View Full Version : Wii Mortal Kombat
segagamer4life
05-30-2007, 04:06 PM
Anyone pick this up yet... I know it has Khameleon as an extra "exclusive" character, I was wondering how this plays with the wii-mote.
icbrkr
05-30-2007, 09:36 PM
Anyone pick this up yet... I know it has Khameleon as an extra "exclusive" character, I was wondering how this plays with the wii-mote.
I picked it up on Monday (Best Buy had it out early). It's very playable with the setup - more so than I figured it would be. The D pad on the Wiimote acts as the punch/kick/etc and the nunchuck moves the character around. The B button + movement is the special moves (say Scorpion's spear). If you want, it'll use the GC controller or classic controller.
segagamer4life
05-31-2007, 10:29 AM
so, where does the motion control come into play?
slip81
05-31-2007, 11:46 AM
so, where does the motion control come into play?
sounds like it doesn't, don't complain.
i really hope developers are starting to look at the wii like the DS; use the unique controlls when they make sense, don't when they're not needed.
Neil Koch
05-31-2007, 12:15 PM
Aren't the motion controls used for the special moves/fatalities? Like for Scorpion's spear, you move the controller back then forward. That's what the ads and all the previews I've seen make it look like.
dlopez9069
05-31-2007, 12:24 PM
yeah but all of the ads and even the case for ultimate alliance make it seem like you act like the character but you really dont!
Mr.FoodMonster
05-31-2007, 12:41 PM
I can't believe a gaming message board is so mis-informed and, apparently, illiterate. icbrkr explained how motion is used, and that's been the big 'thing' behind this game coming out on the Wii in the first place.