View Full Version : More SNK vs Capcom Characters Announced
buttasuperb
04-24-2003, 02:36 PM
hoooooooooooooooooooooooooooooooooooooooooooooo
http://www.snkneogeo.co.jp/official/svc/svc_top.html
http://www.snkneogeo.co.jp/official/svc/img/chara_p_s_terry.gif :rocker:
http://www.snkneogeo.co.jp/official/svc/img/chara_p_s_ryo.gif
http://www.snkneogeo.co.jp/official/svc/img/chara_p_s_shiki.gif :rocker:
http://www.snkneogeo.co.jp/official/svc/img/chara_p_s_choi.gif
http://www.snkneogeo.co.jp/official/svc/img/chara_p_c_guile.gif :rocker: :rocker:
http://www.snkneogeo.co.jp/official/svc/img/chara_p_c_tabasa.gif
http://www.snkneogeo.co.jp/official/svc/img/chara_p_c_gouki.gif :rocker: :rocker: :rocker:
http://www.snkneogeo.co.jp/official/svc/img/chara_p_c_dhalsim.gif
Kroogah
04-24-2003, 02:43 PM
Whoa. What crack did they pull Tabasa out of? Sheeeeeeit.
I do like the new art style though. Although I liked Ryo better when he had eyes. LOL
portnoyd
04-24-2003, 02:47 PM
Tabasa was last seen in Gem Fighter (Pocket Fighter). Is that where she's from? Not sure.
dave
ubersaurus
04-24-2003, 02:58 PM
Choi is the best character in the universe. Good thing they put him in there.
I doubt this is the whole roster though. I mean, no Darkstalkers characters, no Last Blade characters, and no Dan (A joke that Playmore couldn't ignore).
IntvGene
04-24-2003, 03:24 PM
The style looks awesome. I love it.
Tabasa is definitely a weird choice, so maybe they will add some more of the uncommon characters in (Darkstalkers especially). You know Capcom's approach to their video games--let's recycle the character animation from the last twelve game instead of drawing some new ones.
I can't wait to see some screenshots.
Kid Fenris
04-24-2003, 04:54 PM
Tabasa, known as Tessa in the West, hails from a little-seen 1997 Capcom arcade fighter called Warzard/Red Earth. Sadly, I don't think it's been emulated yet.
I'm always glad to see semi-obscure Capcom or SNK characters brought up in fighters, so I think Tessa's a great addition to the game's roster. I wish they'd pull some cast members from Battle Circuit, Cyberbots, or Tech Romancer, even if those would be too over-the-top for a "serious" fighter.
Achika
04-24-2003, 06:01 PM
Ooooh! If I can play as Shiki & Nakoruru at the same time, I'll be set for life. I'm still waiting to see what she looks like in 2D form, and Gal Fighter, does not count.
ManekiNeko
04-24-2003, 07:00 PM
I'm not entirely convinced that this will be a tournament fighting game. After reading about the game I got this vibe that it's going to be more like Final Fight.
JR
ubersaurus
04-24-2003, 07:23 PM
I'm seeing this as being a fighter. I'm gonna guess that they didn't want comparisons to CVS and KOF because both of those have teams fighting, tournament style storylines, and rather complex gameplay options.
Arqueologia_Digital
04-24-2003, 08:01 PM
Gouki rulez!!!!
I'm starting to warm up to the fugly new art style. That Dhalsim is pretty hardcore.
WiseSalesman
04-25-2003, 12:40 AM
I like the new art style, and I rally the cry for more variation in the fighters. My biggest problem with CvS and CvS2 was that it felt like "Street Fighter vs. King of Fighters". i mean, come on......two samurai showdown characters, one last blade character, one darkstalkers character, and one random guy from rival schools? I know they can do better.
orrimarrko
04-25-2003, 10:59 AM
As he chants...NEO, NEO, NEO, NEO... O_O
Aswald
04-25-2003, 11:50 AM
Is this yet another "one-on-one" fighter game? How long has that genre been around? Even the "King of Arcade Games," Pac-Man, and maze-type games in general, only lasted several years, really. Why are those fighters still around?
jaydubnb
04-25-2003, 12:18 PM
Is this yet another "one-on-one" fighter game? How long has that genre been around? Even the "King of Arcade Games," Pac-Man, and maze-type games in general, only lasted several years, really. Why are those fighters still around?
