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8bitdude
10-02-2007, 11:43 PM
I was just wondering was it Neo Geo or the N64 with the largest meg cart?

and was it Resident Evil 2 for the N64 that had the largest?

Gentlegamer
10-03-2007, 12:05 AM
I know this thread topic was already (heatedly) debated . . .

alec006
10-03-2007, 12:13 AM
i just did some quick research,the largest n64 is 512Mb or 64MB is Resident Evil 2 and Pokemon Stadium 2,i dint find any 1024Mb,cant think of anygame with that much memory. Now the Neo Geo,i dont own one,but i seen the carts,there HUGE,so yea a game named Samurai Shodown V has a 708Mb or 88.5 MB size,probably not the largest one,but,yea beats the largest N64 carts ive seen so far. Then theres Rage of the Dragons which is 564Mb or 70.5 MB.

8bitdude
10-03-2007, 12:19 AM
So a Neo Geo was capable of a Resident Evil 2?

I know its probably more than just memory space, but was the Neo capable of doing 3d like games.

It was a 2d powerhouse, but I wonder could it do what the N64 could?

8bitdude
10-03-2007, 12:22 AM
Just read also that RE2 was the largest at 512 megabits and 64 megabyte for the N64.

For some reason I love higher generation cartridge base systems, WHY? (NO LOAD TIMES).

One thing about RE2 on the N64, it broke it down that full motion video was possible on cartridge.

I just wonder could the Neo Geo do it.

j_factor
10-03-2007, 01:54 AM
The largest Neo Geo cartridge was King of Fighters 2003, at 716 megs (89.5 MB). The largest N64 cartridge was indeed RE2 with 512 megs (64 MB).

But no, Neo Geo was certainly not capable of Resident Evil 2.

Ed Oscuro
10-03-2007, 02:16 AM
Just read also that RE2 was the largest at 512 megabits and 64 megabyte for the N64.
Ahhhuhh....maybe the Hyper Neo 64 would've been, although even that system was sub-PSX quality, IIRC (could be wrong, somebody correct me - I've only seen some racing game running on a HNG and didn't really look closely)

DeputyMoniker
10-03-2007, 03:29 AM
So a Neo Geo was capable of a Resident Evil 2?

I know its probably more than just memory space, but was the Neo capable of doing 3d like games.

It was a 2d powerhouse, but I wonder could it do what the N64 could?

Of course not. The MVS was 5 or 6 years old when the N64 came out. Even the Neo Geo CD, with 700 MB discs, couldn't touch the N64's 3D engine. The size of the memory doesn't change the fact that the Neo Geo was a 2D powerhouse...that's it. They're completely different animals. It's like asking if a Pinto could out speed a Lamborghini if it had a 500 gallon fuel tank.
EDIT: Errr...not that the Neo is the Pinto of gaming. I probably could have come up with a better...oh, nevermind.

Sweater Fish Deluxe
10-03-2007, 12:01 PM
3D engines can be done in software, you don't necessarily need 3D hardware to do them. Have a look at games like Hard Drivin' (on consoles...the arcade versions may have been running on hardware designed for 3D). And Resident Evil doesn't exactly require a 3D powerhouse of a system, most of the game is actually 2D.

I think if someone dedicated to the project and experienced with the hardware had set out to make a game like Resident Evil on the Neo Geo, they could have come up with something. It would have looked pretty primitive, probably not even as good as Highlander on the Jaguar, but it would have been recognizable as Resident Evil. Whether it would have been worth anyone's time to do a thing like that is another question entirely.


Ahhhuhh....maybe the Hyper Neo 64 would've been, although even that system was sub-PSX quality, IIRC (could be wrong, somebody correct me - I've only seen some racing game running on a HNG and didn't really look closely)
Neo Geo 64 always looks pretty good to me. I'd say it's at least Model 2 quality, maybe even slightly better. It definitely would have been more than capable of doing something like Resident Evil unless there's some hardware flaw that I don't know about. I'm pretty sure it was pretty much designed to do 3D models against complex 2D backgrounds, though, so it's like it was made for Resident Evil.

