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Melf
04-30-2007, 12:28 AM
Hebrew National is the best hotdog.

Hell yes!


Developers didn't exactly jump all over Dreamcast or Xbox when those systems were the most technologically advanced.

But you saw a lot of great stuff on both that hadn't been done before because the hardware a lot more powerful. I'm not saying that it's the most important thing, but neither is having the largest user base (not to all developers, at least). There are lots of devs out there that will choose the Wii over the competition because of the opportunities that rest with its control scheme, not its sales numbers. By the same token, there are devs that will choose the 360 or PS3 based on their hardware features, online set ups, etc.

You can't think that everyone will automatically choose the Wii because it sells well. Graphics aren't the most powerful thing, but unit sales don't determine every single devs platform choice. If that were true, there'd be zero innovation in the industry and allwe'd get would be licensed shovelware.


I think game companies were expecting Wii to be another Gamecube sales-wise and got caught with their pants down. They haven't had much time to adjust their development strategies yet.

This means that next year should be full of great new 3rd party titles that are made specifically for the Wii. I hope so, since almost a half year into it already hasn't produced any significant news on that front for the rest of 2007. I hope that changes.


This is honestly the first message board conversation in the history of the internet where I've seen someone suggest that most developers place any sort of premium on how powerful each platform is.

So everyone will flock to the Wii because it sells well (as if the other consoles don't) solely because of that? No other factor is important? Again, if this were true, where is the massive commitment of support? Like I said, any time anyone brings up the issue of 3rd party games on the Wii, the only comeback is "but it's selling so well!"


By your logic, nobody would've released any PS2 games last year. And how many PSX games came out in 2000? Why did all those games sacrifice potential features to be on PSX rather than come out on the much more powerful DC?

This analogy isn't correct. You're using consoles that each were out for half a decade in your comparison. We're talking about this generation of consoles, remember? The Wii isn't the only one that's out, you know.


We can go back through the history of gaming and find loads of examples of weaker systems getting more dev support than more powerful contemporaries.

True, but I'm not saying that more powerful hardware is the only factor to consider, whereas you seem to be basing the Wii's success on the controller alone. Neither is the only thing to consider.

You're consistently ignoring my observation that Nintendo itself is not satisfied with the 3rd party support its getting so far.


When talking about Third Parties and how the can enhance their experiences for the consumer Miyamoto said, “Partially, I think that once third parties are able to look at these examples [of new interfaces], take their great technical know-how, and combine that with some ideas that they have about how to achieve new ideas that can only be achieved on that particular piece of hardware, then I think they're going to have the chance to really see some great success..."

“If there's only one piece of advice that I could give to the managers of third party companies, it would be that a lot of times it seems that when they're putting games out on Nintendo hardware, those games are being developed by their third-string team or their fourth-string team".


RE5, as well as most of those other announced games, were announced for and/or began development on 360 before Wii even launched. Like I said, they weren't expecting Wii to succeed.

It's been 6 months already. Why then, is NIGHTS 2 the only significant new 3rd party exclusive announced? Shouldn't we have heard something about new games being made from the ground up only for the Wii? How long will this be an excuse?


I think it's silly to claim that the Wii is a short-lived fad that will die out soon. If it was selling poorly, people would say it was doomed. But now that it's out and selling well, even outselling every other console, people are still saying it's doomed. It seems like nothing whatsoever can convince certain people that Wii isn't destined for failure.

I'm not calling it a fad or pronouncing doom or anything. I just think that it's foolish to run around with sales numbers and proclaim that every major franchise will jump ship and head to the Wii, given the unique circumstances of the machine. You have to admit, that unless the 3rd party situation changes soon and the Wii lands some major releases that the other consoles can't claim, its momentum is in danger. After a while, people are going to begin to ask "where are the games?" and I don't think Nintendo alone can hold things up.

Personally, I hope we get more of things like NIGHTS 2, which is designed to take advantage of the Wii and simply wouldn't be the same on the other systems. I don't want any more watered-down ports. I want original, innovative stuff from 3rd parties. I'm tired of Nintendo consoles being bought "just for the Nintendo games."

