View Full Version : Mega Man Anniversary Collection
Nintendork
10-12-2007, 08:30 AM
I have been thinking about picking this title up for some time now. I tried a quick search to see if anybody has brought this up before but found nothing. So my question is, if I were to buy this game should I go with the Gamecube version or the PS2 version?
I had read some quality issues with the PS2 version that made me lean towards the Gamecube version. On the other hand though I would think the PS2 version play control would be better with a more similar controller to the original NES and SNES controller. Any Mega Man fans have any preference?
namzep
10-12-2007, 08:49 AM
I can't help you on your decision since I have the XBox version but I just wanted to say that it is a really fun collection to play. Too bad I've always sucked at the whole series. :)
spoon
10-12-2007, 09:04 AM
I too have the X-Box version and enjoy it. I had the Gamecube version. Was not a fan of the controls, so, I traded it in.
Oobgarm
10-12-2007, 09:12 AM
Controls for jump and fire are reversed for the Cube and are unchangeable.
I have the PS2 version and am pleased with it.
NE146
10-12-2007, 09:23 AM
Exactly what oobgarm said.
Kitsune Sniper
10-12-2007, 09:28 AM
I have the PS2 version, and the thing that sucks is... you can't play with arranged music without using that stupid Navi mode.
That dumb bird gets in the way. All I want is my arranged music! ;_;
Cloud121
10-12-2007, 09:30 AM
I have the 'Cube version, and didn't have a problem with the flipped buttons at all. It just take a few minutes to adjust to.
heybtbm
10-12-2007, 09:34 AM
I have the 'Cube version, and didn't have a problem with the flipped buttons at all. It just take a few minutes to adjust to.
I'd have to agree. Your hands eventually "learn" to use the reversed buttons. I bought the GC version when the game was released and blew through everything (sans MM8) in a few days. I picked up the PS2 version during a Circuit City clearance a few years ago but still haven't opened it.
BTW, I used this...
http://www.the-nextlevel.com/features/hardware/hori-digital-controller/hori-gamecube-pad.jpg
(I think this is the 5th or 6th time I've posted this picture on DP)
The PS2 version is the right choice, but mainly because of the controls and it also has the first episode of the MM cartoon.
Querjek
10-12-2007, 10:58 AM
I own both the PS2 and GCN versions and personally prefer the PS2 one, simply for the controls. Though you do get used to it on the cube, it feels more "natural" on the PS2 (especially with the PS2's controller).
Icarus Moonsight
10-12-2007, 02:31 PM
I'd have to agree. Your hands eventually "learn" to use the reversed buttons. I bought the GC version when the game was released and blew through everything (sans MM8) in a few days. I picked up the PS2 version during a Circuit City clearance a few years ago but still haven't opened it.
BTW, I used this...
http://www.the-nextlevel.com/features/hardware/hori-digital-controller/hori-gamecube-pad.jpg
(I think this is the 5th or 6th time I've posted this picture on DP)
If you have this controller then I'd lean twards the GC version. Otherwise, PS2 version (in my experience) is easier to find and usually at least a few bucks cheaper. It isn't bad and either version is good... I have no grounds for an opinion on the XBox version as I haven't tried it. Same for Mega Man X Collection which I also recommend since you're looking at MMA.
Enjoy!
Neo Rasa
10-12-2007, 06:30 PM
I would definitely get the XBox version of Anniversary Collection if possible. It came out after the PS2/GC releases and has the controls and cartoon episode that was "exclusive" to the PS2 version along with the G4 feature and interview content that was "exclusive" to the GC version.
That Hori gamepad doesn't make the Anniversary Collection on the GC any better or worse because the button layout is identical. That gamepad in general is a missed oppurtunity since by keeping the GC face button layout it doesn't make it any better or worse for games that would benefit from a traditional pad than the regular GC controller.
Tron 2.0
10-12-2007, 11:02 PM
I have it for the gc and the button layout sucks for it,but it's not a problem for me.
I use a adapter to use my ps2 controllers on the gc.
Pretty much i find it easier playing it that way then useing a,GC controller for the game.
