PDA

View Full Version : Silent Hill: 0rigins impressions



G-Boobie
11-12-2007, 03:13 AM
I've played about six hours of Silent Hill 0rigins this weekend, and I can't tell whether or not it's worth my time.

I'm a huge Silent Hill fan, so I appreciate seeing some old faces and locations return (although it tends to destroy any feelings of fear or dread that those said faces or locations would have created). This prequel is basically a love letter to fans of the first three games(I liked the fourth one too, but it doesn't feel like a Silent Hill to me). There are some new mechanics, like using mirrors to travel between the normal world and other world at will which I like quite a bit. The famous Silent Hill sound design is in excellent form, and the graphics are the best I've seen so far on the PSP. The cut scenes leave a lot to be desired, but the in-game graphics are astounding; it looks like Silent Hill 2. I'd like to wholeheartedly recommend this game to all fans, but for everything that's done correctly in fan service, excellent graphics and sound, and design, you have to contend with the one thing that holds the game from excellence: The even worst than usual combat.

Combat in survival horror sucks; it's actually part of the definition of survival horror. Silent Hill has traditionally been about an average joe, unreliable main character, but combat in Silent Hill 0rigins is plain terrible, even within the context of genre.

Our first problematic combat mechanic is the always hated 'weapons degradation'. Like everything else in the combat system, it's broken. Like, pre-console command System Shock 2 broken. Your character, a trucker named Travis Grady, can use all kinds of sledgehammers, scalpels, microwaves, crowbars, etc. etc. etc. to defend himself....But each item BREAKS after, and I mean this literally, seven successful hits. This includes the riot batons and lead pipes, which you'd think would at least have more hit points or something. Adding to the mess are 'single use' combat items, which include things like TV's, drip stands, microwaves, toasters, etc. etc. etc. They cause one very powerful hit and disappear from your inventory; they're almost like environmental combat, except they take up an inventory slot and you actually have to equip them. I cannot for the life of me figure out why the hell they're even in the game.

Imagine my surprise when I'm frantically pounding a demon nurse with a goddamn sledgehammer I have JUST picked up, when it suddenly disappears, leaving me with just my fists. Which is another problem... Travis can box like a golden gloves champion.

The first boss is another returning enemy from a previous game. I had no weapons, so I beat it to death with my fists in like six seconds flat. It's difficult to foster an atmosphere of dread and horror when you're character is like an athsmatic Mike Tyson... Yes, athsmatic, because of the fatigue system.

In previous games, you could run at a cost of being less effective in combat. 0rigins takes this to another level entirely. Not only will you be completely ineffective in combat, you can no longer out run ANYTHING in the game. During one section early in the game, I was being chased (and was caught and dismembered by) no less than seven armless acid spitting guys and three weird demon dog things. SEVEN plus THREE equals DEAD TRUCKER. Everytime. The duration that your fatigue remains viable seems to fluctuate, but it's usually around ten punches or five seconds running. The fatigue is such a problem that the designers have created yet another resource to hoard, 'energy drinks', which provide a boost to your fatigue. They aren't as common as health drinks and med packs, which leads to a lot of needless deaths.

The last problem (so far) is the number of enemies. In the first three Silent Hill games, the enemy's were placed intelligently to create the greatest amount of tension and fear. The combat was poor in those games as well, but the games relied more on the apprehension of combat and enemy encounters than actual enemies(with certain exceptions). Basically, very seldom where you so badly outnumbered that you didn't stand a chance, since the game had already hobbled your ability to excel in combat. Not so in 0rigins. Not only have I been chased by what amounts to an evil football team, but I've encountered single rooms that have been populated by no less than EIGHT nurses. It's impossible to do anything else but run for an exit, find out its the wrong door(which means that without exception the 'lock will be broken' or the 'door is locked', which means you can't use it), get slaughtered, reload your previous save, run for a different potential exit, repeat. Sort of takes away from the horror aspect.

It almost seems like the combat development went like this... "Let's add weapon degradation into the game to heighten terror! Oh... It's broken? Well, lets have our hero fight like Bruce Lee on amphetamines, then. What? It makes the game sort of boring and rote? Hmmmm.... Lets cut his fatigue in half, then. And for good measure, lets just put enemies everywhere. Can't place enemies badly if they're everywhere possible, thats my motto!"

I really want to like this game, but I don't know if I'm going to finish it. That would make it the first Silent Hill I don't see through to the end; hopefully things improve in the end game.

It's amazing how one single aspect of a game, executed poorly, can kill an entire experience, no matter how polished and well done the remaining aspects are.

walrusmonger
11-12-2007, 09:29 AM
I've only played it for an hour and I like it a lot more than SH4, but nothing will ever match SH2. And this ends my totally pointless response ;)

heybtbm
11-12-2007, 09:41 AM
How's the control scheme? In my experience, there hasn't been a PSP game yet that has overcome the "single analog stick" issue. 3rd person and FPS are just pathetic on the system. My impression was that SH Origins wasn't any different.

Wolfrider31
11-12-2007, 12:00 PM
You know, heybtbm, I actually find playing FPSs on the PSP more enjoyable than on the PS2. It reminds me of Goldeneye's setup which I was always ace at, yet could never play PS2 FPSs with much skill. I think it was the rounded analog sticks and their position that was the problem, as I've been rocking on 360 FPSs more than I ever thought possible.