Anthony1
04-30-2007, 12:57 AM
I think the conundrum that the Wii is presenting to Publishers is absolutely delightful. It's selling like gangbusters, and that's going to put tremendous pressure on publishers to get their best teams to start working on Wii software. The problem is, I don't think the developers are going to be thrilled about it. Imagine this conversation between publisher and developer:


Publisher: Ok, we've made a company wide decision that we are going to postpone our PS3 and Xbox 360 projects and concentrate on Wii development. The Wii is selling beyond all our expectations, and we think it's going to be the clear cut winner in this generation and we need to get all our teams working on Wii games immediately.

Developer: But we are currently knee deep in a killer Xbox 360 app, and a new PS3 game as well

Publisher: That's fine, we will put those projects on the back burner, and you can resume them at a later date.

Developer: But my programmers don't really want to work on the Wii to be honest with you

Publisher: Why?

Developer: Because we just aren't that interested in making a GameCube game.

Publisher: Well isn't that too bad. Tough shit. The Wii is selling too well to ignore. We need all our best teams on the Wii right now.

Developer: I understand that, but we haven't made a GameCube game since 2003. Most of our programmers on staff have never worked on the GameCube

Publisher: Look, it's not that hard. We can do some type of action/adventure game, and throw in some fancy motion control, and if we have a mild hit, we can make a ton of money.

Developer: Are you really serious about this?

Publisher: Look, we have a contract with you guys till 2010. You're going to make the games for the platforms that we choose period. Get cracking on a Wii game pronto.

Developer: Fuck, this sucks....


Ok, so that's really a very dumb and silly conversation, but I honestly think conversations like this are taking place all over the industry right now. Despite what any of us think of the Wii, the bottom line is that money talks and bullshit walks, and the Wii is selling like hotcakes, and publishers are going to go with the system that is selling the best. It's simple economics. All these people that are buying Wii systems every month are going to need new games to play, and every publisher doesn't want to be the one on the outside looking in. I'm sure they are scrambling like crazy to get Wii development teams up and running.

As fun and enjoyable as the Wii may be, it still has to be a hard sell for most developers. Developers are humans too. They have dreams and aspirations. They want to push their art in a certain direction, they want to test the boundries. Working on old tech isn't going to be that exciting for them. Some developers will embrace it, and just say "Fuck it, we're going to learn how to make some killer Wii games and take advantage of this situation". But many other developers are going to be very resentful if forced to make a Wii game when their hearts aren't really in it. Yet from a publisher standpoint, you have to be thinking, "Fuck what the developer wants. The money right now is in Wii games. Tons of systems are being sold every month, and these new Wii owners are going to want some new games for their new system. I don't give a damn what the developers wanted to work on, they are going to have to make some damn Wii games, and deal with the reality of the situation."


It really is a beautiful conundrum that these publishers and developers are in. It's going to be very enjoyable to watch and see what happens with this development over the next 12 months.

NinjaJoey23
04-30-2007, 01:16 AM
lendelin,

I just reread my post from last night, and it was pretty antagonistic. I don't really want to make any enemies, so let's just say that I disagree, to an extent, with your predictions about the Wii.

I think that N will continue to make huge profits through the end of the year at least, with Metroid, SSBB, and Mario Galaxy, and maybe some third party stuff. It may not fly as a console that keeps on going, like the PS2, but I don't think the Nintendo execs are upset when they look at the figures, especially when coupled with the DS figures.

BTW, I like your Megaman 2 avatar.

Gentlegamer
04-30-2007, 02:01 AM
Ok, so that's really a very dumb and silly conversation, but I honestly think conversations like this are taking place all over the industry right now.No, more like your continual refering to the Wii as "GameCube" is very dumb and silly.

Garry Silljo
04-30-2007, 06:29 AM
No, more like your continual refering to the Wii as "GameCube" is very dumb and silly.

I've pointed that out twice in this thread already, but since it proved him absolutely wrong he simply ignored it and kept going. It's really just a waste of your time to reason with him, but a mistake I seem to constantly repeat.

heybtbm
04-30-2007, 09:43 AM
No, more like your continual refering to the Wii as "GameCube" is very dumb and silly.

So is the Wii really that much more powerful than the Gamecube? I remember reading (in early 2006) that the Wii was going to have as much graphical power as the 1st Xbox. That has always confused me because I thought the Gamecube and Xbox were equal in terms of graphics. The two sure looked equal on multiplatform releases.

