View Full Version : Does Burnout Paradise Suck?
GrandAmChandler
12-18-2007, 07:08 PM
So I just got done playing the demo. All I have to say is WTF? Does anyone else agree? THIS GAME ISN'T FUN. It's very pretty. BUT IT'S NOT FUN. How do you ruin Burnout? Seriously EA. Seriously.
Hopefully the final game will be more fun, but somehow I doubt it. :shameful:
FAMOUS
12-18-2007, 07:31 PM
What are you talking about? Im not a big fan of racers or the burnout franchise but i had a blast screaming down the streets and smashing into everything and watching the body panels crush and the windows slowly explode! This might be my first car game ive ever buy... Crashing,jumping,flipping,drifting,amazing graphics..what more do you want?
diskoboy
12-18-2007, 08:56 PM
I didn't like it either. I don't like the sandbox aspect one bit.
FantasiaWHT
12-18-2007, 08:59 PM
I haven't liked any of them since Burnout 3: Takedown.
scooterb23
12-18-2007, 09:16 PM
Awful, simply awful. I really dislike sandbox games, and adding that element to this game has 100% destroyed my interest in it.
$60 saved I guess :\
Joker T
12-18-2007, 10:17 PM
A bit disappointed with it myself, Burnout was the last big arcade style racer, why must we have free roam in every game EA?
Nesmaster
12-18-2007, 10:34 PM
I was so excited about this game and the possibilities of having an open world Burnout, but upon playing the game for about half an hour I can say I am disappointed with the game... It looks really nice, and I LOVE open world games... but it just doesn't FEEL like burnout anymore, but moreso like a Need for Speed title. It's really hard to pinpoint why I feel this way... maybe the way the cars handle now, or perhaps less carnage...?
Either way I'll pass for now and pick it up on the cheap, I still like the prospect of just free driving with friends and finding shortcuts and jumps, but the actual game is going to be a bust I think.
Push Upstairs
12-18-2007, 11:52 PM
I played "Revenge" a few times and never bothered with it again.
Why? No "single player Road Rage" mode. How do you take out the single most endlessly entertaining mode?
Does "Paradise" have this mode along with its open-ended city?
YoshiM
12-19-2007, 12:04 AM
I'll have to reserve judgment until next week as I'm not a Gold member and have to wait.
Lothars
12-19-2007, 12:15 AM
Well I do think the demo was just really bad, I think the game is gonna be fantastic, I honestly don't think you guys are giving it a fair chance, I look forward to the full game because I just didn't like the demo but liked what they did.
G-Boobie
12-19-2007, 03:45 AM
I really enjoyed the demo, and I hate racing games for the most part. I'll pick it up for sure.
I can understand where Burnout fans would be disappointed though. The structure drastically changes the way you play the game, and it takes some getting used to.
Everything works so goddamn well, though... It's hard not to admire the innovation at work here, even if the end result alienates some people. The landmark idea is brilliant, seamless drop in is good, and I actually like the showtime system thing that happens in the interesections.
I dunno... I think that, speaking broadly, that if you're a huge fan of Burnout: revenge and prior you're going to be disappointed. If you're expecting yet another Midnight Club or Need for Speed or whatever, then you will most definitely be disappointed.
Even if you didn't like the demo, rent it when it comes out; I think it'll be worth a look. After all, the point behind the game seems to be multiplayer; like most multiplayer games, the community will make it or break it.
Frankie_Says_Relax
12-19-2007, 03:52 AM
"Sucks" is a very strong word for a game with production values like this one ... BUT,
it IS a drastic change from the formula ... and IMO not a welcome one.
The graphics are nice, and, while I appreciate the fact that the developers were trying to keep the Burnout formula from getting "stale", they should have just developed this under a different game title.
The fact that the demo has like 99% of the "challenges" locked out also hurts the presentation A LOT. If I was allowed to do more than just drive around endlessly, perhaps it would be much more amusing, and/or I'd get a better feel for how the Burnout gameplay mechanics work in the new "sandbox" world.
As of now, I'm happy to continue playing Burnout Revenge if my mood suits me, as Paradise seems pretty far from it.
kaedesdisciple
12-19-2007, 09:06 AM
I let my lady play it for a while (she's the bigger Burnout fan) and I watched her get very frustrated with the open-ended style. However, I believe that was due to the demo limitations. I do like the fact that they employed a map, but that is a double edged sword as well. For one, it's the size of a postage stamp which makes it very difficult to read and understand when you're flying down the street at 100 mph trying to knock your opponent into an oncoming van. Secondly, it gives the developers an excuse to make the courses more complex, which I believe is against the "traditional" spirit of the Burnout series.
