Log in

View Full Version : Something I don't get about Super Mario Brothers 3



NEScollector1982
06-06-2007, 08:45 PM
When you beat each world, the princess delivers a letter with a tip and a power up enclosed. However, a few of these "tips" are often for worlds you have already conquered. "The Thief that stole the whistle has escaped to the east side of the sand dunes" referring to the hidden 3rd set of boomerang brothers, however this occurs in world 2 (Desert Land), and you get this tip after conquering world 4 (Giant Land). After you defeat world 6 (Ice World), she informs you that the lost whistle is behind the dark area on world 1, level 3...but you are already on world 7 at this points. Why Princess?

Kitsune Sniper
06-06-2007, 08:56 PM
When you beat each world, the princess delivers a letter with a tip and a power up enclosed. However, a few of these "tips" are often for worlds you have already conquered. "The Thief that stole the whistle has escaped to the east side of the sand dunes" referring to the hidden 3rd set of boomerang brothers, however this occurs in world 2 (Desert Land), and you get this tip after conquering world 4 (Giant Land). After you defeat world 6 (Ice World), she informs you that the lost whistle is behind the dark area on world 1, level 3...but you are already on world 7 at this points. Why Princess?

The Postal Service doesn't guarantee next-day delivery in the Mushroom Kingdom.

bangtango
06-06-2007, 09:09 PM
When you beat each world, the princess delivers a letter with a tip and a power up enclosed. However, a few of these "tips" are often for worlds you have already conquered. "The Thief that stole the whistle has escaped to the east side of the sand dunes" referring to the hidden 3rd set of boomerang brothers, however this occurs in world 2 (Desert Land), and you get this tip after conquering world 4 (Giant Land). After you defeat world 6 (Ice World), she informs you that the lost whistle is behind the dark area on world 1, level 3...but you are already on world 7 at this points. Why Princess?

She is pointing out what you missed for the next time you play. The Princess could have chosen to be a little bit ruder and said "You wouldn't have had to play through Worlds 3 and 4 if you'd grabbed that damn whistle in World 2." LOL

Frica89
06-06-2007, 09:33 PM
The Postal Service doesn't guarantee next-day delivery in the Mushroom Kingdom.

lol I think that's the best explanation. At least the items are helpful.

joshnickerson
06-06-2007, 09:44 PM
I was always a bit confused by that when I was younger; I had assumed maybe they had flipped up the messages with other worlds when they translated it. But I think bangtango is right on the money.

Magnum
06-06-2007, 11:36 PM
that's not half as perplexing as why all the best items are always one or two of a kinds

DigitalSpace
06-06-2007, 11:42 PM
bangtango said it best.

I was pretty confused about it when I first played the game as a kid, but I eventually figured it out.

Push Upstairs
06-07-2007, 04:53 AM
that's not half as perplexing as why all the best items are always one or two of a kinds

Ebay in the Mushroom Kingdom:

OMG RARE KURIBO SHOE! HTF!

Chaz From Phantasy Star 2
06-07-2007, 05:34 AM
HTF?? (I added another question mark so my post would have enough characters)

FantasiaWHT
06-07-2007, 06:59 AM
HTF?? (I added another question mark so my post would have enough characters)

On some keyboards, H is right next to W. It's probably a typo of WTF.

Emuaust
06-07-2007, 07:25 AM
or Hard To Find maybe?, pff sif not know that.

jcalder8
06-07-2007, 10:00 AM
She is pointing out what you missed for the next time you play. The Princess could have chosen to be a little bit ruder and said "You wouldn't have had to play through Worlds 3 and 4 if you'd grabbed that damn whistle in World 2." LOL
Does that mean if you get the items but still play through the whole game you get a different letter?

I'd agree that HTF is probably Hard To Find

BocoDragon
06-07-2007, 10:55 AM
Remember how SMB was a game that lived by it's secrets, and in a pre-internet age, Mario secrets were power? :)

I always thought that the princess tips were kinda like getting advice from the playground.

No it couldn't help you on that particular playthrough, but now that you had the tip, the next game would go differently....

Push Upstairs
06-07-2007, 04:23 PM
Yes HTF means "Hard to Find". :roll:

As much as Ebay is used I figured that shorthand would have made it to the mocking stage just like "OMG" "RARE" and "OOP".

