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View Full Version : PC Engine Street Fighter 2 Or SNES Steet Fighter 2



8bitdude
10-02-2007, 09:51 PM
I was just wondering what you guys feel is the best 16 bit version close to the arcade (PC Engine SF2 CE or SNES SF2)?

I have played both and I feel that the PC Engine plays and looks closer to the Arcade. The SNES SF2 and Turbo, were both nice, but I never really liked SNES translation of music, it kind of like a casio sound and its like sped up. I actually preferred the Gensis version music rather than the SNES.

I also felt that the digitized sound effects were clearer on the PC Engine/TG-16 than the SNES versions. Genesis being last.

Anyway its just an opinion, and I was wondering what some of yall thoughts were on the PC Engine version compared to the SNES versions.

zektor
10-02-2007, 10:00 PM
I prefer the PC Engine version as well. Amazing what they pulled off on that console. I remember when I first played it. I was not at all expecting it to be really good. I was floored at how good it really was!

Vectorman0
10-02-2007, 10:04 PM
There is a great comparison video/review done by Retroware TV. You should check it out (and their other stuff too). http://www.youtube.com/watch?v=5EBEdM6dXlM

8bitdude
10-02-2007, 10:22 PM
Yea when playing this game on the PC Engine/Turbo Graphx 16, i was very impressed.

It really makes me feel if the TG-16 would have been pushed in the US, like the PC Engine was in Japan. Maybe the 16 bit war would have been more in there favor here in the US.

Playing this game at my friends house, (turbo Graphx 16 with adapter), really has me thinking the TG-16 maybe capable of doing more than the Genesis and even the SNES.

Pretty good for a system with a 8bit computer and 16 bit graphics chip.

Aussie2B
10-02-2007, 10:47 PM
There's really no competition, if you ask me. The PC Engine version demolishes the SNES Street Fighter 2, and the Avenue Pad 6 is an infinitely better controller for the game than a standard SNES pad (not that the SNES controller isn't fabulous for other kinds of games, though).

Gentlegamer
10-02-2007, 11:06 PM
Super Nintendo Street Fighter II Turbo.

DreamTR
10-02-2007, 11:13 PM
The PC Engine version is Champion Edition. Super Street Fighter II only came out on Genesis and SNES. There is no comparison, SNES versions are way better.

bangtango
10-02-2007, 11:29 PM
Never played the PC Engine version but I love the SNES versions. Every review I have ever read, both in magazines and online, which compares the various versions says the SNES ones are better. I suppose you could say I am biased since I cut my teeth on the Super NES versions but it is what it is.

8bitdude
10-02-2007, 11:40 PM
Were talking about the PC Engine CE compared to the SNES SF2 WW and Turbo.

Not super sf2, if this helps some of you

I don't know what it is about the SNES music its like its compressed to much or something, it doesn't sound bad, but its casio/sound type or something.

dont get me wrong the SNES has superior digitized sound to the Genesis. But I see the PC Engine/TG-16 has the cleanest digitized sound, well in SF2, anyway.

smokehouse
10-03-2007, 07:23 AM
Having all three (SNES, PCE, Genesis), I do agree with the video. The SNES version is still the best overall. All three have their strengths and weaknesses but I think the SNES one still comes out on top.

BTW…here’s a little comparison I did some time ago pulling shots from various consoles, I used the PS2 version for reference.

SFII PS2
http://farm1.static.flickr.com/30/95484666_0c72128699_o.jpg

SNES
http://farm1.static.flickr.com/19/95484667_65df5128fa_o.jpg

PCE
http://farm1.static.flickr.com/41/95595992_bd1659fbe7_o.jpg

Genesis
http://farm1.static.flickr.com/40/96468914_bab128cfa2_o.jpg

8bitdude
10-03-2007, 08:01 AM
To me the sprites are larger on the PC Engine version.

NE146
10-03-2007, 08:53 AM
It's kind of a sore spot for me since it frustrated me that when I bought PCE Street Fighter 2 I could only use 2 buttons. I DID buy a 6 button pad along with it, but when I brought it home I realized it didn't fit into my Turbografx-16.. or at least needed an adapter I was unaware of... sucked. So 2 buttons for Street Fighter 2 it was, and thus I never played it more than a handful of times.

Rob2600
10-03-2007, 10:00 AM
To me the sprites are larger on the PC Engine version.

