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BHvrd
09-23-2007, 02:46 AM
Many years of gaming, many years of frustrating beasties and nasties to make your gaming experience that much more....enjoyable. I'll get the ball rolling by submitting the flying medusa head from the Castlevania series:

http://castlevania.classicgaming.gamespy.com/cotm/hod/enemies/4.gifhttp://castlevania.classicgaming.gamespy.com/cotm/hod/enemies/4.gifhttp://castlevania.classicgaming.gamespy.com/cotm/hod/enemies/4.gifhttp://castlevania.classicgaming.gamespy.com/cotm/hod/enemies/4.gifhttp://castlevania.classicgaming.gamespy.com/cotm/hod/enemies/4.gifhttp://castlevania.classicgaming.gamespy.com/cotm/hod/enemies/4.gifhttp://castlevania.classicgaming.gamespy.com/cotm/hod/enemies/4.gifhttp://castlevania.classicgaming.gamespy.com/cotm/hod/enemies/4.gifhttp://castlevania.classicgaming.gamespy.com/cotm/hod/enemies/4.gifhttp://castlevania.classicgaming.gamespy.com/cotm/hod/enemies/4.gif


Everyting was pretty typical and straight forward till ole bitch head made an appearance. The flying medusa head was like the videogame minion equivalent of chinese water torture or serving a brief sentence in hell for those few moments before you got the hell outta there!

Now to say the flying medusa head is the be all end all would not be true...by a long shot. There have been MANY minions just as bad if not worse than ole repetitive torture head. If noone else posts any, I have a whole list waiting to be unleashed, but what better way to share your agony and pain than with the company of others.

Let us share in your pain as you mention that SOB and we all raise a glass and say HELL YEAH, and then move on to the next level.

Cinder6
09-23-2007, 03:05 AM
You took mine :)

Here's another one: Red Devils from Ghosts 'n Goblins.

Little Samson
09-23-2007, 03:16 AM
Many years of gaming, many years of frustrating beasties and nasties to make your gaming experience that much more....enjoyable. I'll get the ball rolling by submitting the flying medusa head from the Castlevania series:

That's true, although the dancing skulls they're replaced with in the second quest of Castlevania III are even worse, since they're so unpredictable!


Here's another one: Red Devils from Ghosts 'n Goblins.

Ugh, yes. Those things are evil.

The first couple that I could think of are:

1. Like Likes, from The Legend of Zelda -- I hate those shield-eating beasties with a passion. Oh yeah, and Blue Wizzrobes also suck.

2. The flying laser-shooting guys in the last level of Teenage Mutant Ninja Turtles for the NES. They make that game needlessly difficult to complete.

Steven
09-23-2007, 05:19 AM
Any baddie with flight capacity... in particular those that have difficult-to-avoid swooping patterns.... grrrrrr

kainemaxwell
09-23-2007, 07:39 AM
The birds in any Ninja Gaiden game.

smokehouse
09-23-2007, 08:36 AM
How about the little hopping Igor enemies in Castlevania….I hate those freaking things!

PingvinBlueJeans
09-23-2007, 09:29 AM
This thread already exists:

http://www.digitpress.com/forum/showthread.php?t=103269

kentuckyfried
09-23-2007, 10:21 AM
Ugh, the first thing that comes to mind for me is the roomful of blue Darknuts in the first Zelda.


This thread already exists:

http://www.digitpress.com/forum/showthread.php?t=103269

I see this in every thread it seems these days.................

Nukie
09-23-2007, 11:31 AM
The birds in any Ninja Gaiden game.

Just the birds, I'm going to have to go with any bad guy from ninja gaiden. With that I would also go with the monkeys from Castlevania.

Gentlegamer
09-23-2007, 12:11 PM
Flea Man beats Medusa Head!

grolt
09-23-2007, 01:52 PM
Those Shamblers in Quake. I've never been more scared in my life. And more agitated, having to start a full level over again as they kill you right before you hit the teleport.

For the best minion oddity, it's definitely Alex Kidd: The Lost Stars, where a naked punk with a mohawk is shitting out blue skulls. What were they thinking?

http://elafountain.iespana.es/culo.GIF

Lady Jaye
09-23-2007, 02:26 PM
Ugh, the first thing that comes to mind for me is the roomful of blue Darknuts in the first Zelda.



I see this in every thread it seems these days.................

Well, when you have a community that's been around for years, it's normal that this will happen a lot. And this is why we recommend that people use the search engine before posting a new thread.

williewonka2k1
09-23-2007, 02:50 PM
How about the Eggplant enemy from Kid Icarus.

j_factor
09-23-2007, 03:36 PM
The ghosts in Chakan. They fly around in unpredictable patters, appear out of nowhere sometimes, and take way too many hits to be defeated.

rbudrick
09-23-2007, 07:03 PM
How about anything in Holy Diver? Lol. Those stone faces in level 6 were the worst, though.