NE146
04-30-2007, 11:44 AM
As fun and enjoyable as the Wii may be, it still has to be a hard sell for most developers. Developers are humans too. They have dreams and aspirations. They want to push their art in a certain direction, they want to test the boundries.

Actually I really think the majority of developers (or rather the code monkey worker bees) are just trying to stay in their job, show up and program as per their directions, then go home :p

Garry Silljo
04-30-2007, 06:51 PM
So is the Wii really that much more powerful than the Gamecube?

It doesn't have to be drastically different. It just has to be different at all. Since it is different, you can't call it GameCube, because it isn't one. Anthony says he wants to "call a spade, a spade," but when presented with the fact that the hardware is not identical, he just ignores the fact that he is absolutely beyond the shadow of a doubt wrong and keeps going. That's how it works in his world. He is never wrong, and if he is proven such, the comment is invisible to him and therefore never stated and so he can (in his mind) remain right.

j_factor
05-01-2007, 01:48 AM
But you saw a lot of great stuff on both that hadn't been done before because the hardware a lot more powerful. I'm not saying that it's the most important thing, but neither is having the largest user base (not to all developers, at least). There are lots of devs out there that will choose the Wii over the competition because of the opportunities that rest with its control scheme, not its sales numbers. By the same token, there are devs that will choose the 360 or PS3 based on their hardware features, online set ups, etc.

You can't think that everyone will automatically choose the Wii because it sells well. Graphics aren't the most powerful thing, but unit sales don't determine every single devs platform choice. If that were true, there'd be zero innovation in the industry and allwe'd get would be licensed shovelware.

Of course. Virtually every system gets its share of third party support. Even Virtual Boy had a game by Atlus on it. But I think it's inevitable that the platform with the most sales will get the most third-party backing.

Not just the most unit sales; software sales are also important. Rayman and Red Steel have both neared a million copies sold, and I believe Monkey Ball has also. You better believe that Ubi and Sega are noticing these favorable sales, and other third parties will follow.


So everyone will flock to the Wii because it sells well (as if the other consoles don't) solely because of that? No other factor is important? Again, if this were true, where is the massive commitment of support? Like I said, any time anyone brings up the issue of 3rd party games on the Wii, the only comeback is "but it's selling so well!"

Plenty of factors are important, including the capabilities of the system, ease of development, licensing costs, etc. But the largest determining factor is how much of a market there is for the system. PS2 didn't have great hardware and it was a bitch to develop for, but it still ended up with the lion's share of third party games. And it also had a slow start.


True, but I'm not saying that more powerful hardware is the only factor to consider, whereas you seem to be basing the Wii's success on the controller alone. Neither is the only thing to consider.

And I never said it was. I think you're interpreting my comments extra narrowly.


You're consistently ignoring my observation that Nintendo itself is not satisfied with the 3rd party support its getting so far.

I never claimed that Wii's third party support has been great from the beginning. What I'm saying is that it will improve, mainly due to sales, but also it's already shown signs of improving.


It's been 6 months already. Why then, is NIGHTS 2 the only significant new 3rd party exclusive announced? Shouldn't we have heard something about new games being made from the ground up only for the Wii? How long will this be an excuse?

Since when do that many games get announced in the first four months of the year? Not many new games have been announced recently period. Game announcements have always poured in in late May. Even NiGHTS 2 wasn't supposed to be announced yet; it broke early.

And even then, there have still been more than just NiGHTS 2. Alien Syndrome looks promising, and the new Guitar Hero game was pretty big news. A new Gundam game was recently announced exclusively for Wii, and that's sure to be big in Japan. There's a new, exclusive Puyo Puyo game (with co-op play and motion control) coming as well. There's also a new Brothers in Arms game. EA's Boogie could be a breakout hit, and it's certainly not often that EA puts out exclusives these days. Capcom's Treasure Island Z has potential. A new dev team just formed out of ex-EA employees, Jet Black Games, that said in a press release that they plan to concentrate on Wii and DS games. Just today, Data Design announced that they were developing for Wii; last gen they only supported PS2 and they haven't announced any support for 360 or PS3. All of this was announced in the last couple months -- the announcements are coming, they've just been slow, because, again, it's not quite the season yet.