Despite all this, I'm going to give it the benefit of the doubt as it was still fun as hell to play. I'll be picking it up when it comes out.
GrandAmChandler
12-19-2007, 10:21 AM
There is an editorial on Kotaku:
http://kotaku.com/gaming/editorial/open-world-vs-real-world-and-my-feelings-on-the-burnout-paradise-demo-335235.php
-GAC-
Push Upstairs
12-19-2007, 01:26 PM
Stop for gas? WTF!
diskoboy
12-19-2007, 02:08 PM
And am I the only one who wanted to kick that DJ's ass after about 15 seconds?
GrandAmChandler
12-19-2007, 03:08 PM
And am I the only one who wanted to kick that DJ's ass after about 15 seconds?
No. I wanted to reach through the TV and wring his neck. :texaschain:
diskoboy
12-19-2007, 04:40 PM
No. I wanted to reach through the TV and wring his neck. :texaschain:
Okay - just making sure I wasn't the only one.
alxbly
12-19-2007, 04:46 PM
Stop for gas? WTF!
The article is misleading. When he says "Such a world requires stopping for gas, finding repair shops and hitting up a drive-thru for a new paint job" he's talking crap.
For anyone who hasn't played the demo, here's what they do:
Gas station - refills your boost gauge. You don't need gas, but it's a quick way to refill your boost meter.
Repair shops - will repair your car. However, if you wreck your car it will respawn as good as new.
Paint shop - changes the paintwork of your car. Completely unnecessary but nice if you fancy changing the color of your car.
And I'm enjoying the new open world. I'm sure it'll be much more interesting in the full version of the game when there are more events available to play and more secret areas/shortcuts to find. One minor annoyance is that if you fail an event you need to drive back to where you started it to retry. Hopefully the retail version of the game will have a retry option... every other Burnout game has!
Push Upstairs
12-19-2007, 09:43 PM
No word on a single player "Road Rage"?
Not that I could play it anyway...
meancode
12-20-2007, 12:13 AM
Didn't you know, the real title is Burnout: Need for Speed Paradise?
I really do not understand why they deluted the waters so much.
DigitalSpace
12-20-2007, 01:37 AM
I think an open-ended Burnout game could have been pretty good - if they pulled it off right. And it sounds like they didn't.
Oh well, I still need to finish Burnout 3 and Revenge anyways. And start the Gamecube version of the first one, for that matter.
gepeto
12-20-2007, 07:44 AM
The problem with the burnout series is tat Ea doesn't give you enough time to miss it. To me It is starting to feel like tony hawk.
swlovinist
12-20-2007, 08:08 AM
Burnout 3 was great. Burnout Revenge was awsome. This one will splinter fans. EA needs to quit milking all their franchises and stop pumping out a sequel every year.
boatofcar
12-20-2007, 08:10 AM
Burnout 3 was great. Burnout Revenge was awsome. This one will splinter fans. EA needs to quit milking all their franchises and stop pumping out a sequel every year.
Tell that to the people who buy the sequels year after year--if they stop buying, EA will stop making them.
gepeto
12-20-2007, 08:51 AM
I found it funny That ea was vocal about quiting the large e3 last year. The people interest just dewindled on there catalog of games.
Can burnout be reinvented? The last psp version dropped to 17.00 so fast it had me wondering.
heybtbm
12-20-2007, 09:22 AM
I played the demo last night and reaffirmed that I will not be picking this one up. I tried for 10 minutes to crash into cars/trucks to no avail. You still crash in Burnout games...don't you?
Videogamerdaryll
12-20-2007, 09:26 AM
I like this game...I didn't feel it to be very much like Burnout but I found it fun to play...I like the free roaming and I feel the game will have more to do
My Son downloaded it on his 360 last night and I invited him to a game.(he loves to free roam and do jumps)
He joined and we went around chasing each other doing jumps etc..
He had a blast!!!
IMO this is cool as we can try the game online against each other in a demo..
I had to stop playing and he got bored about 10 minites later.
I'll eventually buy two copies of this game for us to play together .but right now the demo has enough for us to do together.