Based on the screen shots posted by smokehouse, the sprites are the exact same size in all three home versions. The sprites are a tiny bit larger in the PlayStation 2 version.

Rob2600
10-03-2007, 10:44 AM
By the way, I just watched the RetrowareTV comparison video that Vectorman0 posted above. I'm impressed with the PC Engine version of Street Fighter II, but I agree with the hosts that the SNES version is still the best, especially in terms of audio. It sounds the fullest, has more bass, and has the best voice samples.

klausien
10-03-2007, 10:50 AM
That Retroware TV spot really hit the mark on this (though they didn't mention that having a TurboDuo negates the need for any controller modifications or adapters). While the requisite "import-cred" and truly stunning technical achievement of the PCE port of SFII are tantalizing, there really is no doubt that the SNES version of Hyper Fighting is the best from that era. Period.

It is tough to see in those videos, great as they are, but outside of the necessary line-scrolling floor, the PCE version is completely devoid of any additional parallax scrolling. The character size is NOT larger than on the SNES. If anything, they are ever so slightly smaller. It does school the Genesis version though, lack of parallax notwithstanding, due to the color palette. The text under the lifebars is the most authentic on the PCE version, but it is blacked out under the score. To its credit, it also covers a bit more of the screen than the SNES version, which is letterboxed quite badly. It is more noticeable now than it was then for some reason. Also, it being the Champion Edition, there is obviously no Turbo speed in the PCE version. In all fairness, this fact shouldn't be held against it, but I wonder if they could have even had a Turbo mode without some serious slowdown. This game pushes the hardware to the absolute limit.

The PCE music and sound effects (not including voices) are of a much lower quality than either the SNES or Genesis versions. Very 8-bit sounding due to the fact that they are chip tunes. The designers were rumored to have been attempting a HuCard/CD combo for the game to circumvent the sound limitations, but that never panned out due to problems with synchronization between the two. That would have allowed for arcade-exact music on the PCE version, but alas, it wasn't to be. The PCE voices are indeed excellent, though still grainier than the SNES voices to my ear. At this point everyone is fully aware of the horror of the barely tolerable Genesis voice samples.

Everyone has mentioned "Casio-sound" in regard to the SNES version. I think this is a bit unfair as all three have the arcade music arranged to use the native synth voices of each hardware to their fullest. The Genesis music sounds like Genesis music, the SNES like a SNES game, and so on. Quality-wise they are all in the upper echelon for their respective systems when it comes to the music. They all lack that characteristic CPS cymbal crash sample that is so incredibly prevalent in SFII, though the SNES sample is close.

Control-wise, they really are all about the same. All of the ports have good timing, though experts may feel one is better than the others. I would never profess to be an expert in this arena. Needing a new controller is not an issue. All of the ports really need one to be more arcade-like, though the SNES version is the only one that has all 6 buttons available on the default controller. That said, getting a full PCE setup with 2 Avenue Pad 6's and a multitap, game converter or JP system aside, is a prohibitively expensive proposition when there are very close ports out there now on the PS2 & XBox for $20 or less.

There is one area where PCE version wins out unanimously though: the packaging. No contest. The double-thick HuCard packaged in a white double CD case is simply sublime.

smokehouse
10-03-2007, 04:39 PM
That Retroware TV spot really hit the mark on this (though they didn't mention that having a TurboDuo negates the need for any controller modifications or adapters). While the requisite "import-cred" and truly stunning technical achievement of the PCE port of SFII are tantalizing, there really is no doubt that the SNES version of Hyper Fighting is the best from that era. Period.

It is tough to see in those videos, great as they are, but outside of the necessary line-scrolling floor, the PCE version is completely devoid of any additional parallax scrolling. The character size is NOT larger than on the SNES. If anything, they are ever so slightly smaller. It does school the Genesis version though, lack of parallax notwithstanding, due to the color palette. The text under the lifebars is the most authentic on the PCE version, but it is blacked out under the score. To its credit, it also covers a bit more of the screen than the SNES version, which is letterboxed quite badly. It is more noticeable now than it was then for some reason. Also, it being the Champion Edition, there is obviously no Turbo speed in the PCE version. In all fairness, this fact shouldn't be held against it, but I wonder if they could have even had a Turbo mode without some serious slowdown. This game pushes the hardware to the absolute limit.