It's all about competition, man :) Sure you can try to challenge someone's high score in pac-man but its not quite the same as physically destroying your opponent onscreen and then doing the same to the next unlucky bum who feels he's king of the hill ;)
Right now, I'm not at all thrileld with the rosters, though I do like the inclusion of Shiki (she ruled in SS2! for the NGPC). I do however, credit Playmore for tossing in Earthquake, Hugo, and Tabasa, some lesser known characters. Capcom's side, in particular, sucks ass. Ryi, Ken, and Akuma (maybe he shouldve been a hidden boss)? Thats a lil shoto overkill. And Guile has been a joke of his former self since Capcom altered his spinning backfist, taking away some really lethal combos from the early SF2 games.
Characters that i wanna see: Andy, Duck King, Strider, Galford, Rock, Geese, Haggar and Guy.
buttasuperb
04-25-2003, 12:29 PM
Right now, I'm not at all thrileld with the rosters, though I do like the inclusion of Shiki (she ruled in SS2! for the NGPC). I do however, credit Playmore for tossing in Earthquake, Hugo, and Tabasa, some lesser known characters. Capcom's side, in particular, sucks ass. Ryi, Ken, and Akuma (maybe he shouldve been a hidden boss)? Thats a lil shoto overkill. And Guile has been a joke of his former self since Capcom altered his spinning backfist, taking away some really lethal combos from the early SF2 games.
I'm very glad Akuma is the game, I could actually do without Ken and Ryu. And I have to disagree with about Guile, at least in CvS2. I do lots of damage with Guile, and I still feel he is a very strong character, tough to play against. He does need one more special move though.
And Aswald, why are fighting game still around? That has to be the dumbest question I've ever heard.
ubersaurus
04-25-2003, 01:43 PM
Is this yet another "one-on-one" fighter game? How long has that genre been around? Even the "King of Arcade Games," Pac-Man, and maze-type games in general, only lasted several years, really. Why are those fighters still around?
I'd attest it to having a following that's large enough to warrant the continued production of fighters. Some of the hardcore players are rabid, let me tell you. Jay hit it right on the money though-people like to beat the crap out of other people.
Guile was the 2nd best character in Capcom Vs SNK 1. He was one of the few characters that didn't get royally owned by Nakoruru. The only other way to fight her was to pick 4 ratio 1s, and wear her down(cammy was really good for that, if she had super meter). In CvS2 Guile was toned down, but he by no means sucks. Of course, in comparison to his SF2 World Warrior domination, he sucks in every game ;)
lionforce
04-26-2003, 11:15 AM
Does anyone know if Akuma is Ryu's father, the Street Fighter Alpha anime kind of hinted at it, and there is an Evil Ryu, hmmmmmm I smell a kin relationship, well if anyone knows this for fact please post a reply ;)
bizounce
04-26-2003, 11:34 AM
So far I want to play every character. I'll probably start with the new characters first. Hugo is going to be a god in this game though, I can tell. Think Goro....justs think Goro, especially if they allow hit-grab combos into the fighting system.
Aswald
04-26-2003, 12:51 PM
It's just that Street Fighter 2 came out right around 1990. That was 13 years ago. The sequel, which allowed you to play any character (e.g. Ryu vs. Ryu) made it different enough, as now two "identical" characters could fight, but- then what?
Mortal Kombat. Killer Instinct. Time Killers. Dark Stalkers. Etc. Endless sequels, endless variations, but they all essentially played the same. Remeber the fuss people made in the days of Pac-Man about "all those Pac-Man clones?" Was Mortal Kombat's (what's with the spelling?) "Fatalaities" and "Babe-alities" that significant? Where was the innovation and variety you saw in the previous decades?