Damaramu
12-20-2007, 12:50 PM
The demo was boring. I drove around and got lost. I hate having to drive and constantly look at the map while doing so. I also hate how sections of road or highway are closed off by concrete barriers. Are these present only in the demo?
Anyway, I stopped playing after I drove around for 5 minutes....then oops, I wrecked into a barrier.
I might rent this one.
scooterb23
12-20-2007, 09:54 PM
So, I gave the demo a second chance. Maybe thinking I was just being too harsh and unwilling to try a new style.
Nope, the game is trash. Definite will not buy, even cheap.
Lothars
12-21-2007, 12:18 AM
So, I gave the demo a second chance. Maybe thinking I was just being too harsh and unwilling to try a new style.
Nope, the game is trash. Definite will not buy, even cheap.
Man I think your being way to harsh, the demo is trash but the game? okay....well your wrong but whatever.
scooterb23
12-21-2007, 12:42 AM
THe demo is supposed to give me an idea what the game is supposed to be like.
MY OPINION is: The demo is trash.
Therefore MY OPINION is that the game will be trash as well.
You say I'm being harsh, but the Burnout series has been my favorite racing series ever, and playing this demo has 100% ruined everything I love about Burnout. So I'm going to be as harsh as I want to be about this game.
Alucard79
12-21-2007, 01:07 AM
I like it. I usually don't get into the Burnout series much, but I think this one will be fun to free-roam and F around with a few friends.
boatofcar
12-21-2007, 01:59 AM
well your wrong but whatever.
You better change your ways Scooterb23. You just can't argue with logic like that.
GrandAmChandler
12-21-2007, 08:29 AM
well your wrong but whatever.
No, you are wrong. He's right, I tried it again and it's crap. It's Need For Speed + GTA = Burnout Paradise. It's a shame too. All hardcore Burnout fans seem to have the same gripes.
This is the Devil May Cry 2, Final Fantasy VIII, (Black Sheep) of the series. Very pretty game, but not as fun as it's predecessor.
I smell Burnout Revenge prices on the rise...
-GAC-
kaedesdisciple
12-21-2007, 09:19 AM
I don't know, I still think we haven't seen a fraction of what this game has to offer. You are all certainly entitled to your opinion, far be it from me to deny you that. I believe calling a game trash because its demo sucks, though, (I'll admit, I'm not entirely happy with the demo either) is a partially ignorant statement. We know something about the game, but not the entire game, therefore passing judgment on the package as a whole at this point in time is only a little better than speculation. In my opinion, it's just a few steps above all of that "preview buzz" you can see on EBGames for pre-release games.
To think of it another way, how long could EA keep the status quo on this franchise before people started blasting them for beating a dead horse? It's entirely possible that EA held focus groups to try and figure out a way to keep Burnout fresh and, for better or worse, this is the result they got and decided to deliver.
heybtbm
12-21-2007, 09:29 AM
This is the Final Fantasy VIII, (Black Sheep) of the series. Very pretty game, but not as fun as it's predecessor.
Careful now.
spoon
12-21-2007, 09:53 AM
Haven't dled the demo yet.
on an unrelated note
Can I get a photoshop of Scooterb23 on the cover of Dennis Rodnman's autobiography Bad as I Wanna Be?
/me lowfives Scooter
FantasiaWHT
12-21-2007, 10:54 AM
I don't know, I still think we haven't seen a fraction of what this game has to offer. You are all certainly entitled to your opinion, far be it from me to deny you that. I believe calling a game trash because its demo sucks, though, (I'll admit, I'm not entirely happy with the demo either) is a partially ignorant statement. We know something about the game, but not the entire game, therefore passing judgment on the package as a whole at this point in time is only a little better than speculation. In my opinion, it's just a few steps above all of that "preview buzz" you can see on EBGames for pre-release games.
To think of it another way, how long could EA keep the status quo on this franchise before people started blasting them for beating a dead horse? It's entirely possible that EA held focus groups to try and figure out a way to keep Burnout fresh and, for better or worse, this is the result they got and decided to deliver.
So what's the point of a demo if you aren't allowed to base an opinion off of it, and use that opinion in deciding whether to buy the game?