Not to mention i like the gc version for having "G4 special" on the history of the mm serise.
kainemaxwell
10-13-2007, 01:28 AM
Get the PS2 version.
I have the Xbox version. Xbox version + 360 + MMAC listed on backwards compatible list = sex bombs right? Wrong. Frekin MM8 has hardcore sprite glitching on the 360. Very sad..especially because it looks wonderful on the 360. Thus, I say PS2 ftw. Gamecube controllers were not built for these games.
8bitgamer
10-13-2007, 09:31 AM
I usually pick up the PS2 version of multi-platform games, since I love that system's controls.
http://brettweisswords.blogspot.com/
Nintendork
10-13-2007, 10:12 AM
Thanks for the info everybody. I don't have an Xbox or a 360 so that is why I was curious of the feedback between PS2 and GC. I'm likely going to go with the PS2 version. Perhaps I'll even pick it up in the next couple of days!
MegaDrive20XX
10-13-2007, 01:19 PM
I have the Xbox version. Xbox version + 360 + MMAC listed on backwards compatible list = sex bombs right? Wrong. Frekin MM8 has hardcore sprite glitching on the 360. Very sad..especially because it looks wonderful on the 360. Thus, I say PS2 ftw. Gamecube controllers were not built for these games.
Finally, someone agrees with me! A few months back, I called Microsoft to report the issue and they didn't even flippin' care! The only concern they had is if the disc was scratched or dirty. It makes me wonder, how do you report a problem like this? If they can't help, then who will?
Finally, someone agrees with me! A few months back, I called Microsoft to report the issue and they didn't even flippin' care! The only concern they had is if the disc was scratched or dirty. It makes me wonder, how do you report a problem like this? If they can't help, then who will?
I actually wrote them a letter a while back and never got any kind of reply. They must know its a problem but probably figure its a small issue not worthy or their time...and thats bs. It should be fixed.
kainemaxwell
03-21-2008, 10:48 PM
I hate how the "pause trick" doesn't work anymore for the original Mega Man...
Chuplayer
03-21-2008, 11:41 PM
I have the PS1 MM8 disc, so I don't care about the sprite glitching on the 360. Every other game on the XBOX collection disc runs fine on the 360, so I like that one.
I heard the PS2 version has sluggish controls. The GCN version has backwards controls. The XBOX version has neither. That's why I got that version.
Kitsune Sniper
03-21-2008, 11:42 PM
... What? I used that Mega Man 1 pause glitch it without problems on the PS2!
Tron 2.0
03-22-2008, 04:30 AM
... What? I used that Mega Man 1 pause glitch it without problems on the PS2!
Hmm that's weird it's not in the gc version.
Of corse i never had problem beating mm1 without it any ways.
kainemaxwell
03-22-2008, 11:18 AM
... What? I used that Mega Man 1 pause glitch it without problems on the PS2!
Really on the PS2?! I couldn't get it to work right! Do I have to keep hitting start or select, and does it work in Navi Mode?
mercarian
03-22-2008, 12:12 PM
I have the gamecube version. Its fine, yet the controls are somewhat akward. Personally, I never really got the hang out if (but I'm very much a traditionalist with the megaman titles) O_o
Gamingking
03-22-2008, 12:28 PM
I would recommend the GameCube version, I own it.
And i'm a huge MegaMan fan.
kainemaxwell
03-22-2008, 02:47 PM
Anyone know where to find mp3s of the arranged tracks in Navi Mode by chance?
Could some kind soul tell me which is the supreme version of this anthology: PlayStation 2 or XBOX? Obviously there are better ports (and the originals) out there, but concerning just Mega Man Anniversary Collection, which is the best release? The GameCube A<->B thing is off-putting and the controller isn't really well-designed for demanding platformers like this, but what about PS2/XB? Which is better, both concerning the game contents and the controller D-pad? And what about if played on a 360 instead of XB?
Finally (forgive my ignorance), but must you unlock content, and if so, what requires what?
Edmond Dantes
08-31-2015, 05:37 AM
Finally (forgive my ignorance), but must you unlock content, and if so, what requires what?
Basically you have to beat the games.
