parallaxscroll
02-12-2008, 11:21 AM
Phantasy Star Universe - The game itself isn't too great but SEGA almost tricked me into thinking it might've been Phantasy Star V because in the very first trailer at E3 2004 there was text that scrolled for 2 seconds which read "Phantasy Star V?".
see
http://www.imagepup.com/up/CyXP_1202778049_PSU_E304.bmp
video version here (http://www.gametrailers.com/player/2757.html)
.... it gives me hope that there might be a PSV this gen.
With that said, and while I would not mind a Phantasy Star V done in modern visual style of fancy 3D polygon graphics, if done right, I would much prefer a Phantasy Star V done in classic style of sprites and first person modes with smooth sprite-scaling, as if it was made for the Saturn or similarly powerful
'32-bit' class system.
These are a few of my ideas of how I'd like the viewpoint / perspective / visual style for Phantasy Star V if done 'classic style':
I'd want the PSII, PSIV style of art & graphics, but bumped up with highly detailed Saturn-level or better level of detail.
overhead visuals of this style
http://i204.photobucket.com/albums/bb109/camineetparolit/terra50ty.jpg
wilderness / battle scene graphics of this style
http://i204.photobucket.com/albums/bb109/camineetparolit/jp.png
I selected that pic of Jurassic Park arcade because it reminds me of this perspective from PSI
http://dorando.emuverse.com/images/phantasy-star.kr3.png
1st person dungeon graphics of this style
http://i204.photobucket.com/albums/bb109/camineetparolit/alien3game29vw.jpg
I selected that shot of Alien 3: The Gun arcade because it reminds me of PSI's first person dungeons and also the scrapped/canceled first person dungeons from PSIV
http://www.phantasy-star.net/art/compendium/3dps4.jpg
see
http://www.imagepup.com/up/CyXP_1202778049_PSU_E304.bmp
video version here (http://www.gametrailers.com/player/2757.html)
.... it gives me hope that there might be a PSV this gen.
With that said, and while I would not mind a Phantasy Star V done in modern visual style of fancy 3D polygon graphics, if done right, I would much prefer a Phantasy Star V done in classic style of sprites and first person modes with smooth sprite-scaling, as if it was made for the Saturn or similarly powerful
'32-bit' class system.
These are a few of my ideas of how I'd like the viewpoint / perspective / visual style for Phantasy Star V if done 'classic style':
I'd want the PSII, PSIV style of art & graphics, but bumped up with highly detailed Saturn-level or better level of detail.
overhead visuals of this style
http://i204.photobucket.com/albums/bb109/camineetparolit/terra50ty.jpg
wilderness / battle scene graphics of this style
http://i204.photobucket.com/albums/bb109/camineetparolit/jp.png
I selected that pic of Jurassic Park arcade because it reminds me of this perspective from PSI
http://dorando.emuverse.com/images/phantasy-star.kr3.png
1st person dungeon graphics of this style
http://i204.photobucket.com/albums/bb109/camineetparolit/alien3game29vw.jpg
I selected that shot of Alien 3: The Gun arcade because it reminds me of PSI's first person dungeons and also the scrapped/canceled first person dungeons from PSIV
http://www.phantasy-star.net/art/compendium/3dps4.jpg