-Rob

bangtango
09-23-2007, 09:23 PM
1. The two "chicks" in Final Fight (changed to Billy and Sid in the SNES version). They are a bit more difficult when you are using Haggar instead of Cody. For one, they don't sit still long enough to do steady damage and two, their jump kicks nearly drain a full life bar. Get two or three of them on a screen at once and you might as well kiss most of your energy, or even an extra life, goodbye.

2. Manhandla in Legend of Zelda. If you don't wipe him out completely with your first bomb, then you can expect to take a few hits trying to finish him off. People say Darknuts and Wizzrobes are harder but they are only in numbers. One Manhandla is a bigger headache than one Darknut or one Wizzrobe. Manhandla is also harder than all of the actual dungeon bosses, except Ganon......and the four-headed Gleeok perhaps. Legend of Zelda should have put two or three of those Manhandla's in a single screen but I bet the slowdown and flicker would have been incredible when he got down to one arm.

CreamSoda
09-23-2007, 09:42 PM
The birds in any Ninja Gaiden game.

My thoughts exactly!

mnbren05
09-23-2007, 11:31 PM
How about those damn brain crabs from Half-Life. They'll make you jump every single time. You can never trust those dark vents or holes in the ceiling either.

bust3dstr8
09-24-2007, 03:31 AM
The option eaters in Gradius II.

The Sidehoppers in Metroid, they can juggle your life away fast.

spoon
09-24-2007, 09:24 AM
Any enemy in Cheetahmen II could send an NES controller flying.

I myself dislike the sliding baddies from Streets of rage II. As well as the black guys who do the uppercut when you jump in.

Not that they are hard, I just ahte getting an uppercut to the groin or a sliding tackle.

Also the 4th boss Abadede is wicked cheap the first time you encounter him.

I also aggree with flying birds in Ninja Gaiden and Medusa heads.

PsychedelicShaman
09-24-2007, 11:17 AM
"Minions" got me thinking of Diablo 1. Poison spitters were horrible. Since the maps were randomly generated, they would often hide in narrow corridors. If you turn the wrong corner when there's the elite poison spitter and 10 others, good luck getting your equipment back.

sabre2922
09-24-2007, 11:39 AM
How about the little hopping Igor enemies in Castlevania….I hate those freaking things!

YES those and the damn frogmen in Castlevania they used to make me go freaking BALLISTIC!:grrr:

Also the Wizrobes in the original NES Zelda plus the like-likes or whatever the hell they are called (im kinda tired right now lol) you know the ones that would steal your freaking SHIELD! oh yea talk about controller throwing anger issues.

theshizzle3000
09-24-2007, 04:56 PM
What about those damn Marlboro's from all the Final Fantasy games...damn those things.

Yakumo
09-24-2007, 09:16 PM
The gargoyles in Ghost & Goblins and Ghouls & Ghosts really piss me off.

Yakumo

SeverThe7th
09-26-2007, 08:55 AM
"Minions" got me thinking of Diablo 1. Poison spitters were horrible. Since the maps were randomly generated, they would often hide in narrow corridors. If you turn the wrong corner when there's the elite poison spitter and 10 others, good luck getting your equipment back.

If you got Sorc with like 10+ Fireball than youll be alright.
Burning souls on diablo II expansion are among the worse
and if you lose your stuff its harder to get back then the first.
Esp w/ 1 hit kills.

Flashback2012
09-26-2007, 10:27 AM
How about the Eggplant enemy from Kid Icarus.

LOL, that's the first enemy that came to mind for me, even before Fleaman and the Medusa Heads from Castlevania.

mailman187666
09-26-2007, 10:40 AM
playing any of the last opponents on Way of the Warrior for 3DO will make you want to blow your brains out.

I also agree with the Ninja Gaiden and Castlevania enemys mentioned.

Barbarianoutkast85
09-29-2007, 06:33 PM
Flying Heads in Castlevania. The spikey clam type things, and the helicopter enemy's in DKC3.

Iron Draggon
09-29-2007, 10:44 PM
well this may sound a little silly to some, but pretty much any enemy in any Sonic game... especially the ones that pop up from out of the ground just as you're landing there after a jump, or as you're running along at high speed... this applies to the spikes that pop up out of the ground too, but the other ones are more annoying because you're supposed to be able to kill them by jumping on them, but mysteriously, more often than not, jumping on them kills you instead... also the ones that hang from ceilings, or hide in trees, or just fly overhead... they always seem to get you with a cheap potshot more often than you're able to jump up under them and kill them from below... the whole jump-on-it-to-kill-it thing in Sonic games is fucked up... and ditto for the same tactic in Mario games, although it seems to work better for Mario...

Frica89
09-29-2007, 11:34 PM
http://i34.photobucket.com/albums/d123/FunkmasterFrica/EggplantWizard.jpg

I'll also have to go with the Eggplant Wizard. I don't think he's THAT hard to kill once you figure out his pattern, but if he hits you, its a major pain in the ass to wander around the level looking for a hospital as a walking eggplant with no attacks. Multiply frustration X100 when theres more then one in the same room with limited space to stand.

He definitely needs to be in SSB Brawl, if not as a playable character then at least an Assist Trophy.