The DS has games that are 1GB, by the way, and will probably eventually have even bigger games, but they're not exactly cartridges and don't operate on quite the same principles so maybe they don't count. I think some of the later ROM based arcade games are well into the hundreds of megaBYTES as well, like the NAOMI cart games.


...word is bondage...

Kitsune Sniper
10-03-2007, 01:53 PM
Some of the later NeoGeo games were inflated in size because the music wasn't sequenced. It was just streamed. I think Metal Slug 5 did this.

CosmicMonkey
10-03-2007, 03:48 PM
Neo Bubble Pop by Vektorlogic shows that the NeoGeo hardware is capable of software based 3D.

But you don't need true 3D when you have a system that can do gorgeous pre-rendered isometric games like Viewpoint.

rbudrick
10-03-2007, 05:19 PM
If you reeeally wanted to, you could add extra processors to a Neo cart much like the SUperFX chip did in SNES games. Then, yes, the sky's the limit. Cost becomes a huge factor there, though.

-Rob

smokehouse
10-03-2007, 05:24 PM
If you’re comparing the N64 and Neo though you might want to consider that Neo developers were encouraged to have high Meg count titles…so quite a bit of “sloppy” programming was used. Little compression, streamed audio, etc.

RE2 on the other hand was compressed all to hell so it was an honest to God 512Mb…probably much more uncompressed.

j_factor
10-04-2007, 12:07 AM
3D engines can be done in software, you don't necessarily need 3D hardware to do them.

This is true, but I think the Neo Geo is simply too weak to do something like RE2. 3DO would be arguable, but not Neo Geo. Neo Geo probably could've done a game like Hunter, but nothing much more advanced than that, IMO. Of course, a port of RE2 could be made with Hunter quality graphics, but I mean, at the same quality.

Sweater Fish Deluxe
10-04-2007, 12:59 AM
Yeah, I don't know. I've never played Resident Evil 2 and I've never even heard of Hunter, so I guess I have nothing more to add.

Except that--reading his post--it's pretty obvious we all misunderstood what 8bitdude was asking. He was talking about full-motion video. That is something the Neo Geo definitely was capable of doing since it really is just down to space. Not to minimize the programming feat, of course, which I can imagine was quite complicated given the rendering engines of the 16-bit systems, but any one of them was capable of FMV.

Didn't Red Zone on the Genesis have bits of FMV? And I seem to recall some sports game on the SNES using short FMV clips as pseudo-replays. There may be other examples, too. None on the Neo Geo that I know of, but I'm sure it was possible. Would have looked nicer than Sega CD FMV, too, just because of the colors.


...word is bondage...

j_factor
10-04-2007, 10:30 PM
Oh, yes, FMV definitely could've been done on Neo Geo. Even GBC can do FMV (Dragon's Lair). I'm not sure if Neo Geo could've done FMV at the quality of RE2, though. The N64 version probably uses some super-special software decompression that might not be doable on Neo Geo.

Hunter, fyi, was one of the first fully 3D, polygonal, action-adventure games. The reason I specifically mentioned it was because it ran on 68000-based Amigas and ST's. Its graphics are very basic and geometric looking.

The more I think about it though, the more I think Resident Evil isn't that far outside the boundaries of Neo Geo hardware. I mean, Neo Geo certainly could've done pre-rendered backgrounds. The character models just would've been a lot uglier.

Barbarianoutkast85
10-04-2007, 10:37 PM
Everyone keeps saying RE2 was the biggest so I'll agree. But Pokemon Stadium for the N64 is pretty big too isnt? How many Megs was Pokemon Stadium?

j_factor
10-04-2007, 10:46 PM
I believe Pokemon Stadium 2 was the same size as RE2, but the first one was smaller.