To address your second paragraph, EA could also avoid that problem simply by not releasing a game every year. As somebody said earlier in this thread, give us a chance to miss the franchise before bringing out a new one.
kaedesdisciple
12-21-2007, 11:28 AM
So what's the point of a demo if you aren't allowed to base an opinion off of it, and use that opinion in deciding whether to buy the game?
To address your second paragraph, EA could also avoid that problem simply by not releasing a game every year. As somebody said earlier in this thread, give us a chance to miss the franchise before bringing out a new one.
My statement was not about basing a decision on whether or not to buy on demo experience. Rather, it was about basing an opinion of an entire game just on what you get in the demo, which is only a small piece of the whole package. I believe demos are a vital part of the decision making process and I wholeheartedly encourage their use. It's when people say "the demo sucks, so the game sucks" that I scratch my head. I admit, the demo was not well-executed, but that doesn't mean I think the entire game sucks because of it.
Why shouldn't they release a game every year? I understand that ideally we should have time to "miss" the franchise. However, if EA has the resources to do produce a new one each year and enough people will continue to buy Burnouts at the current pace, then there is money to be made that EA would not pass up.
Joker T
12-21-2007, 01:48 PM
Tell that to the people who buy the sequels year after year--if they stop buying, EA will stop making them.
Unfortunately it seems people will buy EA's games until the end of time.
I gave the demo another run through but still didn't like it, shame.
Howie6925
12-21-2007, 04:25 PM
Are all you guys bashing the game based on the demo? Kinda lame dont you think. I thought Saints Row was a good game based on the demo, it wasnt. I never based how a game was after that.
Lord_Magus
12-21-2007, 10:16 PM
The last Burnout game I thoroughly enjoyed was Burnout 2, which also happens to be my favorite racer of all time. This is mostly because they got the drifting formula down to perfection, whereas the newer games seem to focus more on pretty explosions and insane speeds. Plus, the soundtracks for the Burnouts after 2 were just....abysmal :(
ProgrammingAce
12-21-2007, 10:43 PM
If a game developer can't figure out how to put out a fun demo for their game, how much faith do you have that they know how to make the game itself fun?
A demo's sole function is to showcase the game in a positive light so that you'll buy it. If the demo isn't any fun then either the game isn't any good or the developer doesn't know enough about their game to extract the fun parts.
Either way, they won't be getting my cash.
Remember, if the demo sucks they don't have to release it. No one is forcing EA to pop out a demo for the game, enough people would buy it on reputation alone. Them putting out the demo shows that they thought this is an accurate representation showing off the "fun" portions of the game. In which case, FAIL.
I didn't hate or love the demo. The series hasn't done it for me since 3. While there are crappy demos of great games, they should encourage players to make a purchasse based on that experience. There are a few titles that have had sales spikes because of good XBL demos.
Push Upstairs
12-21-2007, 11:35 PM
Plus, the soundtracks for the Burnouts after 2 were just....abysmal :(
Xbox custom soundtracks FTW!
My soundtrack is Prodigy's first CD along with some choice remixes.
GrandAmChandler
12-22-2007, 10:31 AM
Well Mr. Ward from Criterion posted a response to all the criticisms on the Internet about his game:
http://www.criteriongames.com/burnout/paradise/demo/merrychristmas/
No Retry? Oh, yeah it's like that.
No Crash mode? We never intended for it.
All he does is basically reaffirm that the things that made the series great were left out. Also, he said the demo was made AFTER the game was completed.. So those who are saying "it's just a demo" well yeah, but that's how the game is going to play when you drop your $60 to EA, just with more city or mountain driving.
Juganawt
12-22-2007, 12:41 PM
I love the speed of Paradise. It feels like the fastest Burnout yet, and that gives it a real kick for me...
...but the demo was so empty and lifeless. There was next to no traffic, not many shortcuts, and virtually ZERO scratching of paint with other drivers in racing modes.
It feels more like NFS Most Wanted, but without the cop chasing part.
I'm gonna buy the game, but I am pretty certain that it will be the 2nd worst game in the series, beaten only by the horrific DS version. Still, I reckon it'll be fun online....even without the Crash Mode (which I'm mourning)
Frankie_Says_Relax
12-22-2007, 01:43 PM
Well Mr. Ward from Criterion posted a response to all the criticisms on the Internet about his game:
http://www.criteriongames.com/burnout/paradise/demo/merrychristmas/
No Retry? Oh, yeah it's like that.
No Crash mode? We never intended for it.