HYB
09-30-2007, 06:59 AM
Medusa heads and fleamen are just the tip of the iceberg. I'm so filled with rage with nearly every enemy in the early Zelda and Mertoid games (and every enemy in the newer metroids as well) and CV enemies just piss the hell out of me. So a few to mention

-Nova skeletons in strategical places. Remember inverted castle in SotN. I hate those things with a burning passion.
-Lesser demons. Respawning asses, especially tough to beat if you're less than lvl.40.
-Spiders from CV II. Enough said.
-Altairs from every CV they've been in, especially the first CV. I cannot get past the long scene where the damn birds drop fleamen on you. Never.
-Peeping eyes in AoS and DoS get a honorable mention for their souls sometimes being a pain in the ass to collect. On my first playthrough of DoS, guess who was stuck trying to get the soul for nearly an hour.
-Bubbles from sonic 3. I hate those spiky flying stoners. With a passion.

I swear I could mention more if my memory would work. Been playing too much CV as of late it seems.

bangtango
09-30-2007, 01:14 PM
well this may sound a little silly to some, but pretty much any enemy in any Sonic game... especially the ones that pop up from out of the ground just as you're landing there after a jump, or as you're running along at high speed... this applies to the spikes that pop up out of the ground too, but the other ones are more annoying because you're supposed to be able to kill them by jumping on them, but mysteriously, more often than not, jumping on them kills you instead... also the ones that hang from ceilings, or hide in trees, or just fly overhead... they always seem to get you with a cheap potshot more often than you're able to jump up under them and kill them from below... the whole jump-on-it-to-kill-it thing in Sonic games is fucked up... and ditto for the same tactic in Mario games, although it seems to work better for Mario...

Finally, someone has said it!

Last week in the newest Bubsy thread, there were the usual claims that Bubsy is full of cheap hits and deaths. I replied by saying that problem is no worse in Bubsy than it is in lots of other platform games. Like the 2D Sonic games. It gets to the point where I have to actually sit there for a couple seconds and decide whether or not to jump on an enemy I come across in a Sonic game. Those times I do decide to jump, I usually have 70-80 rings and either I hit an enemy you can't jump on or land in the wrong place on an enemy you can jump on and lose them all. About that time, I come to the portions in a level that you need 50+ rings to be eligible for some sort of bonus. And guess what? I'm out of rings.

I find it funny the game promoted speed above all else when if you run too fast, you either end up taking a lot of hits from enemies, spikes, etc. or you end up blowing by stuff you are supposed to collect. A nice series, a nice character and all but with spiked enemies on the ground and airborne enemies, usually emerging out of nowhere from trees, that fly low to the ground and shoot fireballs at you (sometimes three to a time), a Sonic game has its share of frustrating enemies.

HYB
09-30-2007, 04:04 PM
Finally, someone has said it!

Last week in the newest Bubsy thread, there were the usual claims that Bubsy is full of cheap hits and deaths. I replied by saying that problem is no worse in Bubsy than it is in lots of other platform games. Like the 2D Sonic games. It gets to the point where I have to actually sit there for a couple seconds and decide whether or not to jump on an enemy I come across in a Sonic game. Those times I do decide to jump, I usually have 70-80 rings and either I hit an enemy you can't jump on or land in the wrong place on an enemy you can jump on and lose them all. About that time, I come to the portions in a level that you need 50+ rings to be eligible for some sort of bonus. And guess what? I'm out of rings.

I find it funny the game promoted speed above all else when if you run too fast, you either end up taking a lot of hits from enemies, spikes, etc. or you end up blowing by stuff you are supposed to collect. A nice series, a nice character and all but with spiked enemies on the ground and airborne enemies, usually emerging out of nowhere from trees, that fly low to the ground and shoot fireballs at you (sometimes three to a time), a Sonic game has its share of frustrating enemies.

In a lot of sonic games you have to have precise timing. It's really not that hard, especially if you play a lot. Memorizing is also the key when playing, that's why my boyfriend can play most of the sonic games through without dying once. I used to not get past marble zone in sonic 1 until I started memorizing the enemies. The final boss is easy too. Some strategically placed enemies can be a pain in the ass though, like buzzbombers and bubbles in marble garden. I hate those spiked balls too because if you don't remember their locations you'll run into them. In the long run though, I cannot find any enemy that's really frustrating enough to drive you nuts. For beginners though it may be a different story.

Volcanon
10-01-2007, 09:19 AM
birds in any ninja gaiden (at least they are bigger in 3 and maybe 2).

Half of the enemies in any Megaman game. The experience-stealing guys in the first few dungeons in zelda 2.
Probably most of what others have mentioned.

Bosses in sonic games are never very hard, since sonic bounces when he hits them, so you just have him keep bouncing until they die.

carlcarlson
10-01-2007, 10:35 AM
a lot of the enemies in the original toejam and earl can be cheap. me and my buddy would be playing and have a bunch of lives stocked up only to lose 3 or so in 30 seconds by cheap shots from the tomato-throwing chickens, the invisible boogeyman, or the doctor who can run faster than you. great game though.