View Full Version : Metroid on The Nintendo 64?
alec006
03-19-2008, 01:44 AM
You know with all the great games that came out on N64 Like Starfox,Super Mario,Legend Of Zelda,Donkey Kong and many many more,it gets me wondering,why dint they make a Metroid game for the N64? I mean they had the graphical power and enough memory to make a huge 3D world,plus they had every other Nintendo icon except for her. Were they going to develop her on the N64 Disk Drive cause i could see why that would make since seeing that Metroid games are very long,but so are the Zelda games.Anyone have an exclamation about this,cause ive searched and nothing has come up at all. I know that Super Smash Brothers has Samus in it,but thats not a Metroid game. Granted i know they were maybe working on Metroid Prime,I believe,but if you look at the DS Metroid games,it was possible. And yes the DS does have abit more power according to alot of people,but i believe a game like hunters would have been great on N64. So,i wanted to hear everyones input,do tell your opinion on this.
Richter Belmount
03-19-2008, 01:48 AM
Maybe it has something to do with the creator of metroid dieing in a car crash?
Icarus Moonsight
03-19-2008, 01:54 AM
For all the classics that were pushed into 3D on the 64 that were good-to-fantastic there were others that didn't fair so well. Castlevania 64 anyone? It would be real hard to top Super Metroid in the 2D realm and Nintendo is still gun-shy as far as FPS/As are concerned (Retro of Prime fame is based in Texas). A Metroid 64 may not have gone that well. Besides, it was the dawning of the age of Pokemon... how many franchises can you support fully and realistically? Where was Punch Out 64? It all comes down to the same things.
Maybe it has something to do with the creator of metroid dieing in a car crash?
There is this as well...
Alfador
03-19-2008, 04:42 AM
I'm still waiting for a new punch out....bring back Little Mac!
Matt-El
03-19-2008, 04:47 AM
Plain and simple?
Metroid wasn't nearly as popular in japan. Maybe that's why.
ProgrammingAce
03-19-2008, 01:03 PM
it had more to do with the internal divisions inside nintendo and how they broke up the properties. Metroid was "owned" by the group who solely made portable games. Hence why there are some really fantastic GBA metroids. Same group controlled wario too, that's why he never had an N64 game.
After nintendo restructured, they stopped the stupid console/handheld split they had.
Gentlegamer
03-19-2008, 01:08 PM
it had more to do with the internal divisions inside nintendo and how they broke up the properties. Metroid was "owned" by the group who solely made portable games. Hence why there are some really fantastic GBA metroids. Same group controlled wario too, that's why he never had an N64 game.
After nintendo restructured, they stopped the stupid console/handheld split they had.Ah, that makes sense! I guess lots of behind the scenes company stuff can interfere with developing/producing games.
Jackattack
03-19-2008, 01:14 PM
Plain and simple?
Metroid wasn't nearly as popular in japan. Maybe that's why.
Is Metroid really that popular in the states? I know that hardcore fans love her, and super metroid is considered by some to be the best game ever created, but before prime came out in which she may have picked up some new blood, how many people really knew about her? Maybe this isn't fair, but if I asked my mom (I'm showing my age) to name Nintendo characters, it would make up 3 of the 4 games mentioned that were released on the N64, Mario "Zelda" and Donkey Kong. I think that shows which characters have transcended a little beyond gaming and are the most well known and the ones that will make Nintendo the most money. Star fox did get through but SF64 looked pretty basic and Nintendo needed a air combat game. Metroid didn't make it because... (don't kill me for this) ... we already had at least one fantastic shooter, Golden Eye, and more in the works. Remember this is why Nintendo decided to not make Metroid, and Nintendo is known for making stupid decisions. Add in the technical aspects of it all and the complexity of the relatively new 3D worlds, for Nintendo at least, and I think you have a fairly good reason why Nintendo didn't publish a Metroid game on the N64. In the end I'm glad they didn't. I find it hard to believe that it would have been anywhere near as good as Prime and I'm at least a fan of waiting for a great game than receiving two mediocre ones.
P.S. I love Metroid
it had more to do with the internal divisions inside nintendo and how they broke up the properties. Metroid was "owned" by the group who solely made portable games. Hence why there are some really fantastic GBA metroids. Same group controlled wario too, that's why he never had an N64 game.
After nintendo restructured, they stopped the stupid console/handheld split they had.
Ah ha! See I told you Nintendo makes stupid decisions. :-p
Berserker
03-19-2008, 02:12 PM
A Hunters-like game may have been possible for the N64, but you have to remember that at that time, it wasn't simply another established option to take things with the series such as the case was by the time the DS was out. It was a style of gameplay that, at least for the Metroid series, was still in the process of being developed and fully realized at a point where the 64 was nearly on its last legs.
It was born on or near the cusp of the next console generation, or at least the end of the 64 barring the 64DD, which ultimately never materialized outside of Japan.
IMO they absolutely did the right thing in biding their time a bit and releasing it on the GameCube.
rbudrick
03-19-2008, 09:09 PM
I'll give 2000 internets to the guy who converts Prime to the N64.
-Rob
Cryomancer
03-20-2008, 01:37 AM
According to the retrospective thing on gametrailers, there's a quote from Miyamoto going "we wanted a Metroid the entire 64 period, but never had a concrete idea", something like that.
rbudrick - Well, the Prime games are developed by the guys who did Turok...
ssjlance
03-20-2008, 11:07 AM
I always kind of thought it had to do with Gunpei Yokoi's death, as he created the franchise and it was out of respect. Or something. I wish he managed to get one onto the Virtual Boy. That would've been amazing.
Emuaust
03-20-2008, 03:57 PM
Amazing and headache inducing all at the same time!
ssjlance
03-20-2008, 05:34 PM
Grr, that rumor always has bothered me. I'll play for hours and not feel a headache.
rpepper9
03-20-2008, 05:45 PM
I'll give 2000 internets to the guy who converts Prime to the N64.
-Rob
What the Falafel are "Internets"?
cyberfluxor
03-20-2008, 05:45 PM
Reading through the comments last night and again today, it does make a little sense. Never really thought about no Metroid on the N64, and actually seems sad. Many Nintendo mascots shined on the system and yet Samus was left out in the cold. It would be nice to imagine they could have done something amazing in respect.
Rob2600
03-20-2008, 07:29 PM
Here's a similar thread from October 2007:
Could the n64 handle a Metroid Prime game? (http://www.digitpress.com/forum/showthread.php?t=107479)
The 1 2 P
03-20-2008, 11:18 PM
I wonder if there was ever a Metroid N64 proto type. Can you imagine the money that thing could command.
Snapple
03-21-2008, 04:18 AM
The reason is because Metroid chose PS1 over N64. They designed a new Metroid game for the PS1, except that Sony didn't think the franchise was marketable anymore. So they made them change the graphics and release it as more of a gothic style game, still with the PS1 Metroid engine and level design. They called it Castlevania: Symphony of the Night...
...okay I made that up. It makes sense in my head though.
The 1 2 P
03-22-2008, 01:06 AM
Well Castlevania: SOTN was influanced by Super Metroid, so I'd say you're atleast half right.