Ed Oscuro
10-05-2007, 12:13 AM
The DS has games that are 1GB [...]
*Mb as in bytes


I think some of the later ROM based arcade games are well into the hundreds of megaBYTES as well, like the NAOMI cart games.
At least, definitely. Atomiswave, whatever those are at, are in that range as well, I'd guess...

Somebody with knowledge of the Neo Geo architecture and the 68000 would have to opine about whether it could do a Super FX style chip. Regardless, I don't think it actually could - the resolution of the Neo Geo was even lower than the CPS-2, and 320x224 doesn't seem enough for a RE game (I could be wrong, though), and the N64 version of RE2 had even higher-resolution backgrounds, it's said. Then you have to deal with the color limitations...all this assuming it's possible to stream all that data across the bus...

Jehuty
10-05-2007, 10:44 AM
I dont see how RE 2 couldn't be made on the Neogeo, just switch the characters and enemies to prerendered sprites. Readjust the camera angles in the game to be more uniform so 400 different angles of Leon are not needed. Still the fmv could and audio would probably push the game over 1000Mb.

Rob2600
10-05-2007, 04:57 PM
The N64 version probably uses some super-special software decompression that might not be doable on Neo Geo.

According to an IGN.com preview:

"Whereas the PlayStation version featured mostly mono sound effects and stereo music, the Nintendo 64 Resident Evil 2 will make your speakers shake with full surround sound zombie moans and screams. For example, if a zombie is behind you (and you have a Pro-Logic surround receiver), the sound will come from your rear speakers.

Additionally, Angel Studios (now Rockstar San Diego) is reportedly using MPEG-1 compression to squeeze the franchise's excellent prerendered movie scenes into the cartridge, so get ready for the longest rendered intro scene ever show in a Nintendo 64 game."

IGN.com Resident Evil 2 N64 preview (http://ign64.ign.com/articles/067/067522p1.html)


the resolution of the Neo Geo was even lower than the CPS-2, and 320x224 doesn't seem enough for a RE game (I could be wrong, though), and the N64 version of RE2 had even higher-resolution backgrounds, it's said.

Yes, the Nintendo 64 version of Resident Evil 2 features high-resolution graphics and Dolby Pro-Logic surround sound.

According to IGN.com's review:

"Angel Studios (now Rockstar San Diego) port of RE2 to Nintendo 64 sets itself apart from other versions primarily in the visual department. The game, which nobody thought was possible for the console, has arrived with a 4MB Expansion Pak ready high-resolution mode and all the FMV cut-scenes of the PlayStation original. How is this possible? A combination of smart compression techniques and a whopping 64MB cartridge - the biggest ever for a Nintendo 64 game.

All of this amounts for graphics that, simply put, look a hell of a lot sharper than the PlayStation version without the jaggies associated with so many of the 32-bit console's games. While some of the textures have been heavily compressed (and it shows faintly), nothing ever looks significantly grainy, nor does any area of the adventure appear to really be lacking detail. In fact, RE2, pre-rendered backdrops or no -- is just about as detailed as any Nintendo 64 game we've ever seen. The FMV sequences from the PlayStation title are all included on the cart -- an amazing feat in itself. Are the FMV cut-scenes as good as they are on CD? No. There is definitely some artifacting present, and everything looks a bit more blurry, but otherwise it all shows up -- and truth be told, we're very impressed.

A beautiful PlayStation game made to look even better with high-resolution graphics and smoothed out backgrounds. FMV is still a bit grainy, as are some in-game textures."

IGN.com's Resident Evil 2 N64 review (http://ign64.ign.com/articles/160/160798p1.html)

Sweater Fish Deluxe
10-05-2007, 05:11 PM
The DS has games that are 1GB [...]*Mb as in bytes
You're right, sorry. I meant Mb. That's still 128MBytes, though, so bigger than the largest Neo Geo cart.


...word is bondage...