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View Full Version : what causes game value changes besides the obvious?



clarkkr79
05-30-2007, 11:40 PM
Forgive me if this has been discussed, which I'm sure it probably has just difficult to search for a thread. But besides the obvious reasons for a game rising or dropping in value (Reproductions in general = drop, Second releases (GH versions) = drop, Limited releases = Rise)... what other reasons are there?

For instance, just two off the top of my head over the last 6 months Mario Kart (Nintendo 64) has dropped from a value of around $30.00 to $20.00 (33% drop is significant enough, could be do to the VC on the Wii??)... But Panzer Dragoon Saga (Sega Saturn) has gone from about $140 to $220 (roughly a 50% increase over the last 6 months)...

Is it just supply and demand, or is there more to it.....

goemon
05-30-2007, 11:44 PM
I think it's just demand. For instance, Radiant Silvergun isn't that rare, but it commands hefty prices because of its reputation as the greatest shooter game ever. There's a similar phenomenon on the Playstation -- Rakugaki Showtime isn't terribly rare, but it's still one of the most expensive games on the system for the same reason. Some games just get hyped up and the price goes through the roof. Look for Final Fantasy VII on eBay and you'll see what I mean.

DefaultGen
05-30-2007, 11:47 PM
.....

Videogamerdaryll
05-31-2007, 10:55 AM
I think it's just demand. For instance, Radiant Silvergun isn't that rare, but it commands hefty prices because of its reputation as the greatest shooter game ever. There's a similar phenomenon on the Playstation -- Rakugaki Showtime isn't terribly rare, but it's still one of the most expensive games on the system for the same reason. Some games just get hyped up and the price goes through the roof. Look for Final Fantasy VII on eBay and you'll see what I mean.


Final Fantasy VII...Wow,your right...(thank you!!!
I have an original copy just sitting on my shelf,that I'm going to list today..(thanks to your post..