The PCE music and sound effects (not including voices) are of a much lower quality than either the SNES or Genesis versions. Very 8-bit sounding due to the fact that they are chip tunes. The designers were rumored to have been attempting a HuCard/CD combo for the game to circumvent the sound limitations, but that never panned out due to problems with synchronization between the two. That would have allowed for arcade-exact music on the PCE version, but alas, it wasn't to be. The PCE voices are indeed excellent, though still grainier than the SNES voices to my ear. At this point everyone is fully aware of the horror of the barely tolerable Genesis voice samples.

Everyone has mentioned "Casio-sound" in regard to the SNES version. I think this is a bit unfair as all three have the arcade music arranged to use the native synth voices of each hardware to their fullest. The Genesis music sounds like Genesis music, the SNES like a SNES game, and so on. Quality-wise they are all in the upper echelon for their respective systems when it comes to the music. They all lack that characteristic CPS cymbal crash sample that is so incredibly prevalent in SFII, though the SNES sample is close.

Control-wise, they really are all about the same. All of the ports have good timing, though experts may feel one is better than the others. I would never profess to be an expert in this arena. Needing a new controller is not an issue. All of the ports really need one to be more arcade-like, though the SNES version is the only one that has all 6 buttons available on the default controller. That said, getting a full PCE setup with 2 Avenue Pad 6's and a multitap, game converter or JP system aside, is a prohibitively expensive proposition when there are very close ports out there now on the PS2 & XBox for $20 or less.

There is one area where PCE version wins out unanimously though: the packaging. No contest. The double-thick HuCard packaged in a white double CD case is simply sublime.

Nice write-up. I couldn’t agree more. For pure play quality, all three feel quite similar (not counting the PS2 version, I just used that for reference). All three are a blast and in the play category, none really seems to stand out father than the rest.

When it comes down to controllers, I have to side with the Genesis 6-button, it has a better “feel” than the PCE Avenue 6 pad and it beats the shoulder buttons found on the SNES to a pulp (although this is the controller I played with for years). Like many have said, playing SFII with a 2 button PCE or TG-16 pad is terrible, it COMPLETELY ruins the experience…wore than the shitty Genesis 3 button pad…but not by much. Now, add a good 3d party joystick in the mix and you have a different story altogether.

Packaging wise, I agree with klausien, the PCE version is the best by far. I happen to be one of the guys who despises the artwork on the SNES SFII titles…it’s complete crap. The Genesis version is not better. The artwork on the PCE title is great as is the packaging.

Having all three hooked up to my TV and using a A/V switch to go between them while in motion (not paused), the W goes to the SNES. It’s just a better package, it flows better (animation, background scrolling), has a deeper color pallet and by far the best music/voice of the three.

Rob2600
10-03-2007, 05:31 PM
Packaging wise, I agree with klausien, the PCE version is the best by far. I happen to be one of the guys who despises the artwork on the SNES SFII titles…it’s complete crap. The Genesis version is not better. The artwork on the PCE title is great as is the packaging.

I agree. I've always disliked the SNES Street Fighter II box art, too.


Having all three hooked up to my TV and using a A/V switch to go between them while in motion (not paused), the W goes to the SNES. It’s just a better package, it flows better (animation, background scrolling), has a deeper color pallet and by far the best music/voice of the three.

Again, I agree, judging from the RetrowareTV video.

Zebbe
10-03-2007, 05:41 PM
I think the voices are best in the PCE version and the music best in the Mega Drive version (its soundchip was closely related to the arcade one, so it's quite natural). I think the graphics are all good in their own way for each version.

smokehouse
10-03-2007, 06:13 PM
I'm trying to find a site that I can upload and link simple .wmv or .mov audio file to. If I can find one I can do a direct rip (sort of) the audio from all three consoles and do a direct comparison of the three for all to listen to...

Any help?

Trebuken
10-03-2007, 07:48 PM
If I recall correctly, the magazine reviews back in the day gave the nod to the PCE version, but they dissed it for not having a US release.

Me and my friends played it to death on the SNES for this reason. I have not managed to get a copy of the PCE version yet, or a six-button controller, but it is on the to-do list.

Tron 2.0
10-03-2007, 10:34 PM
If I recall correctly, the magazine reviews back in the day gave the nod to the PCE version, but they dissed it for not having a US release.
They did but still like NEC/TTI had a choice at all.

I've herd capcom usa wanted alot of money and,NEC wasn't willing to foot the bill to get a domestic release of it here.