That's putting it simply--basically whenever you beat a robot master or get a certain thingy or whatever, something is unlocked. Which basically narrows down to "play the damn games. Beat them."
I only ever owned the Gamecube release. Honestly, the button layout isn't that bad... with a GAMECUBE controller. Its when you use an adapter to play with a PS2 controller that it becomes an issue. But the reason you'd do that is because the Gamecube's D-pad sucks. So getting that Hori controller might actually help.
But it seems like the X-Box version might be the best in terms of both special features and playability. The PS2 only has a MM cartoon episode... which means nothing as the cartoon is available on DVD twice over now (first released in two sets by ADV in the early 2000s, now released again by Discotek in a package that mimics the style of the NES games) so that's almost kind of a waste. The gamecube at least has interesting stuff, which I've heard is carried over to the X-Box.
Leo_A
08-31-2015, 05:47 AM
The Xbox d-pad stinks.
While I've never been a fan of Sony's split d-pad design, it at least reliably works. That said, I've used a digital only controller with the Xbox edition before where as it sounds like digital only options aren't supported by the earlier PS2 release. And the option to change the button configuration, which was added to the Xbox edition in the wake of the GCN uproar, is also a welcome addition.
And as said earlier in this thread, the Xbox edition also gets the best selection of extras, including a decent documentary about the franchise from the Icons series on G4TV that the PS2 edition lacks.
It also has a reputation as having the least emulation issues, although it apparently introduces a problem or two of its own judging by Satoshi Matrix's post in the Legacy Collection thread. And no 240p support, a failing shared with the PS2 edition although at least it outputs in 480p on the Xbox.
And the Xbox 360 emulation of it stinks. Avoid it if you plan to play it there.
Its when you use an adapter to play with a PS2 controller that it becomes an issue. But the reason you'd do that is because the Gamecube's D-pad sucks. So getting that Hori controller might actually help.
While a person or two around here swore up and down a few years ago that I was wrong, I've encountered exactly what Satoshi Matrix has over on the PS2, on the GameCube with my Hori controller in a game or two.
So if the PS2 edition doesn't support digital only PS2 controllers, I wouldn't count on the GCN release that was developed simultaneously to support the Hori pad. That said, I only own the Xbox edition and can't say that it wouldn't work.
Tanooki
08-31-2015, 01:33 PM
If you're going for more of a correct feel true to form and with that being both the game and the controller, the PS2 one. The GC would if the d-pad didn't blow and they allowed you to reconfigure the buttons which stupidly that one alone won't do. The GC wins as far as all the goodies went but it's broken if you're in tune with the old carts to the point you walk firing into holes instead of jumping them. XB probably if you don't mind the controller and appreciate the fluff. I didn't care, I just wanted the 10 games it had (mm1-8+2 arcade games.)
Leo_A
08-31-2015, 07:56 PM
The GC would if the d-pad didn't blow and they allowed you to reconfigure the buttons which stupidly that one alone won't do.
I personally don't see its configuration of buttons being suited for it regardless of how they're mapped. At least that's my opinion after using my Hori digital controller, which resolves the d-pad issue, with my Game Boy Player and many a classic game like the GB Mega Mans. I eventually moved to the standard model 1 GBA for my Game Boy Player, relegating my Hori to compilations and the like.
Nice controller, but it wasn't a good match for something like a Mega Man game.
The GC wins as far as all the goodies went
Has less extras than the Xbox version and Satoshi Matrix said that it's lacking some (all?) of the music remixes of the Xbox and PS2 versions. Seems to be the consensus that it had the better extra than the PS2 version thanks to that documentary, but it's also present on the Xbox version.
theclaw
08-31-2015, 10:32 PM
While a person or two around here swore up and down a few years ago that I was wrong, I've encountered exactly what Satoshi Matrix has over on the PS2, on the GameCube with my Hori controller in a game or two.
So if the PS2 edition doesn't support digital only PS2 controllers, I wouldn't count on the GCN release that was developed simultaneously to support the Hori pad. That said, I only own the Xbox edition and can't say that it wouldn't work.