All he does is basically reaffirm that the things that made the series great were left out. Also, he said the demo was made AFTER the game was completed.. So those who are saying "it's just a demo" well yeah, but that's how the game is going to play when you drop your $60 to EA, just with more city or mountain driving.
From Mr. Ward's thoughts on the lacking (and almost universally missed "Crash Mode"):
There was no way we would have created a linear and limited experience in a massively open game that is about freedom, expression and seamless play.
Mr. Ward ... I know that your production has all but ended and you're about to go gold with the game ... but if you had just EMAILED ME AND ASKED "Frankie, please help us! How can we continue to include the mode that single-handedly made the Burnout series what it is in the latest installment of the game while STILL keeping the main portion of the game free-roaming and sandboxy??"
My answer would have been ... "Mr. Ward, I propose to you a wildly simple yet incredibly dynamic solution. A little thing that game developers and gamers like to call a freaking MAIN MENU!!!! When the game boots up, it would give gamers what we like to call a simple choice ... they can pick 'Begin Great New Free Roaming Burnout Game' OR 'Begin Classic Excellent And Beloved In The Hearts And Minds Of Burnout Fans Crash Mode' ... it would have only been ONE SIMPLE MENU SELECTION that would HARDLY have stuck a monkeywrench in the gears of your grand plan ... I'm truly sorry you didn't contact me about it, as I would have been happy to pass along my design advice."
I'm sorry, but I have a hard time with developers leaving out critical elements for the sake of "re-invention" ... especially when it's the "bread and butter" of a series like Burnout.
Yes, we play Burnout games to race ... but we also play them for the quote-unquote "linear and limited experience" that is the crash mode.
Since when has "linear" been such a dirty word? Linear can be tons of fun, no?
The initial controversy surrounding this demo is not going to go away when the game launches ... and in the end, I see this being enough of a financial and critical kick in the gut to Criterion to be a problem for the series in the future.
Sorry Mr. Ward ... I don't buy that it "couldn't have been done" ... that line may work on your PR people, but in reality it's a lame, lame excuse that is nothing but insulting to gamers of our caliber and intelligence.
Slate
12-22-2007, 02:07 PM
I don't think that it is bad, I haven't even done any races yet. I've only cruised around the city, doing stunts here and there!
boatofcar
12-23-2007, 06:11 AM
Alright, I finally played the demo. My thoughts:
The demo itself is horribly executed. Nobody likes driving around a city where most of the events are locked.
Frankie said something to this extent, and I agree--I wish that there would be an option at the menu to simply select a race and go.
No crash mode sucks, but the new Showcase mode is supposed to replace it. Time will tell to see how that goes.
I won't buy it, but I won't say it sucks either. It's ok.
whoisKeel
12-29-2007, 08:57 PM
I'll be skipping this game too. I can't bear the thought of having to drive through the race backwards, just to race through it forwards on a retry. Sure, the game will have more events, so you could pick a closer event, but as the game progresses, you will be doing more and more backtracking to perfect the remaining challenges. I also don't care for staring at the little radar in games instead of concentrating on the actual game play, which this game is very guilty of (the demo at least).
pookninja
12-29-2007, 10:20 PM
i downloaded the demo on my ps3 last night,i thought it was fun.i had a good time playing online.playing the demo offline was ok.the game doesnt suck,its a good game from what i played on the demo,but i wont be paying $60 for it,but i would buy the full game for $30.i will just pick it up when it gets reduced in price,or buy it used.
boatofcar
12-30-2007, 12:42 AM
I'll be skipping this game too. I can't bear the thought of having to drive through the race backwards, just to race through it forwards on a retry. Sure, the game will have more events, so you could pick a closer event, but as the game progresses, you will be doing more and more backtracking to perfect the remaining challenges. I also don't care for staring at the little radar in games instead of concentrating on the actual game play, which this game is very guilty of (the demo at least).
That's not just the demo. The game won't feature any helpful arrows either. In one way, it's a step to make the races more open-ended. However, doing the shortcuts that the game wants you to do to win separates you from the other cars, so you can crash into them, which, last time I checked, was the point of Burnout.
