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Thread: DOS Games with high system requirements

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    Default DOS Games with high system requirements

    What were the most advanced games that worked with DOS? Pentium and 16MB+ memory required games?

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    Elder Scrolls Legend: Battlespire comes to mind. it requires a pentium as well as at least 16MB of ram. then again it is a DOS game released in 1997 after it was pretty much superseded by windows95

    wiki says this
    "The game requires a DOS emulator in order to be run on modern operating systems. However, given that it is one of the most resource-demanding DOS games ever released commercially, as of 2009 the emulation overhead causes even relatively modern PCs to run the game sluggishly in an emulator."

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    It's so hardcore even DOSBox can't run it well.
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    Quake, Tomb Raider and Carmageddon had rather steep requirements: 100mhz, 8-16mb ram. Could run on less but not well. Even more steep if you consider their 3DFX mode, since they'd need a Voodoo card that way.
    Prost Grand Prix 1998 is another I've heard, think it was only in Germany but had steep requirements for DOS, about the highest I'd seen.
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    Bethesda's SkyNET, maybe?
    http://en.wikipedia.org/wiki/SkyNET

    Like Battlespire, it also uses this XnGine engine.
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    Chasm: The Rift also is pretty demanding. It will run on pre-pentium/K6 hardware, but not that great at all.
    http://www.youtube.com/watch?v=6um_a-Nhts8

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    Wow, the original Fallout needs a Pentium 90mhz and 32MB of RAM! I remember the box for Heroes of Might and Magic II claiming it only needed 8MB but it needed 16MB to be playable.

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    I paid $300 for an 8MB DIMM (bringing me to 16MB) strictly so I could get the full animation set in Primal Rage. Ridiculous!

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    Yes, especially for Primal Rage.
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    My vote goes to Quake 2 or Unreal.

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    Quote Originally Posted by c0ldb33r View Post
    My vote goes to Quake 2 or Unreal.
    Neither of which ran on DOS in their retail builds.

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    Quote Originally Posted by NayusDante View Post
    Neither of which ran on DOS in their retail builds.
    strange. I strongly remember running these from dos, but you're right! The human memory is a weird thing.

    Then my vote would be for quake. Either that or the 11th hour. I don't remember if that game had high system requirements or was just plain weird, but I could never get that thing running properly on my 4x cd-rom.

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    Quote Originally Posted by c0ldb33r View Post
    strange. I strongly remember running these from dos, but you're right! The human memory is a weird thing.
    They both did support software graphics modes though, so that may be why you thought they had Dos modes possibly?

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    try screamer rally. You need a p2 at least and a high end vga card to run 640x480 software mode. There was a voodoo2 patch for the best experience.

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    The 11th Hour and Wing Commander Privateer were two games that were always a pain in the ass to get to work smoothly for me. Also El-Fish was a massive glutton that would take hours to render fish unless you had a solid system.

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    What's with all these games needing 4+ megabytes of RAM? I thought 640k was more than enough for everybody.

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    Quote Originally Posted by shadowkn55 View Post
    What's with all these games needing 4+ megabytes of RAM? I thought 640k was more than enough for everybody.
    386 Protected Mode and expanded memory changed everything.
    "There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)

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