I'm not calling it a fad or pronouncing doom or anything. I just think that it's foolish to run around with sales numbers and proclaim that every major franchise will jump ship and head to the Wii, given the unique circumstances of the machine. You have to admit, that unless the 3rd party situation changes soon and the Wii lands some major releases that the other consoles can't claim, its momentum is in danger. After a while, people are going to begin to ask "where are the games?" and I don't think Nintendo alone can hold things up.

Jeez, the console just came out. Maybe you're still stuck in Sega mode, because other companies' systems have never had a rush of games right off. This time last year, the same comment could've been made about the 360. Even PS2's library downright sucked for the first year.

VG_Maniac
05-01-2007, 07:16 AM
I went into Game Crazy the other day, and the guy working there told me they've had several PS3 systems just sitting on the shelves collecting dust, while everytime they get a shipment of Wii systems in, they sell out right away. I still see "Wii Systems Currently Out of Stock" at every store I go to. I'm so glad I stood in line with a friend to get one on launch night!

Eteric Rice
05-01-2007, 06:37 PM
I'm going to throw my two cents in, since I'm kinda bored. :P

1. I think the Wii will last about 5 years, maybe even longer. The graphics debate is a bit silly to me, since the Wii's most popular game cosists of little people made of various shapes playing sports games. If people don't mind that, I imagine they won't care a whole lot further down the line. There's also the fact that as the 360 and PS3's graphics get better, so will the Wii's. I imagine the gap won't get much bigger than it already is.

2. The Wii will probably be capable of most of the games the 360 and PS3 are, but they'll have to go about it in a different way. For instance, I'm pretty sure that Little Big Planet (not counting it's multi-online feature) could easily be done on the Wii. The only difference is that they wouldn't be able to use hyper realistic graphics. They'd probably have to use a style similar to that of Dewy's Adventure.

Besides, developers are going to push the Wii beyond what it was meant to do. They did this with the PS2, so I don't see why they wouldn't with Wii.

3. While I'm sure many developers would love to do PS3/360 games, I think they'd want their jobs more. They really have to listen to high authorities when it comes to that.

Either way, I've heard that a lot of developers are excited about the Wii. *shurgs*

jajaja
05-01-2007, 06:55 PM
2. The Wii will probably be capable of most of the games the 360 and PS3 are, but they'll have to go about it in a different way. For instance, I'm pretty sure that Little Big Planet (not counting it's multi-online feature) could easily be done on the Wii. The only difference is that they wouldn't be able to use hyper realistic graphics. They'd probably have to use a style similar to that of Dewy's Adventure.

Wii is about as powerful as a Xbox so think of the most beautiful Xbox game you know of, thats how Wii games will look in the end (most likely). I'm not sure Little Big Planet could be done on the Wii. The game is very physics based which requires alot of CPU power. Depends if the Wii CPU got enough power to make the same phyiscs and have enough juice left for the other CPU requiring stuff.

I also think you wont see too many PS3/360/Wii games. If a game is originaly made for 360 or PS3 it must be a hell of a job and very time consuming to port it over to Wii. Almost all must be redone to fit the hardware. I think Wii will have alot more exclusive titles (and PS2 ports).

Buyatari
05-01-2007, 07:12 PM
I'm going to throw my two cents in, since I'm kinda bored. :P

3. While I'm sure many developers would love to do PS3/360 games, I think they'd want their jobs more. They really have to listen to high authorities when it comes to that.

Either way, I've heard that a lot of developers are excited about the Wii. *shurgs*


Nintendo will sell a crapton of these Wii systems as they are the cheapest but I would LOVE to see sales reports of games released on multiplatforms. There is no way a game like Call of Duty or Madden had the sales on Wii they did on the 360.

The Wii has its gimmick and yes its a good one but outside a few Mario and cutesy sports games it can't compete because it wasn't meant to. Just as Disney will have a hard time winning over the action/horror/NC-17 movie goer.

The era of a one system home is over and there is now room for 3 hardware giants to breath with room to move. I know several gamers who are deep into the 360 who also own a Wii collecting dust until the females come over. Nintendo will thrive and they will do very well but it isn't the system for all games and developers and it certainly is not the end all be all of this generation.

