NvrMore
04-10-2003, 11:37 AM
Reading through the Zelda:WW thread, the point of game difficulty and what constitutes such seemed to be quite a major focus of discussion, and indeed I've noticed that it is frequently brought up in other gaming discussions as well. However whenever the subject of a game's difficutly is discussed, it usually becomes apparent that in 95% of cases, for those who claimed a game is hard or too hard, there are others who claim it is the opposite and vice versa.
For example, in the other thread, references were made to Super Mario Sunshine being too easy and to Zelda ALTTP and OoT being challenging or even tough, yet personally I found SMS challenging in parts and have seen as much critisism of it for being too hard, and never once found OoT difficult in the sense of it killing me or taking me near to death.
Similarily, there is always disagreement regarding what constitutes difficulty in a game, be it killing you many times, testing your skill and reflexes, challenging your adaptability etc.
So, although the the question of what constitutes difficulty remains prominent (what constitutes difficulty in your opinion?), do we confuse difficulty with challenge and involvement?, and in comparison how valuable is difficulty in relation to these other matters with respect to the playability of a game?, especially when taking into account that (imo) difficulty is largely an individual matter which can vary hugely for a person depending on such factors as their experience, type of games they are most accustomed to.
For example, in the other thread, references were made to Super Mario Sunshine being too easy and to Zelda ALTTP and OoT being challenging or even tough, yet personally I found SMS challenging in parts and have seen as much critisism of it for being too hard, and never once found OoT difficult in the sense of it killing me or taking me near to death.
Similarily, there is always disagreement regarding what constitutes difficulty in a game, be it killing you many times, testing your skill and reflexes, challenging your adaptability etc.
So, although the the question of what constitutes difficulty remains prominent (what constitutes difficulty in your opinion?), do we confuse difficulty with challenge and involvement?, and in comparison how valuable is difficulty in relation to these other matters with respect to the playability of a game?, especially when taking into account that (imo) difficulty is largely an individual matter which can vary hugely for a person depending on such factors as their experience, type of games they are most accustomed to.