The entire 1990s was dominated, in large part, by these games (singular?). The 1980s, and even the 1970s, as far as technology allowed back then, tried many different genres. What was so different about the 1990s? Television, video games, cartoons, etc...it all started to look pretty much the same (compare Star Trek: TNG, Deep Space Nine, and Voyager with each other and then with the original Star Trek). Even many of the "new" movies, video games, and television programs could be dumped right back in 1996, and it would be difficult to tell the difference, beyond somewhat better cosmetics. It's ironic that the previous decades, with less powerful technology, offered more variety.
I guess what I'm trying to say is that if you walked into an arcade in 1982, and did so again in 1986, it would be quite different because of those 4 years. But, throughout the 1990s up to today, there wasn't that much difference, except for the obvious ones in technology, which only allowed "more of the same." Is the fact that a character can spill 2 gallons of blood more realistically really a difference?
ubersaurus
04-26-2003, 12:58 PM
Well, blood was never a major part of fighters...although on the surface they look the same, there are differences in them all.
Speed is one, for sure. A game like SF3: 3rd Strike can tend to be pretty damn fast paced (japanese tournament vids O_O ) whereas a game like capcom vs snk 2 goes generally seems to move slower.
Combo engines are a major one. Every game has a different engine, however slight the changes may be. They make a huge difference over who's good and bad in a game.
And of course, characters themselves. Even Ryu and Ken have some major differences from SF2. Even if the moves look the same they may work differently. There's a reason why Ryu is better then Ken in SF Alpha 3, and why Akuma is better then both of them in the same game.
Finally, the difference is again, the head to head aspect. People like being able to defeat their opponents in a match more then they do a scoreboard.
Aswald
04-26-2003, 01:11 PM
I understand the "head to head" thing, but the genre, it's the same. And the differences just aren't that significant, overall. How long did the Space Invaders or Pac-Man genres last? And Joust allowed competitive play, as did a number of others. There aren't any OTHER genres they can come up with that allow such simultaneous play?
ubersaurus
04-26-2003, 01:49 PM
Unless you really play the games, you won't notice the differences unless they make a whole new sub genre (like marvel vs capcom 2).
And thats it. To a fighting game player those are the major things that matter. Characters, Speed, and Engine. Sure, teh genre has had a lot of games in it...but the bad ones, nobody care about, just like the bad games of any other genre. The handful of good ones though, they are excellent games and have a reason for their hardcore followings.
Achika
04-26-2003, 02:39 PM
I don't make a religion out of playing fighting games, but I can see where Uber & Butta are both coming from. Even as few as I play, I still can make note that the more they go on, the more that get made and published, the more fluid they get. Easier controls, "innovations" (tag teams, etc.), new character designs, moves, etc. Sure, what I notice is eye candy, but I'm sure others do too. As long as people keep pumping quarters and getting their panties in a bunch over it, the game companies will keep making them.
No Pac Man machine that I've seen pits players head-to-head against each other, it's always alternating P1 and P2.
Perhaps it's a testosterone, muscle, marking-my-territory thing, but I usually see guys playing the fighting games, and about 80% of the time, playing with someone else. And usually in that 20% that people play alone, within 5 minutes someone is up to challenge them. I'm sure some guys would play Madden for this same effect, but it's too long to be an arcade port.
That last part is only theory though, as a wallflower's point a view, since I stick to puzzlers & light gun games
*blows smoke off plastic guncon*
bizounce
04-26-2003, 04:08 PM
And of course, characters themselves. Even Ryu and Ken have some major differences from SF2. Even if the moves look the same they may work differently. There's a reason why Ryu is better then Ken in SF Alpha 3, and why Akuma is better then both of them in the same game.
If I may step in here, I'll give a few examples as to how this would work.
Ryu and Ken were basically clones of each other, but with a few little differences here. Ryu's Hurricane kick knocked down, where as Ken's didn't. Ryu's dragon punch and Ken's DP were basically the same except that Ken's had a 2 hit version on the strong button (and more dizzy) and all versions of the dp would knock down, but on Ryu, all did basically the same damage but with different pauses (and there for uses). Ryu's Fierce DP would NOT knock down on the ground though.
