Originally Posted by
Oldskool
I'm thinking about it and it's tough to see what's going on without really being there. Those are some decent close up pictures however. If I had a SN Propad I'd take her apart and compare the pictures, but I don't.
One thing that I'd recommend though is a desoldering pump. Basically it's a hand operated pump, you compress it with a switch, and release it with a button and it pulls the melted solder up into it. Works great.
It could very well be that the SN Propad PCB is messed up somewhere. Look for traces that have been shorted, broken, etc.
You could send it to me and I can mess with it and see if I can fix it for ya. Not sure if it'd be worth the shipping to and from my place but just thought I'd offer. I have a solder iron and desoldering pump and all that stuff. Might be a fun little project. I wouldn't charge you or anything. And I also have a real SNES I can try it on first to see if there is just some sort of incompatibility or something.
But yeah, things that I would recommend for trying to figure it out. :
#1. Get a desoldering pump - and desolder all of your wires and do them over again so they are nice and clean - strip off the end of the wires and start fresh (just don't strip off too much or the grommet might not go back into the controller properly) If you are short on cash you can use a copper wire as a solder wick. Basically heat up the wire while touching the solder and it should flow up the wire.
#2. Get a SNES game - no telling if all the buttons will ever work if you can't test it on a real SNES game
#3. Always a good idea to have a real SNES around to see if there is just some sort of incompatibility or something. Although I don't know if that's the issue or not, because the Retro Duo pads should work on a real SNES and vise versa.
#4. If you have a multi-meter use it. Ohm out the wires, make sure none are broken, melted or shorted together. Do a continuity test on each wire at each end of the cable, and on all the traces.
Oh and try a licensed game, no multi-carts, etc. No telling what you might get or what might happen with those things.