To sum it up even if Nintendo sells more systems than any other that does not mean a Wii release will have greater sales than a release on another platform.

Anthony1
05-02-2007, 12:43 AM
It doesn't have to be drastically different. It just has to be different at all. Since it is different, you can't call it GameCube, because it isn't one. Anthony says he wants to "call a spade, a spade," but when presented with the fact that the hardware is not identical, he just ignores the fact that he is absolutely beyond the shadow of a doubt wrong and keeps going. That's how it works in his world. He is never wrong, and if he is proven such, the comment is invisible to him and therefore never stated and so he can (in his mind) remain right.



http://arstechnica.com/staff/fatbits.ars/2006/10/22/5703

http://arstechnica.com/news.ars/post/20061031-8112.html


Ok, so the Wii isn't "literally" a Gamecube. If you thought I was being 100 percent literal, then you are more retarded than I previously presumed. For all intents and purposes though, the Wii is a Gamecube. That's what I mean by "calling a spade a spade". It's got an overclocked Gekko, that runs with less power, and it's got some more memory, but unfortunately, it's got the same exact GPU. That's the problem. The GPU.


Anywho, this discussion wasn't supposed to be about the Wii's lack of graphical ability, this discussion is about how the Wii is kicking ass, and I'm absolutely admitting that it is indeed kicking some major ass. There is no question about it. It continues to sell incredibly well. I own one myself, and I'm having alot of fun with it, but one of the key reasons that I'm having fun with it, and that I'm not totally dissapointed in it, is because I accept it for what it is. A shrunken down Gamecube, in a nicer form factor, with built in Wi-Fi and a waggle controller. I accept that. I can live with that. I'm over the fact that I'm not going to be playing any Mario games or Zelda games in 720p anytime soon. Big Whup. Get over it.

Eteric Rice
05-02-2007, 12:56 AM
Wii is about as powerful as a Xbox so think of the most beautiful Xbox game you know of, thats how Wii games will look in the end (most likely). I'm not sure Little Big Planet could be done on the Wii. The game is very physics based which requires alot of CPU power. Depends if the Wii CPU got enough power to make the same phyiscs and have enough juice left for the other CPU requiring stuff.

I also think you wont see too many PS3/360/Wii games. If a game is originaly made for 360 or PS3 it must be a hell of a job and very time consuming to port it over to Wii. Almost all must be redone to fit the hardware. I think Wii will have alot more exclusive titles (and PS2 ports).

Though on paper the Wii doesn't look much better than the X-Box, from what I've heard, it could actually push much further than the X-Box could. I believe it, too. We've seen Gamecube games that gave the X-Box a run for it's money, and the Wii is about twice it's power (on paper).

As for physics, I'm quite sure the Wii could pull it off. Take a look at this.

http://www.youtube.com/watch?v=hszOo99xL7w

http://www.youtube.com/watch?v=Gj22bfwFNqI

http://www.youtube.com/watch?v=kZB-P0WAAME

Keep in mind Elebits was a bit rushed to meet the launch window. :) But yeah, I think it has enough to do it. If you have a good programmer, anyway.

Ed Oscuro
05-02-2007, 02:08 AM
Though on paper the Wii doesn't look much better than the X-Box, from what I've heard, it could actually push much further than the X-Box could. I believe it, too.
What a specific term! If by "push much further" you mean "punch a hole in your television screen," then yes! If you mean "it could handle Morrowind," we'll have to see.

The Wii's CPU (codenamed "Broadway") is a PowerPC part, but it doesn't even have Altivec. That is 1998 technology. From what I understand, the Wii's CPU was chosen for compatibility with the GameCube's - on the face of it, rather like the change from NES to SNES.

The original Xbox had a 733 MHz Pentium III, which has SSE, roughly equivalent to Altivec.

With the GPUs the change appears to be much the same - you take Flipper and upgrade it slightly (I read that they didn't add any new shaders, for crying out loud), and bam, low-cost game console. The chip is roughly half the size of the GameCube's, due to newer production processes.

I don't have any slam-dunk comparison between the Xbox and the Wii, but I will note that the Wii has flash memory which could possibly be used for some of the same caching operations you would see for a game like Morrowind, and it would probably be faster than those drives. So there it seems like the Wii may have overtaken the Xbox in terms of being able to continuously provide data due again to improved technology across the board.