The producers of this game can crow all they want about how awesome this new version is, but when it tanks in retail, it'll be their heads. My advice: skip this one. Burnout will be back to normal next time.
boatofcar
01-04-2008, 12:44 AM
Why Criterion's Defense of Burnout Paradise Doesn't Fly (ArsTechnica) (http://arstechnica.com/journals/thumbs.ars/2008/01/03/why-criterions-defense-of-burnout-paradise-doesnt-fly)
Best quote from the article:
I don't mind a quick loading screen if I get to retry a race over and over, and really, there is no way you could keep that one race in memory to avoid that? If you tell me that memory is being used to keep the hub world from having to load... well, that's like saying you can't pour me a beer because your hands are so busy punching me. I don't care if you're very good at punching people, or if this is just a demo and you promise I'll be kicked as well when I give you money, the truth is I just wanted the beer.
kaedesdisciple
01-04-2008, 09:51 AM
Yup, after reading those articles, one thing irked me: the apparent disdain of loading times. Ward said he didn't want any loading times in the game, but if I have to drive back to where the event started to retry the event, that will likely take far more time than a few seconds of 'Now loading...'
Seems a bit backwards to me...
GrandAmChandler
01-04-2008, 10:42 AM
The developers just seem pompous too, the whole thing just leaves a sour taste in my mouth. Oh and GamePro? You obviously are no longer a credible mag, so I am curious how much money it took for YOU TO GIVE THE GAME A PERFECT REVIEW???!??
(http://www.metacritic.com/games/platforms/ps3/burnoutparadise?q=burnout%20paradise#critics)
Idiots.
Habeeb Hamusta
01-04-2008, 02:07 PM
i think the demo is fun...probably wouldn't drop 60 bucks for it though
DigitalSpace
01-09-2008, 08:15 PM
Oh and GamePro? You obviously are no longer a credible mag, so I am curious how much money it took for YOU TO GIVE THE GAME A PERFECT REVIEW???!?? (http://www.metacritic.com/games/platforms/ps3/burnoutparadise?q=burnout%20paradise#critics)
I was flipping through the latest EGM today... and I noticed that it got a positive review in there as well. Interesting...
(Also, imo, GamePro hasn't been a credible mag for a very long time.)
RegSNES
01-09-2008, 08:48 PM
I've always loved the Burnout series but the direction they took with Paradise worried me. I know they keep trying to make each game feel like it has something fresh but it seems like they just went in the wrong direction with this one. I'm playing Burnout: Revenge off and on. It isn't as good as Burnout 3: Takedown, but it is pretty exciting.
boatofcar
01-10-2008, 02:44 AM
Remember that the mags who reviewed this game aren't reviewing the demo. Maybe some of your opinions will change when you play the full game.
Just sayin...
GrandAmChandler
01-10-2008, 08:45 AM
Remember that the mags who reviewed this game aren't reviewing the demo. Maybe some of your opinions will change when you play the full game.
Just sayin...
Right, and that's fine but does it deserve a PERFECT review? Flawless. I am talking one of the best games ever. Right up there with Super Mario 3. The HIGHEST score you can possibly achieve.
Nesmaster
01-10-2008, 08:43 PM
Right, and that's fine but does it deserve a PERFECT review? Flawless. I am talking one of the best games ever. Right up there with Super Mario 3. The HIGHEST score you can possibly achieve.
Most mags hand out 100s way too easy though.
Nesmaster
01-17-2008, 12:12 PM
Ign gave it an 8.8. Here's a quote from the article that bothers me:
Another downside to the overall design of the open world setup is that you cannot simply pause and restart an event. This means that if you race from one side of the map to the other, which you will often do, you'll need to turn around and drive all the way back to the starting point to try again if you lose.
Looks like our fears regarding this are true. I can't begin to describe how much FAIL that is. Loading screen > this.
FantasiaWHT
01-17-2008, 01:15 PM
"Another downside to the overall design of the open world setup is that you cannot simply pause and restart an event. This means that if you race from one side of the map to the other, which you will often do, you'll need to turn around and drive all the way back to the starting point to try again if you lose."
I can't imagine how any game with that "feature" could possibly get a rating above a 7.
Nesmaster
01-17-2008, 01:56 PM
I can't imagine how any game with that "feature" could possibly get a rating above a 7.
I almost don't even want to play it at all, ever, because of that "feature". Shove it, Criterion.
GrandAmChandler
01-17-2008, 02:58 PM
I can't imagine how any game with that "feature" could possibly get a rating above a 7.