These two are EXTREMELY different in terms for Alpha 2 and 3. Ryu aquired a move called the "hop kick" by many such as myself. Ryu has some what of a "dodge" effect when doing a fireball and can actually slightly move out of harms way and use his fireball in the middle of a chain of attacks to reset the match. His DP is completely invinsible on startup (makes for an excellent wakeup and a near perfect anti-air). Ken was given an assortment of "over head" moves that you must block high. Ken's strongest game, albeit weak, is based on mixing up. His Fierce Dragon Punch was given a flame effect as well (this was done in super turbo first). Completely different characters.
Originally stated by Aswald I understand the "head to head" thing, but the genre, it's the same.
This is a moot point though. The games although in the same genre are completely different and in SO many ways. Even if one element was to be added it could change how the whole game is played and therefor will bring in more people to play it.
Example - Street Fighter Alpha 3
Three modes of play were introduced into this. A-ism (Z-ism in Japan), V-ism, and X-ism. Normally you'd think that by playing a character, they'd be the same in each ism that you'd choose along with your character. WRONG! Techincally there are just about 100 playable characters in SFA3. Pick Ryu in A-ism and then pick Ryu in X-ism. He has COMPLETELY different normal moves and they both take damage and give damage differently. Hell, pick Chunli in either A or X. Xism has a COMPLETELY DIFFERENT SPRITE (Old Skool Chunli from the II series *bunned up hair, blue dressy type deal*).
Then we move on to the SFIII series. OMG was that a different series, a COMPLETELY different game. Not to mention an entire new system of negating attacks, parrying, but the combo system was so strange and new (and VERY glitchy, at least up until 3rdstrike). You could now reset a person in the air, combo BEFORE a person was dizzy and in the process creating very large, very EXTREMELY difficult combos. Being able to combo supers Immediatly after a special move, called Super Cancelling, and sooooo much more.
So.....have I reached anyone at all?
hamburgler
04-26-2003, 04:16 PM
Sounds really cool to me. :D
Retsudo
04-26-2003, 04:45 PM
Very nice biz....but theres 1 thing wrong. Kens Flaming Dragon punch was introduced in Super Sf2 not Super Sf2 turbo x_x
Kid Fenris
04-26-2003, 07:06 PM
It's just that Street Fighter 2 came out right around 1990. That was 13 years ago. The sequel, which allowed you to play any character (e.g. Ryu vs. Ryu) made it different enough, as now two "identical" characters could fight, but- then what?
Mortal Kombat. Killer Instinct. Time Killers. Dark Stalkers. Etc. Endless sequels, endless variations, but they all essentially played the same. Remeber the fuss people made in the days of Pac-Man about "all those Pac-Man clones?" Was Mortal Kombat's (what's with the spelling?) "Fatalaities" and "Babe-alities" that significant?
Well, it's the nature of a genre to include similar games, and to build upon a common starting point. Driving games use a perspective much like that of Pole Position, 2-D platformers rarely divert from the Super Mario Bros. viewpoint, and top-down shooters have a format that's changed very little since Xevious. Yet the likes of Gran Turismo, Klonoa, and Radiant Silvergun make it clear that all three genres have progressed a great deal since their creation.
And with 3-D games, there's even more variety within the fighting genre. Does Ehrgeiz play anything like Virtua Fighter 4? Is Tech Romancer that close to Soul Calibur? Does Psychic Force 2012 really remind you of Dead or Alive 3?
WiseSalesman
04-26-2003, 11:57 PM
Once again, Fenris comes along and says what I was struggling to put into words. I agree with you whole heartedly kid, although I had planned to use different examples. ;)
bizounce
04-27-2003, 03:30 AM
Very nice biz....but theres 1 thing wrong. Kens Flaming Dragon punch was introduced in Super Sf2 not Super Sf2 turbo x_x
Nice call. I did make a mistake on that one. :-D