As for physics, I'm quite sure the Wii could pull it off. Take a look at this.

http://www.youtube.com/watch?v=hszOo99xL7w
That would be so easy to optimize it's not funny. The physics collision is basically the only thing that's happening there, and if that works like I think it does, the falling items cease to be considered by the physics engine after the camera moves away (if there is an option to let you pan back over, they likely skip most every frame for the objects and simply work backwards to find a "finished falling" state for the objects; and from what I saw in the video, the physics interactions aren't very complete or precise).

That's not the same thing as having exploding crates (with higher polygon counts and more complex collision) in flying about in a FPS game - in HL2, an explosive barrel does not cease its physics interactions just because it's behind you. There's also many other things happening behind the scenes in such a game.

Correct me if I'm wrong about Elebits, please.

Verdict: The Wii seems able to run Morrowind (due to the Flash memory and relatively primitive shaders used in Morrowind, with the exception of the water, which *may* still be possible on the Wii), but it's not much of an improvement over the GameCube. It would be interesting to see how well it runs Half-Life 2 compared to an Xbox.

Also, what's this with people tellin' Anthony1 that he can't call the Wii a GameCube? Sheesh, ya all are hootin' 'n hollerin' like demagogy is goin' outta style.

jajaja
05-02-2007, 05:36 AM
Though on paper the Wii doesn't look much better than the X-Box, from what I've heard, it could actually push much further than the X-Box could. I believe it, too. We've seen Gamecube games that gave the X-Box a run for it's money, and the Wii is about twice it's power (on paper).

As for physics, I'm quite sure the Wii could pull it off. Take a look at this.

http://www.youtube.com/watch?v=hszOo99xL7w

http://www.youtube.com/watch?v=Gj22bfwFNqI

http://www.youtube.com/watch?v=kZB-P0WAAME

Keep in mind Elebits was a bit rushed to meet the launch window. :) But yeah, I think it has enough to do it. If you have a good programmer, anyway.

Thats pretty cool, but it looks like some of objects are sharing the same physics. In the first movie, the books are sliding faster than the basketballs. Unless that hill is incredible soapy or the books have wheels, the baskeballs would have gotten down first. In the 2nd video, the wheel and the pipe are rolling slower that it would in real life. Nevertheless, pretty cool demos :)

Sure, all systems can do physics, but it depends on how advanced it is. In Little Big Planet all objects are suppose to have its own physics.

Pente
05-02-2007, 10:56 AM
I own one myself, and I'm having alot of fun with it

I don't believe it. :p

Post some pics of your Wii (along with your PS3 & 360 if you got em) hooked up via component, playing on your much touted projector tv and that'll lay that to rest :)

-^Cro§Bow^-
05-02-2007, 11:55 AM
Regarding the physics in Elebits. I don't know if this is what you guys were talking about. But all the objects in Elebits that can be interacted with...can still be moved about very easily. In fact on the first level of the game in a bedroom. By the end of the level you will have stuff scattered all over the place. And you can use just about any of the other objects in there to move the other objects around. To do that...would imply that the physics engine has to keep an eye on the current state of each object in the game world.

And this seems to be the case. But...at the same time, in the later levels where you have many more objects than just what is present in the bedroom level 1, the game will start to suffer some horrific slowdown. And throughout the game nonthing really acts like it would in the real world. Things fall in a slow motion sort of effect. You can take a building in the later levels and move it around high into the sky, but then it takes what seems like a long time to fall back down and is just slow.

Still, I've never seen anything like what elebits does with physics on any other "Cube" game. This alone puts the Wii above the cube in power in that it can handle something like elebits whereas the cube likely wouldn't have had the horsepower to do it on the same scale.

cyberfluxor
05-02-2007, 12:51 PM
It would be interesting to see how well it runs Half-Life 2 compared to an Xbox.

LOL It's a good thing you're wondering "how well it runs" instead of "how playable".