Kind of a shame who knows...it might have helped the TG16 in sales for the u.s.

turbokon
04-09-2008, 10:15 PM
I prefer the PC Engine version as well. Amazing what they pulled off on that console. I remember when I first played it. I was not at all expecting it to be really good. I was floored at how good it really was!

I agree considering the pc-engine is an 8-bit system at heart.

Nodtveidt
04-10-2008, 08:11 AM
I agree considering the pc-engine is an 8-bit system at heart.
I HATE it when people continue to use the whole "bit" junk. Let it go already, the "bits" of the system have little to do with how the games turned out. It's beating a dead horse, especially when it's already been shown that despite having "an 8 bit processor", the system had more processing power than both of its competitors.

None of the versions are better than the other, they're all equally good. But I don't see popping the SNES cart into a handheld anytime soon, which gives the PCE version an advantage. :)

guitargary75
04-10-2008, 08:20 PM
None of the versions are better than the other, they're all equally good. But I don't see popping the SNES cart into a handheld anytime soon, which gives the PCE version an advantage. :)[/QUOTE]

I agree, they all have their pros and cons.

kedawa
04-10-2008, 08:41 PM
Why are people comparing PCE box art to SNES and Genesis box art? Comparing US box art to Japanese boxart is like putting a retard in a chess tournament.
If you want to compare the PCE boxart to something, make it the SFC or MD counterpart.

Melf
04-10-2008, 09:01 PM
None of the versions are better than the other, they're all equally good. But I don't see popping the SNES cart into a handheld anytime soon, which gives the PCE version an advantage. :)

... unless you have a Nomad. :D

turbokon
04-10-2008, 09:18 PM
[QUOTE=Nodtveidt;1353022]I HATE it when people continue to use the whole "bit" junk. Let it go already, the "bits" of the system have little to do with how the games turned out. It's beating a dead horse, especially when it's already been shown that despite having "an 8 bit processor", the system had more processing power than both of its competitors.QUOTE]


When it comes to turbo grafx, no topic is a dead horse. Actually when it comes to raw processing powers, the Sega Genesis leads the 3 systems. The Genesis have a hybid 16/32-bit micropressor that sets on a 16 bit-wide data bus running at 7.67 Mhz. The turbo grafx's 8-Bit cpu runs at 1.79 or 7.16 MHz depending on software. The SNES has the lowest processing power with its 16-bit cpu running at 3.58 mhz but it have powerful graphics and sound co-pressors. When you look at some of earlier released turbo grafx games, you can't really tell it apart from the NES graphics, example Deep Blue, Turrican. With SFII, the turbos flexs its muscle with the other big boys. Thats why I love the turbo grafx, it's a little engine that could, literally.

Nodtveidt
04-11-2008, 02:13 AM
Melf, I didn't mention the Nomad because this thread's title mentions only SNES and PCE. :D

turbokon, not to be insulting, but your information is quite a bit wrong. The megahertz isn't everything. Us developers have long since known that when it comes to execution speed, the 68000 takes a back seat to the 6280. What takes the 6280 maybe four cycles to do could take the 68000 eight or nine cycles to do. When the clock speeds are so similar (7.60 mhz 68000 vs 7.16 mhz 6280), low-level performance tests are almost always going to favor the 6280 because it is a far more efficient processor and handles most instructions in fewer cycles. The only time the 68000 gains any significant advantage over the 6280 is when it comes to memory copies. When you factor in the 12.6 mhz coprocessor included on the Sega CD add-on, it becomes slightly more performant, but at the expense of much higher programming complexity. But again, the CPU power isn't the sole determining factor of how the games for the various systems turned out. As we've seen with games like SFII for example, the same game can be made across multiple systems and it turns out pretty similar on each. I should also point out to you that the 6280 rarely runs at 1.79 mhz...the only time this is required is when accessing the backup RAM. I should also point out to you that the CPU in the SNES, the 65C816-based 5A22, actually IS a hybrid mode CPU unlike the 68000 CPU which is not. The 65816 can run in 8 bit mode or 16 bit mode. Ironically, a large number of SNES games do not use the 16 bit mode but instead use the 8 bit mode. Why? Full 6502 compatibility, which programmers at the time were much more familiar with, especially coming from the NES' 6502-based CPU.

parallaxscroll
04-11-2008, 02:48 AM
That Retroware TV spot really hit the mark on this (though they didn't mention that having a TurboDuo negates the need for any controller modifications or adapters). While the requisite "import-cred" and truly stunning technical achievement of the PCE port of SFII are tantalizing, there really is no doubt that the SNES version of Hyper Fighting is the best from that era. Period.