I don't know, but that seems unlikely. Nintendo's only digital only GCN controller was the DK Bongos. (unless you count using GBA for input)
PS2 is a minefield nevertheless. No telling how many games arbitrarily block digital controllers, Dual Analog, and/or Dual Shock 1.
Leo_A
08-31-2015, 11:52 PM
While Nz17 isn't even considering the GameCube version, perhaps some kind Digital Press user that owns both the Hori and the GCN version of Mega Man Anniversary Collection could fire it up and see if it works.
I don't know, but that seems unlikely. Nintendo's only digital only GCN controller was the DK Bongos. (unless you count using GBA for input)
I suspect there are several unlicensed digital only controllers for the GameCube like arcade sticks.
I've came across a game or two that throws up that exact error message when I pair it up with my Hori. And we're not talking about something that isn't perfectly capable of being played through with the d-pad, but titles that are ideally suited for a nice digital-only controller and indeed work 100% with stock controller's digital pad.
If the PS2 version works this way as Satoshi Matrix has already attested to in the other ongoing thread about this collection's successor, I sure wouldn't count on the GCN version working any differently.
Besides for the A<->B buttons switchup, the other reasons I'm going to skip the GC release over one of these other two are:
-The PS2 and XBOX versions are cheaper than the GC release due to supply and demand. (Less copies of games sold on more modern Nintendo platforms plus more collectors for Nintendo platforms equal that prices are generally higher on Nintendo platforms for cross-platform games regardless of differences among the platforms and even for games in general.)
-The PS2/XB controllers lack the KLACKETY-KLACKETY-KLACKETY-KLACKETY-KLACKETY-KLACKETY-KLACK of the GameCube controllers. And smaller shoulder buttons are faster to press which is important for demanding action games like those in this collection.
Seems like the general opinion is that the XBOX version is the one of these three to get. I'll keep an eye out for it.
I should say that regardless of which version of MMAC I eventually buy, I'm actually buying this for the moral justification of running the games emulated on whatever platforms I please anyway, so any emulation issues won't be an issue with the more faithful fan-made emulators. ;) It's not that I won't play MMAC on its target platform, but I do see this as a way of saying, "I own the games so I'll play them on the computer or console of my choice using home-brew and emulators." Yeah, I know I could just play the ROM's without owning the games, but I have ethical objections to that, and owning a physical copy of these games helps to satisfy my inner collector. :) So the GameCube copy isn't completely out of the running - I just probably won't pick it up unless I find it "in the wild" for a prudent price (meaning not at or near eBay pricing).
So what are the extras included in MMAC? An episode of a Mega Man cartoon and a G4 Icons episode? Which MM cartoon are we talking about?
Edmond Dantes
09-01-2015, 04:04 AM
So what are the extras included in MMAC? An episode of a Mega Man cartoon and a G4 Icons episode? Which MM cartoon are we talking about?
Super fighting robot!
MEGA MAN!
SUPER FIGHTING ROBOT!
MEGA MAN!
FIIIIIGHTING TO SAAAAAVE
THE WORLD! (WORLD!)
If you've never seen it, its this one (https://www.youtube.com/watch?v=57JXaCsWY4c&list=PL2g7XqOTf2QGT0GHCbBWx6hUDj9gbmc5I). But like I said, even at the time, you could buy the whole cartoon on DVD and now Discotek has re-released it.
kupomogli
09-01-2015, 09:37 AM
Like Tanooki, I purchased Mega Man Anniversary Collection for the games not to watch the first episode of the cartoon or any documentary explaining the history of Mega Man, which I'm sure includes how the first Mega Man cover art was done in a day because they gave the concept to some guy over the phone, etc, etc. The remixed music is nice, but in order to have the remixed music, you're also required to have the help option on. Also. All first party PS2 controllers were analog and digital, most third party controllers were analog and digital, so digital only controllers not working shouldn't be a problem.