NintenDk
05-02-2007, 08:31 PM
Regarding the physics in Elebits. I don't know if this is what you guys were talking about. But all the objects in Elebits that can be interacted with...can still be moved about very easily. In fact on the first level of the game in a bedroom. By the end of the level you will have stuff scattered all over the place. And you can use just about any of the other objects in there to move the other objects around. To do that...would imply that the physics engine has to keep an eye on the current state of each object in the game world.
I'm honestly really interested in this game now after looking into it some.

I also just thought some of the was entertaining (no harm though -^Cro§Bow^- you make excellent posts and I'm just passing the day away ;)


throughout the game nonthing really acts like it would in the real world.



You can take a building in the later levels and move it around high into the sky

Ok that there would be enough to prove it, nevermind the rate at which it would fall back down LOL



Stil whereas the cube likely wouldn't have had the horsepower to do it on the same scale.
Have you seen my cube? I think the stickers alone add 15 Rear Wheel Horses, and its not like those civics with the loud can and intake either.









For all intents and purposes though, the Wii is a Gamecube.
Yeah I mean really whats with that? I Mean c'mon I heard some people were even getting Genesis's when they opened up their brand new packaged wii. *shakes head distastefully*


(insert long made up scenario here) Ok, so that's really a very dumb and silly conversation, but I honestly think conversations like this are taking place all over the industry right now.

SO think when you type the word honestly that it makes it true somehow I remember when you honestly thought Nintendo was just being rude to us all by not implementing online play for Super Mario Kart on the Virtual console, never mind the programming would be an alphabet soup that you'd get lost in forever if anyone tried reworking the original code (since records in assembly weren't kept, and the people who were responsible for its original customization are long gone and working elswewhere). So I have to say I'm skeptical about your ideas on whats happening behind the scenes of "the industry" as you put it. which shouldn't be phrased like that unless by someone who is working in the middle of it all currently, which I don't think you do. Anyway can't you get on without calling people retards here? I barely know what your on about except for RGB and even that isn't so easy to read through. Just talk really slow from now on and people will get you without you presuming previously that they're all retards, or if you honestly think that just type really slow since thats how I guess it would work right?


For all intents and purposes though, the Wii is a Gamecube.
All jokes aside I'm pretty sure those clerks who sold you your Wii were just joshin you and slipped a cube in when you weren't lookin man, since you are legendary and all they thought you'd never notice since you've been saying that since before it came out. So if you want your Wii just head by there on their lunch break and they'll be playing your wii dude.

Eteric Rice
05-04-2007, 06:01 AM
Regarding the physics in Elebits. I don't know if this is what you guys were talking about. But all the objects in Elebits that can be interacted with...can still be moved about very easily. In fact on the first level of the game in a bedroom. By the end of the level you will have stuff scattered all over the place. And you can use just about any of the other objects in there to move the other objects around. To do that...would imply that the physics engine has to keep an eye on the current state of each object in the game world.

And this seems to be the case. But...at the same time, in the later levels where you have many more objects than just what is present in the bedroom level 1, the game will start to suffer some horrific slowdown. And throughout the game nonthing really acts like it would in the real world. Things fall in a slow motion sort of effect. You can take a building in the later levels and move it around high into the sky, but then it takes what seems like a long time to fall back down and is just slow.

Still, I've never seen anything like what elebits does with physics on any other "Cube" game. This alone puts the Wii above the cube in power in that it can handle something like elebits whereas the cube likely wouldn't have had the horsepower to do it on the same scale.

Keep in mind that Elebits was in the launch window. They might be able to pull better physics off with more time. :)

Pente
05-04-2007, 09:33 AM
ANTHONY1 WHERE ARE YOUR WII PICS RUNNING IN RGB ON YOUR PROJECTOR TV.

Evidence is needed! Until then, I suspect you saying you have one is potential baloney :p

Just put up a pic of Wii sports running in your beautiful RGB and I'll shut up :)

Hep038
05-04-2007, 01:53 PM
ANTHONY1 WHERE ARE YOUR WII PICS RUNNING IN RGB ON YOUR PROJECTOR TV.

Evidence is needed! Until then, I suspect you saying you have one is potential baloney :p

Just put up a pic of Wii sports running in your beautiful RGB and I'll shut up :)

That should be a requirement of everyone in this thread. Any time you bash or praise a modern system you must have a picture of you playing it for you opinion to count. I think it would shut a lot of people up.