Just look at the GamePro review. IF this game was put out by a third party no-name publisher and had the name "SUPER CITY CAR CRASH RACING 4" There is no way this would have gotten close to a 7. But because it's EA, and has the Burnout name attached, bet your bottom dollar that advertising revenues have something to do with the extremely high scores.
Dreamc@sting
01-17-2008, 03:47 PM
Im in the middle of this one, I LOVE the old burnout games - the new one I was able to enjoy but the fun factor is definately much lower than previous installments instilled in me. I agree that the sandbox sox - and the free open world if anything really made it less fun. I want to crash cars and cause serious wreckage!
Lothars
01-17-2008, 08:55 PM
Just look at the GamePro review. IF this game was put out by a third party no-name publisher and had the name "SUPER CITY CAR CRASH RACING 4" There is no way this would have gotten close to a 7. But because it's EA, and has the Burnout name attached, bet your bottom dollar that advertising revenues have something to do with the extremely high scores.
Man dude just wait and give the game a chance when it's fully released
it was a bad demo but you don't have to have a stick up your ass on the game because Gamepro gave it a perfect score, it's not a perfect game fine but don't fucken bash the game when you've only played the demo and haven't actually played the full game yet, It seems like one of those games that they put a shitty demo out but the game will be alot better.
it could be just as bad as you think it will be but I think it's gonna be alot better than your giving it credit for but I am just sick and tired of you bashing the game for little to no reason.
Lothars
01-17-2008, 08:56 PM
I almost don't even want to play it at all, ever, because of that "feature". Shove it, Criterion.
Well I agree they should have included that feature but from what I understand there will be races at every intersection as such if you fail a race, you can go to another intersection and just start another one.
GrandAmChandler
01-17-2008, 09:28 PM
it could be just as bad as you think it will be but I think it's gonna be alot better than your giving it credit for but I am just sick and tired of you bashing the game for little to no reason.
The point is, there is a critical flaw to this game which makes it "un fun" Did you see the pic of how big the map is? They said there are races where you have to go from one end to another. Therefore to restart you have to drive all the way back to complete the challenge. There is no crash mode. There are no tracks. This isn't Burnout.
If you don't like the criticism, stay out of the thread!
Nesmaster
01-18-2008, 08:51 AM
Well I agree they should have included that feature but from what I understand there will be races at every intersection as such if you fail a race, you can go to another intersection and just start another one.
The fun in Burnout was doing the exact same event over and over, until you nailed it just perfect. If I want to do that now, it's going to take 10 times as long. Maybe the game is easier to adjust for this, we don't know. But that fact still remains that it's a very stupid "feature".
Lothars
01-18-2008, 08:09 PM
If you don't like the criticism, stay out of the thread!
Okay, I don't care about the criticism for the game because It was a really bad demo but your criticism for it makes little sense especially since none of us have played the full version but I'm not going to stay out of the thread because I look forward to the game and I want to talk about it and because it seems like you seem to hate this game already and it doesn't matter what anyone will say.
I have high hopes for this game and I think it's going to be great even though I didn't like the demo either. we will see what happens.
Lothars
01-18-2008, 08:10 PM
The fun in Burnout was doing the exact same event over and over, until you nailed it just perfect. If I want to do that now, it's going to take 10 times as long. Maybe the game is easier to adjust for this, we don't know. But that fact still remains that it's a very stupid "feature".
I agree with you it's a stupid feature that they don't have where you can replay races over and over, it's something they should have included but we will see how it turns out.
Dreamcast
01-18-2008, 10:24 PM
what more do you want?
The original Burnout was the best for a couple of reasons.
1. Time: Time made the game harder and more suspenseful by you freaking out that if your going to make it to the next checkpoint.
2. Crashes: The crashes were a lot more realistic. If you hit a car at 100mph and hit the side of a traffic car you would fip at least once or twice. Not flip a million times and blow up about 4 times.
3. Turbo: the turbo in the normal burnouts were not as fast paced but it felt a LOT more rewarding by saving up that turbo. Once you used it all you feel like you need to get the turbo again. It was another Brilliant task to do.
4. Track Design: In the new burnouts, it doesn't even feel like your driving in the city during rush hour traffic. It feels like your doing a race track in Need for speed 2 in a city themed track with 2 cars for the traffic. In the older burnouts the Track design felt like rush hour traffic should feel like.
And I should add the overused In game advertising in The newer burnouts.
Although I own all the burnouts, I enjoy the old ones the best.