Tanooki
09-01-2015, 12:27 PM
Honestly I don't remember the fluff as I never used it on the GC, just played the games only, and after the controls got grating it was used for the arcade games. I had them as an imported NGPC cart before it and they were a blast so I had to get them as the full version on there, plus I had never had MM7 or 8 at that point so that was the selling point. I tolerated the other MM games 1-6 enough to unlock the other goodies, but that's it, I never finished any of them on there I don't recall (unless I had to) other than maybe MM2 but it was full on chore.
Given NZ17 wants to emulate anyway and my total lack of care about remixed music or fruity videos, if the GC one could be found for a fair non-Nintendo Tax price I'd still grab it. Get that, fire it up in DOLPHIN, reverse the B/A buttons in the emulator, and plug a stupid SNES controller into your computer with a USB adapter and you got an ideal situation going on right there.
Leo_A
09-01-2015, 05:54 PM
Like Tanooki, I purchased Mega Man Anniversary Collection for the games not to watch the first episode of the cartoon or any documentary explaining the history of Mega Man, which I'm sure includes how the first Mega Man cover art was done in a day because they gave the concept to some guy over the phone, etc, etc.
Sure
But this is Digital Press where many of us have all three platforms. If there's a difference, even if just provides for a relatively minor benefit, why not take that into account? Especially when the thread itself was bumped asking for just such opinions.
Despite the network that created it being a wasteland of trash, the Icons series from G4 was pretty well done. I've never rewatched it on my Xbox since I've seen it on tv when it originally aired, but it's certainly one of several decent reasons to give this version preference.
I'm sure that I'd of disliked the cartoon, but someone must be a fan, so it's also worth mentioning.
Also. All first party PS2 controllers were analog and digital, most third party controllers were analog and digital, so digital only controllers not working shouldn't be a problem.
Some of the best d-pads though are those on digital-only controllers. And especially with the arcade unlockables, losing out on arcade stick support on the PS2 version (And possibly elsewhere) stinks.
JamesKel
09-20-2015, 02:05 AM
What is the latest game of Maga Man. Can anybody please tell me?? And where I get this? :) (http://www.fpscheats.com/fps/call-duty-advanced-warfare-hacks-aimbots-cheats-codaw/)
Niku-Sama
09-20-2015, 02:49 AM
Get the PS2 version nz.
Will be happier with the controller on ps2 over the duke / s controller
Personal experience here
sfchakan
09-20-2015, 02:31 PM
What is the latest game of Maga Man. Can anybody please tell me?? And where I get this? :) (http://www.fpscheats.com/fps/call-duty-advanced-warfare-hacks-aimbots-cheats-codaw/)
Mega Man 9 and 10. They're available on many platforms.
Satoshi_Matrix
09-22-2015, 04:40 AM
and by that he means Wii, Xbox 360 and PlayStation 3. I dunno about 360, but both games are available as a bundle on PSN. Might be worth it to get them for PS3.
Manhattan Sports Club
09-23-2015, 03:22 AM
OK, here's my story with this.
The first one I got was the GC version, which, while having a full-screen resolution, had swapped controls that bothered me. Then I got the PS2 version, which is better for the controls and ability to use the arranged or regular mode, but will look like crap depending on the TV you have because of the border around it. All of them, especially these two, have some sort of issues with sound effects or volume, and some games I've heard have parts cut out like the mode7 effects in MM7 because the programmers were too behind the times and stupid to know that it had already been done. I don't like the XBOX controller, so I didn't get that version, but it is in many ways better. And for the most part, I am a bigger fan of the MMX series and largely preferred the MMX Collection which technically, is near perfect. Much preferable to the laughable PS1 and Saturn MMX games, which had borders and hideous load times.
Satoshi_Matrix
09-23-2015, 06:39 AM
That's because, as I've mentioned repeatedly, Megaman Anniversary Collection was not handled by Capcom, but farmed out to Atomic Planet who systematically sabotaged the excellent Rockman Complete Works and did everything they could think of to make the content inferior.
Progressive scan was removed. The music was SAMPLED AT THE WRONG VOLUME CAUSING DISTORTION, many many features were removed, The GameCube version has backwards controls, the Xbox version is a glitchy mess, and the PS2 version forces the use of an analog capable controller for NO REASON. Also, the emulation of Megaman 7 is awful in all three versions, and it was the inferior PS1 version of Megaman 8 that they chose to use. the CPS1 and CPS2 emulators Atomic Planet wrote are only good things about Megaman AC.