It is tough to see in those videos, great as they are, but outside of the necessary line-scrolling floor, the PCE version is completely devoid of any additional parallax scrolling. The character size is NOT larger than on the SNES. If anything, they are ever so slightly smaller. It does school the Genesis version though, lack of parallax notwithstanding, due to the color palette. The text under the lifebars is the most authentic on the PCE version, but it is blacked out under the score. To its credit, it also covers a bit more of the screen than the SNES version, which is letterboxed quite badly. It is more noticeable now than it was then for some reason. Also, it being the Champion Edition, there is obviously no Turbo speed in the PCE version. In all fairness, this fact shouldn't be held against it, but I wonder if they could have even had a Turbo mode without some serious slowdown. This game pushes the hardware to the absolute limit.

The PCE music and sound effects (not including voices) are of a much lower quality than either the SNES or Genesis versions. Very 8-bit sounding due to the fact that they are chip tunes. The designers were rumored to have been attempting a HuCard/CD combo for the game to circumvent the sound limitations, but that never panned out due to problems with synchronization between the two. That would have allowed for arcade-exact music on the PCE version, but alas, it wasn't to be. The PCE voices are indeed excellent, though still grainier than the SNES voices to my ear. At this point everyone is fully aware of the horror of the barely tolerable Genesis voice samples.

Everyone has mentioned "Casio-sound" in regard to the SNES version. I think this is a bit unfair as all three have the arcade music arranged to use the native synth voices of each hardware to their fullest. The Genesis music sounds like Genesis music, the SNES like a SNES game, and so on. Quality-wise they are all in the upper echelon for their respective systems when it comes to the music. They all lack that characteristic CPS cymbal crash sample that is so incredibly prevalent in SFII, though the SNES sample is close.

Control-wise, they really are all about the same. All of the ports have good timing, though experts may feel one is better than the others. I would never profess to be an expert in this arena. Needing a new controller is not an issue. All of the ports really need one to be more arcade-like, though the SNES version is the only one that has all 6 buttons available on the default controller. That said, getting a full PCE setup with 2 Avenue Pad 6's and a multitap, game converter or JP system aside, is a prohibitively expensive proposition when there are very close ports out there now on the PS2 & XBox for $20 or less.

There is one area where PCE version wins out unanimously though: the packaging. No contest. The double-thick HuCard packaged in a white double CD case is simply sublime.


For the most part I totally agree with this.


There's no question that SNES SF2 Turbo was better than PCE SF2 CE.

That said, X68000 version of SF2 CE absolutely demolished both SNES versions, the PCE version, the Genesis version, the Amiga version(s), and any of the early PC versions.

Also, if SF2 had been made for SegaCD (it was not, just saying if), it too would've been beaten by the X68000, going by the difference between Final Fight on those two formats.

X68000 was equal to the CPS arcade, and provided the very first perfect home version of SF2, long before PS1, Saturn, MAME, etc. simple as that.

klausien
04-11-2008, 09:12 AM
X68000 was equal to the CPS arcade, and provided the very first perfect home version of SF2, long before PS1, Saturn, MAME, etc. simple as that.

On 3 Floppy Disks. Seriously. WTF?

X68k is overrated and irrelevant (not that I wouldn't love to have one). It may have had arcade perfect conversions, but no one could afford one when it was relevant, and it also never left Japan. Even today, one would be better served to just pick up the PCB's than deal with an X68k. It had a better library, but it is as obscure as the FM Towns and the SuperGrafx. What it all boils down to is that the SNES version was the best value for the money at the time, which the X68k version could never boast.

And yes, the PCE SFII never left Japan, but the system it was for did and has a true cult following in the US.

Melf
04-11-2008, 08:00 PM
Melf, I didn't mention the Nomad because this thread's title mentions only SNES and PCE. :D

Ah, quite true! You win the day this time... but I'll be back!

kedawa
04-12-2008, 09:09 AM
As much as I liked the SNES SF2Turbo, it had some annoying glitches.
Balrogs's dash punch doesn't travel the proper distance when fighting against Vega for some reason, and Ryu's ending suffers from a bug that prevents the text from displaying in its entirety.
I also don't like how the 'tense' music is just the normal music sped up. The beta for genesis is the only 16-bit version that doesn't do that, though, so it's not really something I can knock the SNES version for.