View Full Version : Gameboy Multicart only works on B&W GB Sys?
Hello all, I recently got a Long grey Super 82 in 1 Gameboy Multicart that only works on a B&W GB System. Has anyone ever had a GB Multi that doesnt play on the Color, Advance or SP? It comes up a bit but is missing most of the characters. They are all original Gameboy games on it but I dont know why they wouldnt play on a GBC or GBA? Normal US B&W Games play on GBC and GBA Systems.
Mike : )
Jorpho
04-09-2008, 12:57 PM
Does it also play on a Game Boy Pocket, or just the "brick"?
Frankie_Says_Relax
04-09-2008, 01:03 PM
It's been a while but I think I've seen a few that do that.
They don't even get as far as the menu ... the boot-up NINTENDO screen is just one solid black bar in the cases I can recall.
dcescott
04-09-2008, 01:18 PM
Open it up and clean the chip side good. If it plays on the brick, it should play on the others. It sounds like it's not getting a good contact. You might think on how it does connect, since you said is a long gray cart. Just a thought.
Hello, Yes it plays on the Pocket as well. I cleaned the Contacts well so I dont think its that. Tried it on many Colors, GBA, SP and it does the same thing. Boots up to the Nintendo Logo then to a blank screen. You can hit some buttons and an arrow will come up but the games list doesnt show. You can then choose a game ( not knowing what ) and it will come up. The game plays but would be missing many of the characters/colors. I think its just made to play in black and whit only for some reason. Mike : )
dcescott
04-09-2008, 03:10 PM
So that's a good and bad thing right? It would be nice to see it on a SP, understandable. What about through a super game boy on an SNES, possibly with a game genie, try other combinations.
Hello, Yes, it works on a Super GameBoy. I'm using a FC Twin though since its what I have hooked up right now at my store. Im sure it would work with a reg. SNES also. Mike : )
dcescott
04-09-2008, 03:44 PM
Great! Always something out there, works one way, not another. I dig pirate stuff arr.
Jorpho
04-09-2008, 03:49 PM
Hello, Yes it plays on the Pocket as well. I cleaned the Contacts well so I dont think its that. Tried it on many Colors, GBA, SP and it does the same thing. Boots up to the Nintendo Logo then to a blank screen. You can hit some buttons and an arrow will come up but the games list doesnt show. You can then choose a game ( not knowing what ) and it will come up. The game plays but would be missing many of the characters/colors. I think its just made to play in black and whit only for some reason. Mike : )
You know how the Game Boy Color (and GBA) can do that pseudo-coloration thing for specific cartridges that makes the sprites and the background show up as different colors? Perhaps this problem is related - maybe only the sprites are being colored but the background is not, or vice-versa.
jb143
04-09-2008, 04:35 PM
You know how the Game Boy Color (and GBA) can do that pseudo-coloration thing for specific cartridges that makes the sprites and the background show up as different colors? Perhaps this problem is related - maybe only the sprites are being colored but the background is not, or vice-versa.
There is a slight possibility this is the case if it's just the menu doing it.
If the menu is using a strange shading scheme then the GBC and GBA might be colorizing it all to the same color. I forget how to change the colors but it's something like holding select and a direction when you turn it on. The Super Gameboy colorizes games using a different method so that could be why it works on there.
Jorpho
04-09-2008, 07:16 PM
Right, I thought I read something about that. Nice little list here (http://www.gamefaqs.com/portable/gbcolor/file/916513/6115) (item 11).
Right, I thought I read something about that. Nice little list here (http://www.gamefaqs.com/portable/gbcolor/file/916513/6115) (item 11).
Ahaaaa, Great Info. I will try that tomorrow and see if the Original Setting and or any others work. Thanks, Mike : )
Quick update. GBA SP Color setting do not work on this particular cart. Looks like Im just playing on Black & White GB systems. Mike : )
rbudrick
04-15-2008, 07:53 PM
Let me guess, it's a Sachen cart. I've got one of those. I forget the technical reason why, but I think there's some kind of copy protection Nintendo built into future models.
-Rob
No Sachen Games on it and No Company Listing. I'll get a pic later. Mike : )
nesworld
04-20-2008, 03:53 PM
I have a "Super 68 in 1" which is one of those extremely long GB pirate carts. It doesn't work on my GBA SP but runs fine on my old B/W gameboy. I would test it on my GB Color if I could find the damn thing :-)
Here's a couple pics:
http://www.videogameconnection.com/EBAY/GameBoy%20Original%2082%20in%201.JPG
http://www.videogameconnection.com/EBAY/GameBoy%20Original%2082%20in%201%202.JPG
Mike : )
chrisbid
04-20-2008, 11:35 PM
nintendo adding more lockouts to newer hardware wouldnt be outside the realm of possibility
rbudrick
04-22-2008, 09:26 AM
The case style, though long, unlike my 4-in-1 Sachen, is very similar. Do you have the packaging it came in?
This may be unimportant, but would likely just reaffirm the widely assumed belief that Sachen and pirates all over had something to do with each other in legitimate and illegitimate dealings.
-Rob
Hello, No Original Packaging but it contains no Sachen games that I have played so far. Has a mix of American and Japanese games on it, most I have played before like Castlevania, Revenge of Gator Pinball ( but has different name ). All 82 appear to be different games. I play a game or 2 at a time. Pea Green non Backlit sucks. Mike : )
torrentmatrix
04-23-2008, 05:13 AM
Zomg! No! Romz are teh bad!
rbudrick
04-23-2008, 11:57 AM
http://www.destructoid.com/wp-content/uploads/2006/11/banstick.jpg
-Rob
squirrel_king
04-26-2008, 10:42 PM
i think the reason it doesn't work properly is the GBC (and later) systems are reading the cart as a colour game. probably the pirates put something else in the header location that was later used for the colour/non-colour byte in licensed games, so the gameboy would be expecting the game to be in colour already and doesn't apply its own default palettes, leaving most of the background/sprites in white only and more or less invisible.
you can see the same thing if you run a colour game through a game genie on a GBC/A - the GG doesn't have its own header, it just uses the one from the inserted game, so it starts up in colour mode despite being mono software and IIRC you can only see the sprites (ie the cursor and animated letters).
as for sachen games, i think that's a different matter.. i have an old 4in1 sachen cart that displays a Sachen logo at startup instead of a Nintendo one when played on a mono GB, but on color and later the Nintendo logo shows up as normal and it freezes there - they probably used some hack to get their logo to show up that just doesn't work on later systems (whether intentionally on Nintendo's part or not). although interestingly i have a copy of Beast Fighter which has the logo hack and works on GBC and GBA, despite being a mono game.