If you have a PS3, PSP or Vita, I would highly recommend you create a Japanese PSN account, import yourself a Japanese PSN Points card and then purchase the actual Rockman Complete Works set that was released for PS1 in Japan only. They are what Megaman Anniversary Collection isn't - quality versions that run in progressive scan, are faithful to the original versions, add useful features that are all optional, and most importantly, run without technical performance issues.
I discuss this in depth in my Megaman Legacy Collection review.
https://www.youtube.com/watch?v=eAelRWDWAdw
Tanooki
09-23-2015, 10:22 AM
Can't say I agree a lot with your review of the package. Going off on tangents ripping on it for what was done on the Playstation before I find fairly unjustified. The game needs to be reviewed on its merits, not what may or may not have been done in the past by another company yet it happens twice in this (AC and Complete Works.) It's always set me off seeing that and I refused to ever do it when I was reviewing games in the media for a few years. A game must be evaluated on its successes and failures. In the case of this package, it's a choice as far as sprite flicker goes seeing as that is authentic, but totally fair game to dump on it over the audio problems. It would be fair to question why they stopped at 6 given the hardware needed to run the others isn't that bad but should be at best a note, not a pro/con. Obviously the cool extras with the challenges, the music jukebox, the old sketches, database, and the emulation fluff options are all pluses. This is NOT a lazy collection, and that tangent going off on a Japanese release that PSN happened to get isn't right, and the fact you'd have to go through hoops (as you put it) to get them all making yet another PSN account for the Japanese market and import points cards as well. Few if any sane people would bother with that crap which means only 2/3 of titles could be done via the US store. Dumping on Atomic Planet is fair, IN another review, but this has nothing again to do with the new Legacy Collection. Perhaps it should have been called the Nintendo Legacy Collection, but good luck having Sony/MS/PC being cool with that free bit of advertising so you have to go with what you can.
Satoshi_Matrix
09-23-2015, 11:06 AM
I fundamentally don't agree that Legacy Collection should be reviewed on it's own merits. It's a Megaman collection and thus should be compared to past Megaman Collections. True the Rockman Complete Works set were originally sold individually, but they were eventually bundled together as a collection and so they're fair game for comparison along with Megaman Anniversary Collection and the barebones Virtual Consoles releases.
I would agree you can't compare collections of games where the games are different (it's not really fair to compare for example, Megaman X Collection with Legacy Collection as the content is completely different) but when it comes to the same games? I sure as hell will directly compare how Megaman 2 runs on Rockman Complete Works vs Legacy Collection. That's entirely legitimately comparable.
You know the jukebox, enemy database, sketches and emulation options you mentioned in your post there? All stuff either directly pulled from Rockman Complete Works or a half-assed copy of it. The RP2C02 color values used in Legacy Collection are wrong; they're severely oversaturated and don't compare favorably to either the original hardware or even FCEUX, the golden standard for NES emulation. The color values Legacy Collection uses are those from Nintendulator circa 1998. Leaving sprite flickering and slowdown intact is another issue I have. This is stuff the Rockman Compelte Works made a point to fix and then gave players the option to turn off the fix and run the games with the "authentic" experience. Megaman 9 and 10 both offered this option as well. So yes, having no option at all is indeed pure laziness.
The only thing Legacy Collection does that Rockman Complete Works didn't is the Challenge Mode which I indeed did praise in my review. But even that's not completely originally since the original Rockman Complete Works featured Boss Rushes and Mission Modes, which are essentially exactly the same as the Challenge Mode.
Legacy Collection isn't a bad collection, but it is a lazy one especially when compared with the Rockman Complete Works which have been available for the past sixteen years.
I feel it's almost as lazy as the Super Mario All-Stars re-release on Wii.