FantasiaWHT
06-07-2007, 09:12 PM
Sorry, I forgot to show sarcasm when I made my post ;p

richard_in_jpn
11-26-2012, 09:02 AM
Pretty basic game design stuff here.

Why would they tell you how to skip half or more of the game you just bought? On the contrary, they'd want to make sure people wouldn't find the whistles on their first playthroughs.

And then on subsequent playthroughs you'd still have a way to skip to your favorite levels or to where you died before.

It's replay value, the mystique of secrets, and having a way to get around not having a save feature.

Edmond Dantes
11-26-2012, 08:34 PM
You know what I've always wondered about SMB3?

Why the back of the box shows a level that doesn't exist in the game.

Also, I wonder at people's ability to find secrets. Seriously what possessed some kid to duck on the white block for ten seconds and discover the ability to go behind the black? How do people even find out about stuff like that? (I know there's Nintendo Power et al, but even they must've found out somehow)

TimTendo
11-26-2012, 10:00 PM
You know what I've always wondered about SMB3?

Why the back of the box shows a level that doesn't exist in the game.

Also, I wonder at people's ability to find secrets. Seriously what possessed some kid to duck on the white block for ten seconds and discover the ability to go behind the black? How do people even find out about stuff like that? (I know there's Nintendo Power et al, but even they must've found out somehow)

I was always under the assumption that Nintendo Power and various other magazines back then had gotten those tricks directly from Nintendo (being that the magazine was affiliated with them, it's not surprising at all). Of course, this was to sell more magazines; more exclusive tips (until word-of-mouth comes into play) equals more subscriptions. With the advent of the internet and people dissecting every bit of the code in a game, this little marketing ploy might as well be dead, heh.

jb143
11-27-2012, 10:05 AM
Why the back of the box shows a level that doesn't exist in the game.


I thought it did exist in the game...there just isn't any normal way to get to it without using a game genie.

Jorpho
11-27-2012, 02:11 PM
I thought it did exist in the game...there just isn't any normal way to get to it without using a game genie.There's a nice writeup of all the inaccessible levels at http://themushroomkingdom.net/smb3_lost.shtml .

As for what the picture is doing on the box, I understand it is not uncommon for box art to be finalized before a game is actually completely finished, so screenshots of beta versions are not uncommon on boxes in general.

BlastProcessing402
11-30-2012, 08:18 PM
Something I didn't get about SMB3 was how my friend's copy had different names for the worlds than mine did.

Jorpho
12-01-2012, 12:02 AM
Something I didn't get about SMB3 was how my friend's copy had different names for the worlds than mine did.That's something else discussed at TMK: there were two distinct versions of the game released in North America (unofficially distinguished in ROM form as "PRG0" and "PRG1"). The other big change was the grammar in the N-Spade game.
http://themushroomkingdom.net/games/smb3
http://tcrf.net/Super_Mario_Bros._3/Version_differences

TonyTheTiger
12-01-2012, 01:11 AM
I feel like the "reward" for beating the game was kinda a gyp. A full inventory of P-Wings might sound good but that's hardly the most interesting item. What I think the game should have done was load your inventory with one of each item but make them infinite use and somehow include Kuribo's Shoe. There's already a debug mode that sort of does this in-game and using Game Genie to make this possible is incredibly rewarding (although Kuribo's Shoe is glitchy in most stages).

Rickstilwell1
12-01-2012, 02:40 AM
There's a nice writeup of all the inaccessible levels at http://themushroomkingdom.net/smb3_lost.shtml .

As for what the picture is doing on the box, I understand it is not uncommon for box art to be finalized before a game is actually completely finished, so screenshots of beta versions are not uncommon on boxes in general.

One time when my NES and cart were dirty causing the game to look messy, I gained access to one of the inaccessible levels via the "Start" square in world 1.

bazariah
12-04-2012, 06:23 AM
Also, I wonder at people's ability to find secrets. Seriously what possessed some kid to duck on the white block for ten seconds and discover the ability to go behind the black? How do people even find out about stuff like that? (I know there's Nintendo Power et al, but even they must've found out somehow)

what about jimmy in the wizard discovering the secret passage way to obtain a warp whistle a full 2 months before the release of the game in america