ANYWAY, back on topic. Great review man, it was a joy to read and now I'm holding back on buying Origins. I've never had an issue with survival horror combat, its just never irked me like it has for some people. That said though I think I would be lucky if I didn't snap my PSP in half playing like that. It almost sounds like they are attempting to make a game that is about atmosphere and story into an action game that is about challenge. That's not Silent Hill. :(

MegaDrive20XX
11-12-2007, 12:19 PM
I love it to be honest. The combat system goes back to the traditional SH2/3 style imho.

Only downside I see, is the enegry drinks. If you waste too much enegry, Travis will slow down horribly. The enemies are smarter and faster now, which is brutal when being chased by 3 at a time usually. So you just cannot "run away" like in the days of SH1 or 2.

However, the experience of the game still remains the same and I can't wait to finish this one. All my favorite characters from SH1 returning in a younger form is pretty cool. Especially Lisa Garland. Meoowww! :D

Promophile
11-12-2007, 12:24 PM
This prequel is basically a love letter to fans of the first three games(I liked the fourth one too, but it doesn't feel like a Silent Hill to me).

Thats interesting, because SH4 started development as a new game series, and only had the SH name and connection tacked on during later development.

Good review. Breakable weapons were one of my biggest problems with SH4. The whole switching back and forth between mirrors whenever you want... I don't know. Part of the fun of previous SH games has been not knowing exactly when you'd get dragged into "dark" Silent Hill.

I guess it's good to know that the switch to a US developer didn't totally screw up the series.

G-Boobie
11-12-2007, 02:05 PM
How's the control scheme? In my experience, there hasn't been a PSP game yet that has overcome the "single analog stick" issue. 3rd person and FPS are just pathetic on the system. My impression was that SH Origins wasn't any different.

The control scheme is actually OK; it's basically '2D control' from previous Silent Hills. The analog moves you around, and holding down the L button centers the camera behind Travis. There are occasional hiccups, but nothing serious.

Frankie_Says_Relax
11-12-2007, 02:21 PM
How's the control scheme? In my experience, there hasn't been a PSP game yet that has overcome the "single analog stick" issue. 3rd person and FPS are just pathetic on the system. My impression was that SH Origins wasn't any different.

Nice review G-Boobie ... I've played through the first 3 games ... didn't finish the 4th, but really enjoyed 1-3, so I might give this one a look when it's below $20.

And Heybtbm -

Personally I think Medal of Honor Heroes is the only FPS on the portable that handles the control scheme in a playable / enjoyable fashion (but even that is a matter of tollerance and taste).

But in the 3D platforming area Daxter and Ratchet & Clank are pretty far from "pathetic" IMO. If you haven't, give them a try!

G-Boobie
11-13-2007, 03:35 AM
[...]
But in the 3D platforming area Daxter and Ratchet & Clank are pretty far from "pathetic" IMO. If you haven't, give them a try!

Yeah, R&C and Daxter are pretty awesome on PSP. :)

exit
11-13-2007, 05:48 PM
I just picked this game up today and while it has some noticeable problems (but what SH game didn't?), I still find it a very enjoyable game. The weapon disintegration threw me off at first and I'm sure it will annoy the hell out of be later on, weapons seem pointless due to his fists of fury anyway.

Kudos to Travis being able to actually prevent himself from being stabbed, I was surprised to see him grabbing the nurses arm and pushing her away.

walrusmonger
11-13-2007, 06:46 PM
After playing it some more, I notice what got G-Boobie so upset. You get double and triple teamed by vomit spitters and giant dogs, and can't handle all of them at the same time, or even run away. The game makes it very hard to fight when you get out of breath so easily, and its not easy to avoid getting hit.

That said, the game has a tight control scheme and fantastic graphics, plus it is a bit creepy. The added hardness of an off balance fighting system just makes it harder to survive.

I am still pleased with the game, and the fact that you can get this and Dracula X for $30 each shows how awesome Konami treated PSP gamers this fall :)

koster
01-23-2008, 06:13 PM
I didn't expect this - Silent Hill Origins confirmed for PS2 (http://www.joystiq.com/2008/01/22/silent-hill-origins-confirmed-for-ps2-world-reels-in-shock/)

I guess I may not need to get a PSP afterall... :)

DJ Daishi
01-23-2008, 08:36 PM
I didn't expect this - Silent Hill Origins confirmed for PS2 (http://www.joystiq.com/2008/01/22/silent-hill-origins-confirmed-for-ps2-world-reels-in-shock/)

I guess I may not need to get a PSP afterall... :)

hopefully they'll fix some of the gameplay mechanics and controls for the ps2 version. I got so irritated with the character controls in origins i never went back to play it after an hour into it.

heybtbm
01-23-2008, 08:46 PM
I love these PS2 reissues of PSP games. I'm completely serious. I guess it doesn't bode well for the PSP, but I prefer playing these games on a TV screen with two analog sticks. What can I say? I'll pick this up when it hits $20.

DJ Daishi
01-23-2008, 09:01 PM
I love these PS2 reissues of PSP games. I'm completely serious. I guess it doesn't bode well for the PSP, but I prefer playing these games on a TV screen with two analog sticks. What can I say? I'll pick this up when it hits $20.

please don't tell me you actually like vice city stories...