Niku-Sama
09-23-2015, 05:09 PM
atleast you don't have that weird input lag on the mega man collection like you do with all stars on the wii
Leo_A
09-23-2015, 07:20 PM
Super Mario All-Stars is still such a fine remastering, that I'm tempted to give it a pass despite just being an emulated rerelease. But it's particularly frustrating in hindsight when you compare it with Kirby's Dream Collection. That's the sort of thing Nintendo should've done for Mario's anniversary along with similar collections for Metroid and Zelda.
One thing that's important to me in this debate is the upcoming retail release of this collection.
The price of the original Japanese discs for Rockman Complete Works means that it's essentially a digital exclusive. And while you do get cross-platform support with these PSN downloads which certainly is nice (And hopefully, PS4 compatibility soon), it ultimately would be the retail originals that I'd want.
But I just don't see ever shelling out for a complete set of PS1 discs...
Can't say I agree a lot with your review of the package. Going off on tangents ripping on it for what was done on the Playstation before I find fairly unjustified. The game needs to be reviewed on its merits, not what may or may not have been done in the past by another company yet it happens twice in this (AC and Complete Works.) It's always set me off seeing that and I refused to ever do it when I was reviewing games in the media for a few years. A game must be evaluated on its successes and failures.
While I basically agree with you, I think the middle ground approach is best.
Review it as you said, but the review also doesn't need to be oblivious of what's gone before it and how this package improves upon that or is a step backwards. This is stuff that should be mentioned since we're not in a bubble here.
But the score itself for Legacy Collection should be limited to the merits of the title being reviewed. That I agree with entirely. :)
Tanooki
09-24-2015, 12:43 AM
Leo fair enough. My bigger beef was not reviewing it on its own merits but tearing it apart from a Japanese overseas release and then wasting time pissing on the Collection release from a decade ago, it was all not necessary. A footnote could be easily made so there is no bubble it has been done before, and those in the past may have had more games, but that in itself should not be used to torch the modern release. From what I've seen it's an excellent package outside of the audio bugs. It's also important to me to have a physical release, it's why I do not yet own this. I want that 3DS card in my system. I'm not going to import 6 discs from Japan at $50 or more a piece to basically get the same experience if you stick to a pure NES environment with how the game displays and the audio works. The PS1 games have more fluff, a new hud, and more extras for those into it, yet 2 of them you can't even get without importing PSN JP credits on a card and making a Japanese account to get the games. Too many hoops and many would have no clue about that anyway.
Niku that input lag depended entirely on the TV. I owned that game twice. The first time I had it, I was using it on a modern TV and that input lag was endless suicide. I got furious, sold it and only cared to get rid of it fast and sold it at a price I'd just get even on. Years later I snarked a post a newer NA member made, he thought I was offering to buy the package, and he gave me a nice deal on it so I was like whatever. I tried it on the TV I had then with the second one, and it was no lag at all. That's when I learned about how bad input lag can be on TVs and since then when I got the newest set I have now I made sure it was under 30ms so it wouldn't happen again.
Leo_A
09-24-2015, 03:48 AM
The PS1 games have more fluff, a new hud, and more extras for those into it, yet 2 of them you can't even get without importing PSN JP credits on a card and making a Japanese account to get the games. Too many hoops and many would have no clue about that anyway.
This hassle is the real killer here for me.
Particularly with a sale, I'd be willing to bite despite my preference for retail. Especially since I imagine these discs, despite the bonuses, are pretty small files of around 100-200 mb's each and I'd be able to download them to several different systems. But I wouldn't be satisfied with just having the first four, yet having to buy the final two from the Japanese store pretty much throws my interest and willingness to compromise from my preference for retail whenever possible, out the door entirely. I just don't want them bad enough to be bothered to that degree.
Even then, I'm sure that I'd still want this retail edition of this collection for the PS4 (And maybe the 3DS edition as well). It's a rare day when I skip over a classic compilation.
Niku-Sama
09-24-2015, 04:31 AM
Psx versions of the Rockingham games aren't horribly expensive if you do them individually
Tanooki
09-24-2015, 08:32 AM
I read they were like $50, or would that be $50 for some, less for others much like the NES carts?
Satoshi_Matrix
09-24-2015, 11:15 AM
That's if you get them physically.
