...and beat Gemfire. It's really very easy (much too easy, in fact), and would absolutely make a good choice for someone looking to get into Koei titles. It's basically like a junior version of ROTK or Genghis Khan.
...and beat Gemfire. It's really very easy (much too easy, in fact), and would absolutely make a good choice for someone looking to get into Koei titles. It's basically like a junior version of ROTK or Genghis Khan.
I've greatly enjoyed all the ROTK games I've played, but my favorites are the ones in which you play as an individual officer (7, 8, and 10) instead of an eye-in-the-sky controlling a force. You can still be a force's sovereign and do all those sorts of things, of course, but you'll actually BE, say, Sun Jian instead of the entire force.
I grew up with Genghis Khan in my NES library, so I get how to play that one. But I've come to the conclusion over the years that most KOEI games just aren't for me. Controls are obtuse and making any real progress takes forever. I do like some of their lighter games tho, like Uncharted Waters, Inindo, and Gemfire.
Hah I keep seeing similar words over time about Koei stuff -- slow, feels like lack of progress, obtuse(very oftenly used.) I'm still fence sitting on adding Liberty or Death to my library or just peddling off to get my money back. I want to do it as it's about the revolution, but it confuses me so much even after reading the book it still makes no sense.
To be honest, "progress takes forever" is gonna be true for pretty much any sim/strategy game that isn't Risk. Even Civilization and Sim City require days of dedication if you intend to do more than just muff about.
Ehh...the original CIV and Sim City weren't exactly all that deep and played on easy it wasn't hard to just jump in and play as there weren't all the vague numbers and menus to do stuff with. It was pretty straight forward how almost all of it was handled, even CIV5 kind of came back around that way too from what I have played of that.
It wouldn't surprise me if that's a pattern with most people -- we feel comfortable with the Koei games we grew up with (if any), and can't get the same comfort level with the ones we've only met as adults.
That said, it's true that pretty much all strategy games have a learning curve, and older ones tend to be especially steep. There are plenty of non-Koei games with the same issue, like Shingen the Ruler, the Daisenryaku series, countless Famicom and Super Famicom games that haven't been translated, etc.
The more I read this the more I wonder if I should just sell it to someone who knows how to play or is a CIB collector.
I also think a lot of these games fare better when played with another person (or several people). Back in the early 1990s one of my friends stayed home from school for a week playing ROTK with his brother.
That's a very different paradigm from RPGs, which are almost always solitary experiences.
I can almost see that. Koei's games suddenly become interesting when they're played with people. One day I would love to get a game together with eight others of the orignal NES Romance of the Three Kingdoms, have a good all-day-long campaign, and record every moment, just to see how it goes.
By the way, apparently Lazy Game Reviews covered the PC version of Liberty or Death.