't mention the SNES RetroPort is because it's a controller adapter, not something native. I mean heck, I've got a PS2 to SNES controller adapter, so I could theoretically argue the PS2 makes for the best GBA controller for the Super Retro Adapter. It would be silly to say something like that.
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    Thanks for the overview.

    How did the Classic NES releases look on your 4:3 tv with their 3:2 aspect ratio with missing scanlines re-expanded to 4:3 proportions? They already look odd on the Game Boy Player at their converted 3:2 AR when played on my tv (Although not half bad on my backlit SP) so I imagine they look even more off rather than being helped by this thing's full screen 4:3 output.

    I'm not buying this so don't feel bothered to do it just on my account, but V-Rally 3 and Stuntman's 3D engine would be a good test for this.

    Quote Originally Posted by Satoshi_Matrix View Post

    The first is the Super GameBoy Commander, a controller designed with the SNES B and A buttons in mind as the primary buttons. This creates a problem of playing some games that require the shoulder triggers as they are moved to the face, but I think it's a great solution.
    A & B are situated the same there as on a normal Super Nintendo controller so I don't see how this would solve his complaint?

    For those that want the best button layout possible, a Super Game Boy for non enhanced Game Boy games switched to use Y & B via the SGB menu and a Game Boy Player paired with the GBA to GCN link cable to a model 1 GBA for your controller are the ideal setups in my opinion.

    I also like the NES Retroport paired with the Game Boy Player for things like GBC games and other games that don't utilize the shoulder buttons and sometimes use that instead. The SNES Retroport, at least mine, still has me using A & B though instead of Y & B. So it's nice paired with my ASCII SuperNES Fighter Stick playing something like the Konami Arcade Collection cartridge since I don't own a NES arcade stick but it doesn't resolve button mapping issues on a gamepad with platformers and some other genres where simultaneous use of both buttons is important.
    Last edited by Leo_A; 11-24-2013 at 10:28 PM.

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    Quote Originally Posted by Leo_A View Post
    Thanks for the overview.

    How did the Classic NES releases look on your 4:3 tv with their 3:2 aspect ratio with missing scanlines re-expanded to 4:3 proportions?
    Squished. I've never been too fond of how the majority of the the Classic NES series games look on the GBA. The only real acceptable game to me is Zelda 1, the rest are always weirdly compressed. PocketNES does a much better job with this.


    Quote Originally Posted by Leo_A View Post
    [regarding the GameBoy Commander]
    The A & B are situated the same there as on a normal Super Nintendo controller so I don't see how this would solve his complaint?
    The SNES controller is rounded at the ends, whereas on the GB Commander there's a lip to rest your thumb on. It might seem small, but it really does make a difference. It won't appeal to everyone, but I find that since I bought one I couldn't imagine using my Super GameBoy without that controller.
    check out my classic gaming review site: http://satoshimatrix.wordpress.com/

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    Quote Originally Posted by Satoshi_Matrix View Post
    Squished. I've never been too fond of how the majority of the the Classic NES series games look on the GBA. The only real acceptable game to me is Zelda 1, the rest are always weirdly compressed. PocketNES does a much better job with this.




    The SNES controller is rounded at the ends, whereas on the GB Commander there's a lip to rest your thumb on. It might seem small, but it really does make a difference. It won't appeal to everyone, but I find that since I bought one I couldn't imagine using my Super GameBoy without that controller.
    It's more of the angle of the buttons on the SNES controller that is too steep, not the controller itself. The dogbone controller has nothing wrong with it, just that or an original Game Boy's button angles are the limit to what I would call comfortable. With an SNES pad you have to arc the base of your thumb upwards instead of sideways or downwards and isn't the best position to keep your wrist for an extended period of time. On Nintendo DS it doesn't even matter much just because those tiny buttons are so close together you don't really have to re-orient your whole hand. I guess if your thumbs are wider you might be able to hit the bottom of the A button with the base of your thumb while keeping your thumb completely horizontal, but there is still plenty of room to miss your mark, clipping the edge of the button not quite deep enough for the press to register.
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    Can anyone compare the video or sound quality to using these things?





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    ^^^ I've heard mixed reviews :/

    Quote Originally Posted by Satoshi_Matrix View Post
    wiggy, you know I'm a big fan of your work so I don't want to be arguing with you. The reason I didn't mention the SNES RetroPort is because it's a controller adapter, not something native. I mean heck, I've got a PS2 to SNES controller adapter, so I could theoretically argue the PS2 makes for the best GBA controller for the Super Retro Adapter. It would be silly to say something like that.
    I'm not either, just saying that there are some options. I mean, the Super Retro Advance is an adapter itself, and if the controller is a big part of the issue with the GCN player, then it's good to know that there is at least one really cheap option to resolve the problem

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    Does this differ any at all from the AD Adapter that was released a few months ago, or is it the same thing just rebranded?

    I ask because I've seen those go for a few bucks less but they've been out a bit longer
    Last edited by Az; 11-25-2013 at 04:17 PM.

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    Inability to play GB and GBC games on this thing is a fail.
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    Quote Originally Posted by Az View Post
    Does this differ any at all from the AD Adapter that was released a few months ago, or is it the same thing just rebranded?
    The AD Adapter is the Hong Kong branding. I can't be certain, but it likely is the same internally. Retro-Bit does not market their products in Asia themselves.
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