They're $5.99 (1-4 only) on the North American PSN and IIRC, 612yen on the Japanese PSN. (that's how you get the remaining two).
Here's a mini FAQ if you're interested in doing this.
Q: If Rockman Complete Works 1, 2 3 and 4 are on the North American PSN store, why isn't 5 and 6?
A: Because modern Capcom seems to do whatever they can to distance themselves from the Megaman fanbase. Since Inafune left, things haven't been smooth to say the least. Releasing two games in which Inafune was heavily involved kind of validates Inafune's work, so of course Capcom can't have that. Capcom could release the games - and really should - but at this point, I doubt they ever will. The PS3 is still alive, but it doesn't have the install base it used to.
Q: How do I create a Japanese PSN account? I can't read Japanese!
A: There are many video tutorials on how to do this. You can make up a fake Japanese address. The only thing that needs to be valid is an email account and whatever you decide as your password. Keep in mind you cannot use the same email address as any other PSN account. Youtube can help here. I created a second gmail address specifically for this purpose.
Q: I already have a North American or European account. Can I have multiple PSN accounts?
A: With PS3, PS4 and PSP, you can have as many different PSN accounts as you'd like. The matter only becomes messy with the PS Vita, as it assigns an account the memory card and validation to the system itself. There are ways to switch this around with two memory cards and going into the settings to unauthenticate your Vita, but it's kind of a pain to do this. Stick with multiple accounts on PS3 and PS4 for ease.
Q: How do I buy things from the Japanese PSN?
A: If you don't live in Japan, the only way you can purchase anything through the PSN store is with prepaid Japanese Points Cards. They come in denominations starting at 1000 yen (think of it like $10). Keep in mind PSN Points Cards contain codes specific to the currency used in each country. PSN Points cards purchased in the United States will only be valid for the US PSN Store and cannot be used for the Japanese PSN Store. Likewise with Japanese PSN Points.
Q: Where can I buy Japanese PSN Points Cards?
A: You need not look for a seller that will sell and then mail you the actual card; that is a needless waste of money on shipping and time waiting for it to arrive. If you don't have any Japanese friends, there are several online gaming stores that sell PSN Points codes. I would recommend you choose a reputable seller. I personally use Play-Asia.
Q: How many points will I need to buy?
A: Assuming you get Rockman 1-4 Complete Works on the North American PSN, then you'll only need to buy Rockman 5 and 6 from the Japanese store. Since they're 612 yen each, you'll need to spend 1,224 yen. Of course, Points cards only are sold in 1000, 2000, 3000, 5000 and 10,000 yen denominations, so you'll need to purchase a 2000 yen points card. This will leave you a blance of a little under 800 yen, so look around the store to see if there's anything else you'd like! The Japanese PSN has three times the number of PS1 games including excellent import friendly games like Square's lost-to-time shooter, Einhänder.
Q: Do I need to be signed into my Japanese PSN account to play games I downloaded from the Japanese PSN store?
A: No! you can sign into your regular North American/European account and on PS3, simply access any game you have on your harddrive.
Q: Altogether, how much does it cost to get the Rockman Complete Works via PSN?
A: $5.99 x 4 + 2000 yen. So that's 23.96 + typically around $20 USD. $43. But keep in mind that also nets you a bit of extra spending money on the Japanese PSN to go check something else out you might want.
Tanooki
09-24-2015, 11:39 AM
So basically $45~ with exchange rate for digital and the added J-PSN hoops in your mini FAQ, or wait a few more months and get the same 6 games for $30 on a physical card or disc.
I'd rather pay less and actually own it. Then wait 4-6mo for a Capcom sale on Steam and get it for laziness/ease on my laptop to break even. :D
Manhattan Sports Club
09-25-2015, 02:30 PM
I am aware of the import PSN versions of Mega Man 1-3, and their merits over the AC ports. I have considered getting them. Since the first three entries in the original MM series are the only ones I really care for, I wouldn't mind not having the the others at all.
Graham Mitchell
09-25-2015, 10:20 PM
I liked the ps2 anniversary collection myself. I'm bummed that the new one doesn't have mm8. I love that game. Maybe I'll get the Saturn version.